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Satirical Essay: How to Design Games for Boys

Chicks Dig Gaming anthology: Apocalypse Ink Productions.
Chicks Dig Gaming cover art. A woman rolling dice for a roleplaying game. Buy from Amazon (paperback or Kindle)
Publisher's Notes

[A] knife-sharp satire of the sexist and fallacious assertions that are often made about why girls aren’t interested in games. Glasser delivers her first coup de grâce before the end of the first paragraph. Later lines about “trashy boys’ romance” and tribble petting will likely make many CSZ readers laugh out loud.
-Victoria Elisabeth Garcia

Highlights of this collection include: a satirical look at the lack of boys in video gaming and what we can do about it[.]
-Prof. Jenn

[S]cathingly clever social criticism.
-John Seavey

"The video game industry is ignoring a lucrative demographic: boys."
Right now the popular and market-dominating games – makeover games, romance games, cooking games, and animal-rasing games – are all very female-centric, leaving boys out cold. It's been argued that boys just aren't as interested in quietly staying indoors and playing in virtual worlds, preferring the more physically boisterous play that the outdoors offer. But it doesn't have to be that way: many of the more popular kinds of video games can easily be modified to appeal more to the more masculine among us. I propose that there is a potentially rich market in games designed towards boys: that boys can be just as ready to invest in video games as girls are.

How to Design Games for Boys is a subtle piece of social criticism about why types of games are considered normal, as well as the approach to making these so-called normal games appeal to girls.

The essay is structured as how-to for making games palatable for boys, focusing on what are currently girl-dominated genres, like makeup games, cooking games, and pet-raising games.

The arguments and advice gently echo the well-meaning (but misguided) advice women in the industry have heard over the years. This light satire demonstrates how superficial approaches will always be mired in benevolent sexism, but how holistic collaboration and consideration creates actual change.




Script Doctor Treatment for Wonder Woman '84

Colorful poster for Wonder Woman '84 with Wonder Woman wearing armor and holding her lasso. Layered on top is a medical prescription pad that reads '+pacing +cohesion +impact' -Lynnea Glasser.

A personal writing experiment: assuming several studio must-haves and minimal rewrites, could I doctor the cohesion, pacing, and lore of the DC movie, Wonder Woman 1984?

This improvement includes both a loose outline and an added scriptwritten scene.

Generally, this was achieved by making scenes pull double duty: establishing and/or answering both plot and emotions at the same time, allowing massive cuts for time while improving narrative cohesion.

•Narrative symmetry & weight
•Better mythical lore
•Better villain setup
•Better Steve Trevor


The following snippet is an example of this: it invents a new mythology that links the origin of the Wishing Stone to the Lasso of Truth, which explains both origins at once, establishes Wonder Woman’s responsibility over both as linked artifacts, and contrasts Wonder Woman’s childhood growth against Max Lord’s unchecked greed.

YOUNG DIANA
But I don’t care about the victory, I just want the prize.

HIPPOLYTA
The prize? Does wielding a godly gift hold that much appeal to you, my child? Then let me spare you the contest and give you your spoils.

Hippolyta holds out the lasso of truth.

HIPPOLYTA
Our most prized gift: the lasso of truth.

Forge of Hephestus, interior. Hephestus is hammering a lump of glowing rock, with inscriptions. Zoom in on the forging.

HIPPOLYTA (Narrating)
Hephestus took Language itself and stripped from it the lies.

Close-up shot on anvil’s base.

HIPPOLYTA (Narrating)
The lies we tell to protect…

A chunk of white-blue rock drops, then goes mostly transparent. (Note: This will be later revealed as the source of magic that creates Wonder Woman’s invisible plane.)

HIPPOLYTA (Narrating)
… the lies we tell out of fear…

A chunk of shale rock drops. (Note: This could become the Dream Stone at some future point.)

HIPPOLYTA (Narrating)
… and the lies we tell to take from others…

A chunk of obsidian rock with a distinct shape drops. Zoom in on this with ominous smoke or effects coming off of it. (Note: This will be revealed as the Wishing Stone.)

HIPPOLYTA (Narrating)
… leaving nothing but the truth.

We see Hephaestus set down the hammer. All that is left is language: glowing symbols and letters. He threads them together, forming threads, then strands, then… a glowing rope. He coils it, and loosely ties it into a lasso. He contemplates his creation.

Hippolyta holds the rope out similarly. Then lightning quick, she wraps the lasso around young Diana.




Short Story: Guardian of the Gate

Cover art for Haunted Futures. The world overlooking an empty road. Haunted Futures anthology: Ghostwood Books.
Buy from Amazon (paperback or Kindle).

Short story. Otherworldy creatures who terrorize humans for own protection.

The emotional core of the story is that of regret and anguish, on eternal repeat, doomed to never learn or grow.


"An eternity of perpetual self-ruin"
Now, you do whatever it takes to stop them. You know some very effective techniques: just divert an asteroid, stoke the fires of a nearby star, introduce a disease from another galaxy, or even ask another Ancient to simply extinguish their whole universe. It makes you uncomfortable how many deadly techniques you can think of so quickly and easily, but at least you have no memories of actually employing them; at times your drifting recall is a blessing. At any rate, you've perfected a much better technique to keep them out; one that requires only minimal sacrifices.

Short Story: Service

Cover art for Cthulhu Lies Dreaming. A picture of a tentacled horror monster. Cthulhu Lies Dreaming anthology: Ghostwood Books.
Buy from Amazon (paperback or Kindle).

Short story. The unequal burden of both worldly and otherworldly horrors. An unsettlingly enjoyable experience, with a new vision for a reclaimed future of Lovecraftian horror.

The story pays tribute to the supporting class of workers who helped maintain and enable a larger body of research and knowledge-seeking. It is also a story of misplaced confidence and selfish arrogance.

With Service, I especially wanted to focus on what it meant to be a disempowered woman living in a society with unknowable, otherworldly horrors, and what that might mean to her.


"Questions appeared to give the discussion merit"
You open it for a woman. White, covered in dark purple taffeta and lace, heels to gloves, with two dark black bags that match. Her taxi is already driving off in the distance. But all of that fades into nothingness when you look at her face: unnaturally beautiful, unnaturally smooth. Not a single wrinkle over her face. Not even as she speaks, "Well, what a pleasure! How I have been looking forward to this." She smiles wider than seems possible. You take a step back. You should run. There is clearly something very wrong.



Web Designs

Consistent quality, accessible design, and a clear path to fun.

Made Real Stories

Designs have focused on:
•Reducing clicks while improving navigation confidence
•Engagement tiers:
        1. Immediate visual hooks
        2. High-concept summaries
        3. Learn-more options
•Descriptions, diagrams and pull quotes that accurately represent me
•Improvements for mobile devices

Old design for this page: very basic descriptions with links to other, more exciting pages. Updated page design with better explanations, visual interest, and an anchor list up top.


Populous Walkthrough

As a big fan of the RTS game Populous: The Beginning, I joined the community and, looking for a challenge, I found the brutally difficult mod Populous: Age of Chaos. The best walkthrough for it at the time only discussed the first 3 levels, so I took up the challenge.

•Build Order Tips
•Step-by-Step Level Guides
•Straightforward Site Navigation
•Thematic Iconography and Design
A screenshot from the Populous Age of Chaos Walkthrough, Level 5. Shows links to Home / Tips / Links / About and individual links for each level.

I created not just the first comprehensive walkthrough for the game, but an entire website with its own approachable navigation system, extra resources, and imagery that paid homage to the game itself.

While it now only exists in screenshots and the Wayback Machine, this website featured tips and tricks, multiple strategies, and (when created) screenshots and maps to help illustrate concepts. It was incredibly popular with the community, and I did get emails asking for help with difficult levels.



Dry Ice Snowmen
•Fun, Unique, and Intuitive Menu Bar
•Straightforward Site Navigation
•Simple and Fun Art Style
•Occasional Bonus Content

My first hobbyist website using HTML/CSS skills I learned from print books on my commute, Dry Ice Snowmen had a cute theme, silly jokes, and fun extras (including merch!) on a regular update schedule.

A screenshot from my old DryIceSnowmen site. The side menu options are ice cubes, the Previous, Next, and Archive buttons have penguins on them, and the comic reads,'I'm beginning to think this ice fisihing is a waste of time.' 'I know! We caught fish, fish, fish all day long, but not a cube of ice.'




The Bottom Line Newspaper

The Bottom Line UCSB

Consistency, accuracy, and good promotion were all massively important to a successful launch of the fledgling college newspaper as a trusted, professional, and responsible source of local and global news.

•PR and Distribution Manager
•Regular Columnist
•Additional Reporting
A 3-paneled advert used to convey information about the new publication.  These triangles were erected on every table of every dining common.

As the PR and Distribution Manager, I worked as a go-between for printers and editors to promote respectful and timely deadlines and pick-up times, organized contributors into distribution teams, and even networked with the campus recycling program to secure a bicycle-based eco-friendly distribution system.

As a regular columnist and investigative reporter, I diligently collected and checked facts, focused on areas of interest or importance, all while hitting and helping enforce strict deadlines. My articles documenting pride rallies, holocaust memorials and a human interest piece on a trans professor, all while promoting professional and responsible reporting.




Health Technical Writer

Me tabling on-campus to promote SexInfo.

Authoring for soc.ucsb.edu/sexinfo, I created researched, factual, and sociologically helpful articles about topics that could be embarrassing to discuss or difficult to access.

•High-utility, accurate articles
•Reorganized and refreshed layout
•Rewrote the Contribution Guide
•Personalized FAQ Systematized

I helped increase website accessibility by taking on the tedious task of hand-sorting 1000+ Q&A's into sections and subsections.

I added alt text to images, cleaned up any grammatical, factual or formatting mistakes, and increased the number of inter-site links. I also created a system to respond to frequently asked questions in a way that still felt personal while best utilizing pre-existing work with a personalized blurb and link to existing similar questions.

Beyond my own contributions, I ensured quality and consistency for the site going forward by editing the official class syllabus to better cover article writing standards, uploading procedures, expected HTML, and accessibility concerns.

A thank-you letter from the overseer for my contributions to the project.




Sunless Sea Shanty

I love Sunless Sea's combination of unsettling horror and beautiful descriptions set in a universe that's also delightfully inclusive - a design that I love to both enjoy and create myself. This sea shanty about the Unterzee for FailBetter's Zee Shanty competition is my small tribute to that universe.

Old Chef's Zzoup

What would the old chef add to the zzoup?

Rats and bats and things that squeak,
Snips and scraps and Lorn-Fluke peak!

And what would they do when that ran out?

Jelly and mush and cleaning slop,
Scrape off the hull and wring out the mop!

What would they do when the crew got sick?

Chunks and bile and congealed spew,
Salt and pepper for all-new stew!

And what would they do when that ran out?

Make new zzoup of flesh and bone,
Souls for the crate and hear them moan!

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