You cram yourself into a small space. Maybe their colors will show them to be merciful. Or, maybe the Drifter can still be saved.\n\n<<display MercyBerthing2>>
Who would not want to experience bliss? <<display Cut Drifter>>
The Mercy wonders aloud, "Wait. Erratic breathing except..." She leaps disjunct from sleeper to sleeper. Honing, looking, searching. She finds him. The grey Drifter. <<display MercyBerthing1>>
You climb back up and Amaro spits out, "Our backup got diverted. They found the main vessel." You sigh and relay the results of your revive attempts: failure. You failed. He hits the console at your news, "Devil take all, and what else?!" He gathers himself before speaking again, "We have to report this." Amaro starts to chart the path back to the mainland.\n\n<<if $RadioTaken is "false">>[[You steel yourself and make the call|EndRadioThere]].<<else>>[[You steel yourself and make the call|EndRadioHere]].<<endif>>
<<if $MercyPossessed is "true">><<display MercyLavatoryExits>><<else>>You can go back outside to [[<<$QDDirectionSwitch>>|Quarterdeck]]. Additionally, a pass-through cabinet leads to [[<<$MedLavDirectionSwitch>>|Med Bay]].<<endif>>
You tell her of the other Ancients there, how they stopped singing long ago. You had assumed they were completely silenced, but it appears not. The Mercy overjoys at this new knowledge.<<set $MercyAliensAsked = "true">>\n\n<<display PushingCaptainExits>>
The Mercy willingly gives you possession of her body, and you seat your aura within hers. Your puppeting connection causes you to eavesdrop the nerve-scream of the flesh dissolving where she is holding you in her hands. She needs to [[drop you|Drop Me]].\n\n<<set $MercyPossessed = "true">>
The door, the metal covering. You've opened one before. The Rosa knows how to open it. You move her body against the door, make it grab parts. But the Rosa-hands are unable to tightly enough grasp the hatch to open it. Medic squeaks out horrified, "Oh god, please don't Rosa, I won't... Your bandages, please I will help, just... don't." Medic exits, and you follow. \n\n<<display Goaded>>
The distance makes it difficult, but you both stretch, and the shared need strengthens your bond. You take a moment to acclimate to her location...\n\nThe Mercy is there at [[the control panel|CellariumSubControlPanel]] as Captain advances slowly, wrathfully.
The Mercy dims, "But I don't want us to [[separate|ReleaseMercy2]]. Promise it will only be [[temporary|ReleaseMercy2]]?"
In a lashing mess of reds, oranges, and infrareds, [[Captain|CaptainSubExamine]] writhes out determined from the vessel proper. She screams of endings, of finality. You molt in fear: [[the Mercy needs you|CellariumSubSing3]].
The distance makes it difficult, but you both stretch, and the shared need strengthens your bond. You take a moment to [[acclimate to her location|CellariumSubSing4]]...
You sing for her to stop. To understand. But she does not. You feel so alone. Nothing in [[this room|Pounding Room]] offers any empathy.\n\n<<display Exits Interstitial Room>>\n<<set $EngineRepairScene = "finished">>
Captain touches Engineer: it seems emotionally significant, but you cannot hear it. "I can't take that kind of risk," she solidifies decisively. "I need to call a rescue." Engineer mallots the wall with reverberating force. Within a small enough window of time, more Blind Ones arrive. \n\n<<display Losing Condition>>\n\n[[Undo?|EngineScene2]]
<<if $AssisterRadioColor is "infrared">>Assister frustrates over her menial task. She pauses, slows, then resumes her task.<<elseif $AssisterRadioColor is "red">>Assister stops, she examines her flesh-parts that were touching the Cellarium. But she steels herself, resumes her task.<<elseif $AssisterRadioColor is "orange">>Assister leaves the Cellarium to discard secretions off the edge of the vessel. She takes some time before resuming her task.<<elseif $AssisterRadioColor is "yellow">>Assister stops; she examines the Cellarium, tracing a pattern. You feel a little horrified and sad to see that she cannot even correctly trace your patterns. Will the Song even affect her?<<elseif $AssisterRadioColor is "green">>Assister stops, and sighs in contentment at how well she is performing her task. She almost immediately resumes it.<<elseif $AssisterRadioColor is "blue">>Assister stops, she examines her flesh-parts that were touching the Cellarium. But she steels herself, resumes her task.<<elseif $AssisterRadioColor is "indigo">>Assister stops, "Wait, why am I doing this if a rescue is coming?" It takes her some time to resume her task.<<elseif $AssisterRadioColor is "violet">>She pauses, "What if this really is bringing down a curse on us all? What if returning it incorrectly haunts us?" She takes some time before resuming her task.<<elseif $AssisterRadioColor is "ultraviolet">>Assister stops, "I should... I should give that captain a piece of my mind. I should tell her... well.." She trails off, then resumes her task in grey resignation.<<elseif $AssisterRadioColor is "white">>You do not even inspire a spark of bliss in her. She continues her task at the same pace.<<elseif $AssisterRadioColor is "grey">>You push-sing of halts, of slowings, of apathy, and she obeys in parts. She slows a little, concentrating on pushing air in and out.<<elseif $AssisterRadioColor is "black">>You do not even affect a small shift towards madness. She continues her task at the same pace.<<endif>> You worry. She is so close, so close to just pushing your Cellarium overboard. Then something fantastic happens.\n\nThe beauty of your recorded sound reverberates throughout the entirety of the human vessel. You delight in its melody, and you can feel a vague connection to all the Blind Ones, to one in particular, but then suddenly it is cut short. You curl in surprise: Captain must have sabotaged it, but why? It does not matter. You felt one human truly connecting to the Song, burgeoning in perfect white. She will understand. You must find that one.\n\nAssister warps panicked red and runs up and away, leaving you alone in the lower outside area.\n\n<<display LoadingDeckExits>>\n<<display RadioSingTransition>>
<<if $Act is "Act3">>The tape is not here anymore, actually. Interesting.<<else>><<if $RadioDestroyed is "false">>Magnetically sensitive wound tape. It's how the device [[records songs|SingtoTape]].<<else>>The magnetic tape is still intact, at least, but now there's no way to play it.<<endif>><<endif>>\n\n[[Back|Pilot House]]
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the galley.<<set $CellariumLocation = "Galley">><<else>>The Mercy follows you into the galley.<<endif>> <<endif>>There is nothing in here except for the cooking devices.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium to mess deck|PushingMessDeck]].\n[[Push Cellarium to refrigerator|PushingRefrigerator]].<<else>>One passageway leads out to the [[<<$MDDirectionSwitch>>|PushingMessDeck]].\nBoth a ceiling vent and a door lead to [[<<print $RDirectionSwitch>>|PushingRefrigerator]].<<endif>><<set $MercyJustMoved = "true">>
You slide yourself up the jagged floor to the strange room above when suddenly fear freezes you. From this staircase with no hiding spots, you can hear above the lonely, hostile and vigil bass of a Blind One. Her unfocused song sweeps the above room like sonar. This one would notice: she would see. You cautiously move back down to the <<print $LPDirectionSwitch>>.\n\n<<display Interstitial Room Exits>>
Small flecks of your body that were stuck to the inside of your Cellarium. They must have been studying you more than you realize. You touch the droplets, and they reabsorb into your body. You feel slightly more whole. The Mercy delights at your stronger self.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]]\nYou can have the Mercy:\n[[Push Cellarium back out to loading deck|PushingLoading Deck]].<<else>>There is [[a passageway back <<$LDDirectionSwitch>>|PushingLoading Deck]].<<endif>><<set $YourselfWhole = "true">>
<<if $CapLavColor is "green">>Captain grasps at wisps of green and is able to recombine in violet strength and fortitude. Her retching ceases, and she turns to the Assister,<<elseif $CapLavColor is "blue">>Captain grasps at old memories and strengthens in violet resolve. Her retching ceases, and she turns to the other Blind One,<<elseif $CapLavColor is "indigo">>Captain tugs at the indigo confidence as she recombines in violet strength and fortitude. Her retching ceases, and she turns to the Assister,<<elseif $CapLavColor is "violet">>Captain strengthens violet for the damaged Engineer, for her crew. Her retching ceases, and she turns to the Assister,<<elseif $CapLavColor is "ultraviolet">>Captain strengthens ultraviolet out of necessity and rank, then smooths plainer violet. Her retching ceases, and she turns to the Assister,<<endif>> "We need to do do two things: Radio alert all nearby vessels, and jettison that fucking box overboard."\n\nYou darken, Assister pales. //That will not work.// You need to be returned properly. Inside of the Cellarium, dropped at the infinite junction. <<if $RadioPossessed is "true">>When they go to listen to your Song, they will be able to hear and listen and understand in colors simplistic enough for their physical thoughts. The sooner they call, the sooner they will all learn the truth.<<else>>Even worse, they have decided to call for additional Blind Ones. This must be stopped - right now, or else there will be no second chance.<<if $PilotHouseVisited is "true">> The [[voice-device must be fixed|leaveforRadio1]], immediately.<<else>> You must [[find and fix|leaveforRadio2]] this device, immediately.<<endif>><<endif>>\n\nAssister objects in indigo with tinges of indignant infrareds, "I think we brought a relic aboard: alien, or local, or cursed, or something. We need to return it where it was or else we'll all be fucked even worse." //Yes! Assister is close!// But can she do it by herself? It would be easier if they were all understanding.\n\nThey're both too entrenched to change their colors, but you could perhaps strengthen someone's resolve:\n[[Captain|CaptainLavScene2]]\n[[Assister|AssisterLavScene2]]\n[[(Strengthen neither)|LavScene2]]
You follow Captain as she blusters up into the braincenter. She touches the device, and puffs in yellow surprise. <<display RadioSingCaptain>>
<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|PRINT LOCATION HEREERRRRREEEE][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|PRINT LOCATION HEREERRRRREEEE][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
You press your body up against the magnetic influence of the orb, and tingle as your ions align uniformly. You have to pulse your body in difficult ways to maintain the segregation of the separate charges - you cannot maintain this field for very long.\n\n[[Back|Pilot House]]\n<<set $SelfMagnetic = "true">>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy leaves your Cellarium outside, ready to push it again once you leave the submersible.<<else>>The Mercy follows you in the submersible.<<endif>> <<endif>>The Mercy laments its loss, "We tried. We did our best. Didn't we?" She self-consumes in [[uncertain repetition|PushingSub2]].\n\nThere is [[a port to the <<$LDDirectionSwitch>>|PushingLoading Deck]].<<set $LastRoom = "Sub">><<set $MercyJustMoved = "true">>
<<set $RadioDestroyed = "true">><<set $RadioPossessed = "false">><<set $MercyDying = "true">><<set $MedicPanic = "true">><<set $CaptainLocation = "CaptainsQuarters">><<set $AssisterLocation = "Quarterdeck">><<set $CellariumTabeled = "false">><<set $MedDirectionSwitch = "(sealed) recovering room (attended by Assister)">><<set $PukeScene = "finished">>
The arms move slowly, but with ferocious weight. Captain tries to dodge their area of command and pull your heavy Cellarium out, but you manage to percuss Captain in a ringing orange din, coloring her fury brighter.\n\nCaptain decides to directly address the vessel, the Mercy. She claws up the side of the hatch in a scrabbling, grabbing flurry. The Mercy blanks in anxiety, completely allowing you to use the control panel:\n[[A set of searchlight buttons|LightFail3]]\n[[Arm manipulator levers|LeversFail3]]\n[[A propeller throttle|PropellerFail3]]\n[[An emergency surface switch|EmergencySurfaceSwitchSuccess]]
<<if $MercyPossessed is "true">><<display MercyLoadingDeckExits>><<else>>There are multiple directions you could go from here:\n[[Into the <<$SubDirectionSwitch>>|SubInterior]]\n[[To the <<$WLDirectionSwitch>>|Wet Lab]]\n[[To the <<$MDDirectionSwitch>>|Mess Deck]]<<if $CellariumDeck is "true">>\n[[Into your Cellarium|CellariumLoadingDeck]]\n<<endif>>\nAdditionally, you can [[go up|Quarterdeck]] to more of the exterior of the vessel, or [[down|The Interstitial Room]] to the bottom of the vessel.<<endif>>
You can feel Captain send out a call for more Blind Ones. The enormous creatures eventually find and trap for you. They transport you ashore, where your peace is constantly interrupted by some new Blind Ones tapping at you with scientific grey instruments. One day, in a flurry of bright green excitement, the Blind Ones shove a permanent rod into your body. Then they leave you alone to fold. You are never again interrupted, but the rod always is there, a nagging splinter preventing you from fully embracing the bliss of the Universe. But the Song is still lovely, and you join in as best you can. //Off-white. Happiness.//\n\n[[Undo?|Pilot House]]
You pool yourself into the Cellarium, enjoying filling every lattice internal structure as you close the lid snugly back on yourself. Its white internal harmonics optimally reverberate your [[infinite Song|Sing Fail]] to the fold-spread of the Universe. The lid is perfectly flush with the base, and perfectly houses every ounce of your body as you churn within. But without being in your proper place, without the assurance against interruption, you cannot enjoy Singing. You need to be returned.\n\nThe [[human-place|Collection Room]] is just outside.\n<<set $ExitingCellarium = "true">>
You reach out, caressing The Drifter's delicate aura. <<if $DrifterColor is "infrared">>The Drifter storms in volatile infrared hatred, railing against all enemies<<elseif $DrifterColor is "red">>The Drifter churns red in horror as overwhelming monsters chase his mind.<<elseif $DrifterColor is "orange">>The Drifter vomits into orange revulsion as his mind overwhelms him with the perverse.<<elseif $DrifterColor is "yellow">>The Drifter trills unending queries of curious yellow.<<elseif $DrifterColor is "green">>The Drifter settles into contentment of enjoying green as happier memories dominate his mind.<<elseif $DrifterColor is "blue">>The Drifter recalls fleeting harmonies of blue love and kinship.<<elseif $DrifterColor is "indigo">>The Drifter blooms self-assured and trusting indigo.<<elseif $DrifterColor is "violet">>The Drifter solidifies in bravery and nobility, ready to face any danger.<<elseif $DrifterColor is "ultraviolet">>The Drifter overpuffs in ultraviolet commandeering smug.<<elseif $DrifterColor is "white">>Creating pure bliss with his condition is beyond you.<<elseif $DrifterColor is "grey">>The Drifter is already grey, that is his problem.<<elseif $DrifterColor is "black">>Creating pure madness in someone else is too difficult to do. Directly, at least.<<endif>>\n\n<<if $DrifterColor != "grey">>He fades back to static grey. <<endif>>You could [[color him again|BerthingColoringDrifter]]. Although maybe something can be done elsewhere. There are other things in [[this room|Sleeping Room]]. And the <<print $LPDirectionSwitch>> is [[back out|The Interstitial Room]] through the passageway.\n\n<<if $DrifterColor is "grey">><<set $DrifterColorCount -=1>><<endif>>\n<<set $DrifterColor = "grey">>\n<<set $DrifterColorCount += 1 >>\n
Captain physically touches Engineer with a kind of emotional significance that is unreadable to you. "I trust you," she oozes in incepted indigos. "I'm going to go tell that medic that we may have a problem," she finalizes before turning away and heavily, humanly, limb-pushes down the passageway. [[Engineer|EngineerEngineRoom][$EngineRepairScene = "on"]] exhales an unnecessary stream of air out her mouth, and swings her body and limited gaze to [[the machine|Engine Examine]].\n\nThe <<print $LPDirectionSwitch>> is [[back out|postEngine fake Interstitial Room]] through the passageway.\n<<set $RosaLocation = "Engine Room">><<set $EngineState = "on">><<set $BoilerRoomAccessible = "true">><<set $BoilerRoomHint = "true">><<set $HEDirectionSwitch = "A calming directive">>
The Mercy is lost without you: disjointed, confused. You try to reach out to her, to influence her, but you keep sliding off as she petrifies in red terror.\n\nThe Drifter's [[colors|DrifterSceneColorDrifter]] solidify as [[his body|DrifterSceneAttackDrifter]] presses against hers in willful harm.
<<if $driftersFixed is "true">>Connected bliss, they build patterns upon each other to achieve a higher beauty.<<else>>They all sing the best that they are able, but [[their tethers|Drifter Ties]] to the physical prevent them from being able to sing, to tumble, to combine, to harmonize. So they sing Blindly, each their own [[self-absorbed tune|Disharmony Description]].<<endif>>
You can go down to <<if $RadioOneTurn is "true">>[[<<$QDDirectionSwitch>>|RadioOneTurnFail][$MercyJustMoved = "true"]]<<else>><<if $RadioChance is "true">>[[<<$QDDirectionSwitch>>|RadioChanceFail][$MercyJustMoved = "true"]]<<else>><<if $SelfMagnetic is "false">>[[<<$QDDirectionSwitch>>|Quarterdeck][$MercyJustMoved = "true"]]<<else>>[[<<$QDDirectionSwitch>>|MagneticQuarterdeck][$MercyJustMoved = "true"]]<<endif>><<endif>><<endif>>.
The Mercy carries you where you want to go, but your body damages her physical. Your acidic composition eats through her flesh, and your aqueous body sifts through the slits between her finger bones. The Mercy is too connected to the Song to mind, but without her ability to help, you find yourself unable to escape.\n\n<<display Wet Lab Gameover>>
<<if $MercyJustMoved is "true">>The Mercy follows you into the life boats. <<endif>><<if $LifeBoatGone is "false">>There are two small vessels here, just waiting. They do not respond to any singing or coloring.<<else>>There is just a single vessel here, just waiting. It does not respond to any singing or coloring.<<endif>>\n\n<<display LifeBoatsExits>>\n<<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>>
[[Infrared|LINK][$VARIABLE = "infrared"]]<<print $InfraredExplanation>>\n[[Red|LINK][$VARIABLE = "red"]]<<print $RedExplanation>>\n[[Orange|LINK][$VARIABLE = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|LINK][$VARIABLE = "yellow"]]<<print $YellowExplanation>>\n[[Green|LINK][$VARIABLE = "green"]]<<print $GreenExplanation>>\n[[Blue|LINK][$VARIABLE = "blue"]]<<print $BlueExplanation>>\n[[Indigo|LINK][$VARIABLE = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|LINK][$VARIABLE = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|LINK][$VARIABLE = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|LINK][$VARIABLE = "black"]]<<print $BlackExplanation>>\n[[Grey|LINK][$VARIABLE = "grey"]]<<print $GreyExplanation>>\n[[White|LINK][$VARIABLE = "white"]]<<print $WhiteExplanation>>
Captain wants to delay. The others don't. You need the delay. Then maybe you can just figure out how to reach them, how to communicate. But they can't leave your home before that happens.\n\nYou reach out, and will Captain to be...\n\n[[Infrared|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "infrared"]]<<print $InfraredExplanation>>\n[[Red|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "red"]]<<print $RedExplanation>>\n[[Orange|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "yellow"]]<<print $YellowExplanation>>\n[[Green|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "green"]]<<print $GreenExplanation>>\n[[Blue|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "blue"]]<<print $BlueExplanation>>\n[[Indigo|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|CaptainBerthingColorResult2][$CaptainBerthingColorSet2 = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|CaptainBerthingColor2][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|CaptainBerthingColor2][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
Captain wants to delay. The others don't. You need the delay. Then maybe you can just figure out how to reach them, how to communicate. But they can't leave your home before that happens.\n\nYou reach out, and will Captain to be...\n\n[[Infrared|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "infrared"]]<<print $InfraredExplanation>>\n[[Red|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "red"]]<<print $RedExplanation>>\n[[Orange|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "yellow"]]<<print $YellowExplanation>>\n[[Green|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "green"]]<<print $GreenExplanation>>\n[[Blue|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "blue"]]<<print $BlueExplanation>>\n[[Indigo|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|CaptainBerthingColorResult1][$CaptainBerthingColorSet1 = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|CaptainBerthingColor1][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|CaptainBerthingColor1][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
It is not what you wanted. Not what you intended. You just wanted it to stop.\n\nCaptain enters, and her bubble of commanding violet melts into a horrified mess of orange. Medic follows nervously from behind, and examines all the meat-parts of the black, dissonant mess. Together, they transport Engineer up and away. You hope that her melody can be salvaged; it is a terrible thing for a Song to end, even one so simplistic and un-tuned.\n\nThere is nothing left in [[the room|Heat-exchange Room]] but empty stillness.\n\n<<display Exits Interstitial Room>>\n<<set $EngineState = "off">><<set $hoseBurned = "true">><<set $BoilerRoomHint = "false">> <<set $RosaLocation = "Sick Bay">><<set $MercyLocation = "Sleeping Room">><<set $MedicLocation = "Engine Room">><<set $PRDirectionSwitch = "The direction of the dead beast">><<set $HEDirectionSwitch = "The direction of the quieted soother">><<set $BerthingRoomHint = "true">>
The Mercy elaborates, "That's where we found you: The Chile Triple Junction. I'm so glad that we did." She rolls in the bliss, then composes herself, "Oh... but we'll return you soon, don't worry."\n\n<<if $MercyAliensAsked is "true">>[[Back|Captains Quarters]]<<else>>[[Back|CaptainsNote]]<<endif>>
<<if $MedicPanic is "false">>Medic ignores the Mercy outside, ignores Engineer inside. She merely dwells on herself. Her colors are too solid to even manipulate.<<else>>Medic swirls in fright, babbling a self-protecting barricade, "<<print either ("... listen to me when I say what I say because I know what needs...", "... flare guns are useless are they idiots I can't believe that they...", "... block all the vents all the hatches, but I have air...", "... I know how these kinds of things end, I won't let it happen...", "... a trick a trick they just want me to go out there and then they will get me, I can't let them get me...", "... rescue boats and then leave maybe the life boat but can't be sure...", "... kissing was nice I miss that why can't I be in her arms I just want to stop but she left me and probably won't even care if I die here, but maybe she will feel bad about it anyway...", "... why won't they just go away and leave me alone...", "... can't help her, won't help her, they will just get us anyway, it's useless to go out there...", "... safe in here, at least I can be safe in here, I can wait it out and they will get hurt but I will be safe in here...", "... nothing will get me, nothing will hurt me, door is locked, and no vents...", "... they probably just want to attack me and take my safe room and are trying to trick me...", "... we are being picked off one by one and if I go out there I will be next because that is what happens...", "... they will probably try to blame me when this is over but I need to protect myself. And Rosa, of course, yes she is vulnerable and needs to be protected...", "... I'm doing the right thing, this is the right thing, I'm not bad...")>>" [[Engineer|MedBayEngineer]] rolls in frustration over Medic's inaction. [[Assister|MedBayAssister]] shouts.<<endif>>\n\n<<display MedBayExits>>
<<if $MercyMedBayExits>><<display MercyMedBayExits>><<else>>You can go back out to the <<if $MedDoorLocked is "true">>[[<<$MedQDDirectionSwitch>>|InsideMedDoorLocked]]<<else>>[[<<$MedQDDirectionSwitch>>|Quarterdeck]]<<endif>>. Additionally, a pass-through cabinet leads to the [[<<$LavDirectionSwitch>>|Lavatory]].<<endif>>
<<if $Act is "Act3">><<if $AssisterLocation is "MedBay">>Assister is split, between wanting to believe the Mercy, and wanting to protect herself, to wall herself off. You know [[you could change that|ColorMedBayAssister]].<<endif>><<else>>Although from here the colors are faint, you can tell that she is concerned about getting help for the Mercy, and angry at [[Medic|MedBayMedic]] for her cowardice. [[Engineer|MedBayEngineer]]'s frustration echoes those from Assister.\n\n<<display MedBayExits>><<endif>>
You follow Assister as she grabs, carries, pulls your Cellarium. Up, then out to the outside. You know she will change once she hears your Song, but you are starting to worry that might not happen before she disposes of your Cellarium. You could influence her, in the meantime:\n\n[[Infrared|RadioColorAssister][$AssisterRadioColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|RadioColorAssister][$AssisterRadioColor = "red"]]<<print $RedExplanation>>\n[[Orange|RadioColorAssister][$AssisterRadioColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|RadioColorAssister][$AssisterRadioColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|RadioColorAssister][$AssisterRadioColor = "green"]]<<print $GreenExplanation>>\n[[Blue|RadioColorAssister][$AssisterRadioColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|RadioColorAssister][$AssisterRadioColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|RadioColorAssister][$AssisterRadioColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|RadioColorAssister][$AssisterRadioColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|RadioColorAssister][$AssisterRadioColor = "black"]]<<print $BlackExplanation>>\n[[Grey|RadioColorAssister][$AssisterRadioColor = "grey"]]<<print $GreyExplanation>>\n[[White|RadioColorAssister][$AssisterRadioColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|RadioSingAssister][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|RadioSingAssister][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $CellariumMoving is "true">>Your crystalline Cellarium is being dragged by the Blind One, by Assister. She is slowly stealing both the semi-opaque white anhydrite base and the perfectly etched lid<<else>>A block of anhydrite cut into a perfect cube and etched with the intricate harmonics of the timeless Universe. The lid is off, and the Cellarium is [[open|Cellarium Entered]].<<endif>>\n\n<<display Collection Room Exits>>
Your Cellarium lands, not too terribly far from its original home. It takes you centuries, but you eventually manage to Sing and re-shape the sea floor into the proper harmonics. And when you do, the bliss is perfection, unending. \n\n//White. Happiness.//\n\n[[Infinite|FinaleEndscreen]].
<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium back to the <<print $LPDirectionSwitch>>|PushingInterstitial]].<<else>>The <<print $LPDirectionSwitch>> is [[back out|PushingInterstitial]] through the opening.<<endif>><<set $MercyJustMoved = "true">>
You push-sing of returning, of order, of empathy, but as before, your pleas are met by Blindness. You think you maybe get a hint of empathy from The Mercy, but then it is gone. None of them understand.\n\n<<display SurveyScene1>>
You continue CPR procedures, but your body involuntarily slows from the exertion, and still there is no pulse. After 30 minutes, you are forced to stop from the sheer exhaustion. You fume; why the hell didn't anyone show up? Amaro might know.\n\n<<display TapeChoice>>
Out of frustration, Engineer -- ''the Rosa'' -- gives you control willingly. As your connection strengthens, you absorb ambient knowledge about their world, about this place. Slowly, you orient yourself to the flesh's dizzying hum of salt channels, sugar surges, and gas exchanges. At first, you try pulling each limb individually as with the Newsong, but quickly find an easier time by simply puppeting the conductive cells in the spine. You move the body. Its neurons scream of pain from the skin and deeper tissues. You ignore it. You stand the Rosa upright. Medic has not yet noticed you.\n\nYou need to [[get Medic's attention]]. [[Force her to help]]. [[Get her to the Mercy]].\n<<set $RealNames = "true">><<set $LifeBoatGone = "true">><<set $MercyDying = "false">><<set $MedicPanic = "false">><<set $MedDoorLocked = "false">><<set $MercyLocation = "Wet Lab">><<set $AssisterDragging = "true">><<set $LPDirectionSwitch = "lower passageway">><<set $CRDirectionSwitch = "The survey storage room">><<set $PRDirectionSwitch = "The engine room">><<set $SRDirectionSwitch = "The crew berthing">><<set $HEDirectionSwitch = "The boiler room">><<set $MDDirectionSwitch = "mess deck">><<set $KDirectionSwitch = "galley">><<set $LDDirectionSwitch = "loading deck">><<set $RDirectionSwitch = "refrigerator">><<set $FrDirectionSwitch = "freezer">><<set $WLDirectionSwitch = "wet lab">><<set $SubDirectionSwitch = "submersible">><<set $MedDirectionSwitch = "med bay">><<set $MedLavDirectionSwitch = "the sick bay">><<set $CapDirectionSwitch = "captain's quarters (locked)">><<set $LavDirectionSwitch = "lavatory">><<set $PHDirectionSwitch = "pilot house">><<set $QDDirectionSwitch = "the quarterdeck">><<set $MedQDDirectionSwitch = "loading deck (locked)">><<set $LBDirectionSwitch = "lifeboat">><<set $PukeScene = "finished">><<set $CellariumDeck= "true">><<set $AssisterLocation = "MedBay">><<set $squeezeRefrigerator = "false">><<set $squeezeFreezer = "false">><<set $squeezeKitchen = "false">>
You let them guide themselves. It's fascinating to watch them self-form their strange colors and patterns.\n\nMedic meeks hesitant, but annoyingly persists, "Even if we don't find something... I just want to look at it." Mercy chimes agreeable blue, "There can't be any harm in that,' and Captain relents, "Sure. We'll go check it out."\n\n<<display BerthingSceneMerge2>>
You instead focus on staying hidden. They are so delicate as it is.\n\nCaptain aims to re-establish control, "Protocol says that unless we can't take care of it ourselves..." but Medic stabs interjected revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"\n\n<<display BerthingSceneMerge1>>
Stomaching gallons of empty and chemically-infused water, the huge tank<<if $EngineState is "on">> churns with stolen heat streaming in from the other side of the wall in an undead andante of grey. It is fed by [[the hoses|Hoses]], and itself feeds into the [[metallic pipes|Boiler Pipes]].<<else>> sits grey and apathetic.<<endif>>\n\n<<if $EngineState is "on">><<display Interstitial Room Exits>><<else>>[[Back|Heat-exchange Room]]<<endif>>
Their vigilance, their agitation has increased. They would notice you if you entered. You slink off into the [[side passageway|Kitchen]] instead.
Several levers and buttons to control parts of the vescile, but their workings are beyond you.<<if $MercyPossessed is "true">> Even the Mercy seems mystified by them.<<endif>>\n\n<<display SubInteriorExits>>
Your body loses its magnetic charge as you leave.<<set $SelfMagnetic = "false">> <<display Quarterdeck>>
His mind is solidified, but his body. His body is still weak flesh. So flimsy. Like the hoses. Like the Mercy's hands.\n\nYou crawl up and over the Drifter, catalyzing over his body in a rolling froth. He claws black, pushes against you, but you only seep deeper through. Soon he becomes trapped in his own disunity, and you back off as the Mercy pushes the unmoving shell aside. She gathers herself.\n\nThe Mercy quivers disbelieving orange, "We can't... why. I don't..." but she solaces in the Song's knowledge, "He was wrong. He was Blind. We should've never tried." She steadies. //Indigo. Assurance.// She reaches out for you, and begs you to [[control her|DrifterScene4]] once more.
<<if $communicationFailed is "false">>You attempt to reach out to her, to ask her for help. You just want to be returned to your home. She is softer and caring, and would want to set things right. But her colors do not respond to yours, you realize that she is indeed completely Blind. She cannot understand. None of them can, you realize. It must be terrible.<<else>>Just like with Medic, you attempt to communicate, but are met with only stillness and silence. She does not understand, none of them can understand. Terrible. But you do not think it is beyond hope.<<endif>> There must be a way to communicate.\n\nEngineer solidifies strong and sure, "I know we need to get to a hospital, but an S.O.S. is unnecessary."\n\nCaptain compacts down her uneasy orange, "Are you sure? Medic's even not sure what's wrong with the rest of the crew, but I sure would like not to have to pay for an evac on top of the abandoned transponders."\n\n<<display EngineSceneDecision>>
The Mercy absorbs the emotional state willingly.\n\n<<if $MercyBerthingColorSet1 is "infrared">>You prod the Mercy into angered action, "Stop it! We aren't going to abandon innocents!" Medic surprises, "Mercy, this isn't like... " then she focuses in revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. we're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy slowly calms, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "red">>You prod the Mercy into fright, "What if we're next..." she whispers. Medic focuses in revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. we're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy slowly calms, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "orange">>You deepen the Mercy's revusion, until she reacts in shuddering spasms. Medic sheds orange disgust, "If you"re going to be sick, don't do it here..." but then Medic focuses in revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. we're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy slowly calms, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "yellow">>You prod the Mercy to investigate, "What could have caused this..." Medic finishes for her, "It's that thing: the cube. It's poisoning them. We're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy puzzles, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "green">>You prod the Mercy to recall positive emotions, "She was always so positive, such a good person..." Medic mourns, then snaps into conical revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. We're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy puzzles, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "blue">>You prod the Mercy to recall positive emotions, "She was this close to finishing her dissertation..." Medic mourns, then snaps into conical revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. We're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy puzzles, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "indigo">>You prod the Mercy to confidence, "I don't think..." But Medic interjects stabbing revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. we're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy disagrees, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "violet">>You prod the Mercy into a over-assertion, "We can't let whatever is happening to them be for nothing." Medic surprises, "Mercy, this isn't like..." then she focuses in revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. we're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy puzzles, "That doesn't make any sense. It's just a crystal."<<elseif $MercyBerthingColorSet1 is "ultraviolet">>You prod the Mercy into a over-assertion, "What if that was you out there? We can't turn against each other." Medic surprises, "Mercy, this isn't like..." then she focuses in revelation, "I know what's causing this. It's that thing: the cube. It's poisoning them. we're next." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy puzzles, "That doesn't make any sense. It's just a crystal."<<endif>>\n\n<<display BerthingSceneMerge1>>
You steel yourself and make the call. Dispatch is just as disappointed at the outcome, but they call you back to base to refuel and then prepare to assist with evacuating the main vessel: they apparently need to transport at least a dozen comatose survivors. They assure you that the //Armada// will be about shortly to run any further clean up.\n\n[[The End]]
<<if $RadioDestroyed is "false">>Interwoven wires that [[vibrate|SingtoRadio]] almost as easily as air particles.<<else>>A membrane of interwoven wires that used to be attached to the voice-box. That part became detached when Captain destroyed the device.<<endif>>\n\n[[Back|Pilot House]]
<<if $MercyJustMoved is "true">>The Mercy opens the door and allows you both through. <<endif>><<if $squeezeRefrigerator is "true">>You squeeze through a fan vent to the cold room, enjoying the sensation of your Aqueosity enveloping cold metal. <<if $MeatWaiting is "true">>The Newsong warbles in fright as you leave. It begs you to return. <<endif>><<endif>>The physical chill of this room frosts the air<<if $RefrigeratorVisited is "false">>, but any potential for enjoyment is drowned by a deafening cloud of [[black screams|RefrigeratorScreams]] coming from the colder room. You hesitate to discover what horror could be making that disgusting collection of noises<<else>><<if $MeatSaved is "false">>, but a [[cloud of maddened black|RefrigeratorScreams]] screams from the colder room<<else>> [[comforting blue|RefrigeratorListen]]<<endif>><<endif>>.\n\n<<display Refrigerator Exits>>\n<<if $RealNames is "false">><<set $RDirectionSwitch = "cold room">><<endif>><<if $Act != "Act3">><<set $RefrigeratorVisited = "true">><<set $squeezeRefrigerator = "false">><<set $squeezeFreezer = "true">><<set $squeezeKitchen = "true">><<endif>>
You move the arms, but they can not reach the climbing Captain. <<display SubAttackFail3>>
<<if $VoiceCount is 1>>Grasping yellow. Curiosity.// "Perhaps there are active vents that could have produced this..."//\nFluttering green. Interest. //"...perfectly cubical..."//<<else if $VoiceCount is 2>>Shuddering orange. Unease. //"...looks religious..."//\nConical green. Excitement. //"Perhaps the pattern was formed..."//<<else if $VoiceCount is 3>>Extending yellow. Speculation.//"The earthquake could have unearthed..."//\nExtending yellow. Curiosity. //"...lost civilization possibly..."//<<else if $VoiceCount is 4>>Enshrouding violet. Protective. //"It better not cause customs trouble..."//\nConvexing green. Pride. //"Museum centerpiece for sure..."//<<else if $VoiceCount gte 5>>Their meat-tongues clack on.<<endif>>\n\nThe [[voices|Voices Intro]] seem unaware of you within the [[Cellarium|Cellarium Intro]], and you just want to [[Sing|Sing Intro]].\n\n<<set $VoiceCount += 1>>
Maybe they found the other life boat. Maybe that's where everyone else is: helping the other survivors. The thought feels comforting.\n\nAs you look out at the empty ocean, with the tape weighing you down, you feel an overwhelming desire: to throw it into the ocean, to forever hide it away from humanity. [[To destroy it|Throw Tape]].
His colors tumble: //...top bunk, snoring shipmates, bed, itchy sheets, top bunk, sweat, intruder? intruder! sheets, some voices, top bunk, other shipmates, snoring, snoring, snoring, bed, wet sweat, sheets, rough sheets, intruder pressing my chest, top bunk, bed...//\n\nHe is pulling himself back into the physical. <<display Drifter Ignorance>>
<<if $EngineRepairScene is "on">>Engineer bubbles into a self-focused gleeful green as the machine resumes its apathetic, mindless life. The entirety of the vessel moves again... //away//. You warble in despair. You just need enough time so that you can figure out how you can communicate to them. You just need a break. [[You just need it to stop.|StopEngineer]]<<else>>A Blind One, a human. Probably a female. Her bright green aura tapers fixedly. Her color is strong and sure. There is likely little you can do to dissuade her [[beast maintenace|Engine Examine]]. There must be something else you can stop.<<endif>>\n\n<<display Exits Interstitial Room>>\n<<set $EngineReapirScene = "finished">><<set $EngineState = "on">>
You Sing and Fold: push apart, consume, push apart, consume again. You join into the music of the Universe, and relief overwhelms you as the Universe itself mirrors your motions. \n\n//White. Bliss...//\n\nYou hear a faint black flurry from the physical. Then, a mechanical roar rips away the Universe, and you are snapped back into your aqueous body. Back to the Cellarium. To the physical. Everything is moving again. Not up, but away. Realization: they will never grant you peace. Determination: return yourself and your Cellarium to the proper place. But first, this unnatural movement must be stopped.\n\nThe muffled voices have left, and the surrounding room is empty.\n\nThe [[human-place|Collection Room]] is just outside.
The Mercy follows your command and triggers the emergency surface separation. The cabin portion of the sub uncouples, propels itself upward, then smashes //col pugno// against its more weighted side: the side Captain was climbing. Her song ends instantly. In the chaotic apoptosis, your control over the Mercy breaks, and [[your consciousness snaps to the Cellarium|PostBreakSub]].
<<if $MercyJustMoved is "true">>The Mercy follows you into the med bay. <<endif>><<if $AssisterDragging is "true">>You follow as Assister bubbles in a cloud of dark orange worry, carrying the body of the Rosa back into the med bay. She closes and seals the hatch after her. <<endif>><<if $LifeBoatGone is "false">><<if $MedicPanic is "true">><<if $MedBayVisited is "false">>Here is where the damaged Engineer and Medic have been sequestered. <<endif>>[[Engineer|MedBayEngineer]] writhes in frustration as [[Medic|MedBayMedic]] wraps herself in shielding infrareds, ignoring the demands of [[Assister|MedBayAssister]] from outside, ignoring the fate of the fragile Mercy.<<else>><<if $MedBayVisited is "false">>Anxiety sickens the lymphatic flow of this room. <<endif>>[[Engineer|MedBayEngineer]] sits unmoving and black, dressed in dull pain. [[Medic|MedBayMedic]] wraps herself in selfish, shiny colors, ignoring Engineer completely. From outside, you can hear the [[Mercy|MedBayMercy]] speaking soothingly to the Medic.<<endif>><<else>><<if $AssisterDragging is "true">>You follow as Assister bubbles in a cloud of dark orange worry, carrying the body of the Rosa back into the Med Bay. She closes and seals the hatch after her. <<endif>>The Rosa drifts in disassociated colors.<<if $AssisterLocation is "MedBay">><<if $AssisterCScene is "true">> [[Assister|MedBayAssister]] argues back against the Mercy outside, "<<display AssisterSmallHesitations>>" But you can see [[cracks in her colors|ColorMedBayAssister]].<<else>> Assister does her best to help her.<<endif>><<endif>><<endif>>\n\n<<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>><<display MedBayExits>>\n<<if $RealNames is "false">><<if $MercyDying is "false">><<set $MedDirectionSwitch = "(sealed) recovering room (attended by Mercy)">><<else>><<set $MedDirectionSwitch = "(sealed) recovering room (attended by Assister)">><<endif>><<set $MedLavDirectionSwitch = "the recovering room">><<endif>><<set $MedBayVisited = "true">><<set $MercyJustMoved = "false">>
Medic wants to leave. But they can not leave your home, not until you can figure out a way to communicate with them.\n\nYou reach out, and will Medic to be...\n\n[[Infrared|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "red"]]<<print $RedExplanation>>\n[[Orange|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "yellow"]]<<print $YellowExplanation>>\n[[Green|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "green"]]<<print $GreenExplanation>>\n[[Blue|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MedicBerthingColorResult2][$MedicBerthingColorSet2 = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MedicBerthingColor2][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MedicBerthingColor2][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
Medic wants to leave. But they can not leave your home, not until you can figure out a way to communicate with them.\n\nYou reach out, and will Medic to be...\n\n[[Infrared|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "red"]]<<print $RedExplanation>>\n[[Orange|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "yellow"]]<<print $YellowExplanation>>\n[[Green|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "green"]]<<print $GreenExplanation>>\n[[Blue|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MedicBerthingColorResult1][$MedicBerthingColorSet1 = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MedicBerthingColor1][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MedicBerthingColor1][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $MercyJustMoved is "true">>The Mercy follows you. <<endif>>The sealed mechanical orifice does not respond to your singing or your physical touch.<<if $AssisterDragging is "true">> You observe as Assister bubbles in a cloud of dark orange worry, carrying the Rosa's body back into the med bay. She closes and locks the door after her.<<endif>>\n\n<<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>><<display QuarterdeckExits>>\n<<set $MercyJustMoved = "false">>
You climb down the ladder and drop down into the [[boat|BoatBoatExamine]], which rocks roughly in the [[open ocean|BoatOcean]]. You signal to Amaro to land, and he keeps the blades running nearby. There is only one [[woman|BoatWoman]] here, curled up on her side. You can see that she wears the colors of a Corpsman, and you grimly appreciate the irony of one medic saving another.\n\nShe has [[something]] in her hands.
You ooze out as the Mercy exits the submersible's hatch. You molt in relief: she is alright. But she crumbles shock for you, "That was your only way back. We can't... there's not another way to put you back now."\n\nThe bodies of [[Assister and Captain|Deadbodies]] lie unmoving on the deck.\n\nThe Mercy turns to you for direction, "[[What will we do now?|Possess Mercy]]"
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<<if $MercyPossessed is "true">>You toy with [[controlling the Mercy's body|MercyTransitionBody]]. Your chords block together, as her movements and emotions perfectly follow your directions. Towards the drifter. As you move through the mess hall, she plays out a brief rebellious solo contemplating her release, but then rapidly stabilizes into her final bliss, complacent in [[your unity|MercyTransitionUnity]].<<else>>The Mercy willingly gives you possession of her body, and you seat your aura within hers. You toy with [[controlling the body|MercyTransitionBody]]. Your chords block together, as her movements and emotions perfectly follow your directions. Towards the drifter. As you move through the mess hall, she plays out a brief rebellious solo contemplating her release, but then rapidly stabilizes into her final bliss, complacent in [[your unity|MercyTransitionUnity]].<<endif>>\n\n<<display RuvidParagraph>>\n\n<<set $MercyPossessed = "true">>
''Coloratura''\nby Lynnea Glasser\n\nOriginal text-adventure testing by Russell Glasser, Michael Ammer, Hall Hood, Zach Bush, Joel Webster, Joe Barlow, Kaan Vural, Michael Fransioli, Jesse Sky, Melvin Rangasamy, Toby Ott, Arthur DiBianca and Dean Jones.\n\nCover art donated by Fabian Parker.\n\nDesigner notes, original text-adventure format, and more games can be found at [[LMDAdventures.blogspot.com|http://lmdadventures.blogspot.com/2013/07/coloratura.html]].
<<if $PushingCellarium is "true">>You can go \n[[Into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium outside to the quarterdeck|PushingQuarterdeck]].<<set $CellariumLocation = "Captains">><<else>>The [[<<$QDDirectionSwitch>>|PushingQuarterdeck]] is back outside.<<endif>>
Tubes of pliant artificial flesh, part of the whole cooling system. <<if $EngineState is "on">>An intake hose pulses with cold life not its own, while the exhaust hose pumps dead and boiling water. [[They are so flimsy|Tube Attack]].<<else>>The flimsy tubes wait for the pulsing to resume, but it never will.<<endif>>\n\n[[Back|Heat-exchange Room]]
You reach for the thing she's clutching: it's overly-large kind of magnetic tape used vessel radio system logs. She drops the tape and grabs at you, pulling you closer.\n\nShe immediately rouses from her state of shock and grabs at you, pulls you closer, and speaks past you in what you recognize as English, "Believe me! It was... it was..." but she trails off. \n\n'//[[Horrible]]?//' You internally punctuate, before she does finish her thought after all, "[[Beautiful]]." Then she collapses.\n\n//No!// you scream. But you can [[revive her]], you can [[save her|revive her]].
<<display AssisterConvince>>\n\n<<display QuarterdeckExits>>
You sit down on the boat for a second and stare off into the [[empty, open ocean]]. Not even another chopper on the horizon. You pick up her tape and weigh it with your hands. She had nothing else with her. She even jettisoned her emergency supplies. She clearly thought this tape was incredibly important. You're not quite sure what you should do with it:\n\n[[Leave it for the investigation crew]]\n[[Take it back to headquarters|Leave it for the investigation crew][$RadioTaken = "false"]]
You slide yourself up the jagged floor to the strange room above, fully occupied by the jagged auras of [[Blind Ones|Act2TransitionBlindOnes1]]. You can sense many of them, almost half the number of sleepers as below. They all ooze uncomfortable patterns and sickly colors. They are clouding over in fear, and distrust, and even hatred. You catch [[snatches of color|Act2TransitionColors]]:\n\nRed. Fear. //"...pushed open from the inside..."//\nInfrared. Blame. //"...she decided it would be a good idea..."//\nBlue. Appealing. // "...can't fight each other..."//\n\n<<display Mess Deck Exits>>\n<<set $MeetingScene = "on">>
You start moving out towards the group of Blind Ones, but are frozen with fright. Their discussion has gotten more agitated, and you can feel their auras sweeping the room for something to blame, for something to attack. You slink back into the [[<<$KDirectionSwitch>>|Kitchen]], and instead weigh your options there.
<<set $PushingCellarium = "true">><<set $CellariumLocation = "Loading">>The Mercy looks to her acid-damaged hands, then the crystalline cube. "Don't worry about it. You need this. I'll do it for you." She happily grits through the pain and pushes your Cellarium upright. "There! Now I can move it around, wherever you want." You ring brightly at her eagerness, and she delights at having pleased you.\n\nYou can go [[into your Cellarium|CellariumFinalInside]]\n[[You can also enter the submersible|PushingSub]]\nYou can have the Mercy:\n[[Push Cellarium into the wet lab|PushingWetLab]]\n[[Push Cellarium into the mess deck|PushingMessDeck]]\n[[Push Cellarium up to the quarterdeck|PushingQuarterdeck]]\n[[Push Cellarium down to the lower passageway|PushingInterstitial]]
You heave it out as far as you can and immediately feel guilty. Even though there's no way Amaro could have seen. Even though there's no way anybody would ever know. You feel like you've lost something... something important. But maybe that is for the best.\n\nYou climb back up and Amaro spits out, "Our backup got diverted. They found the main vessel." You sigh and relay the results of your revive attempts: failure. You failed. He hits the console at your news, "Devil take all, and what else?!" He gathers himself before speaking again, "We have to report this." Amaro starts to chart the path back to the mainland.\n\n[[You steel yourself and make the call|EndRadioGone]].\n
You launch yourself back into the bliss, the harmony, the rhythm. From up here, it feels different, but still welcoming. Away fades the physical world: the Cellarium, the room, the muffled voices and their primitive colors. Replaced with the resplendent [[Song of the Universe|Universe Description]], with every creature dancing and coloring and sharing and exchanging in happiness and harmony. But something unexpected is here.\n\nThere are [[other Blind Ones]], different humans. Sleepers, drifters, each one alone in [[disharmony|Disharmony Description]], singing a selfish song of apathetic deafness, rejoicing in their discordance. You can't truly connect while they sing so jarring, but you could [[help them|Help Sleepers]], [[help the sleepers|Help Sleepers]]. They deserve to Sing too.
<<if $MercyJustMoved is "true">>The Mercy follows you into the lower passageway. <<endif>>You find yourself in a long metallic hallway that<<if $InterstitialRoomVisited is "false">> seems to span the length of the vessel<<else>> spans the length of the vessel.<<endif>><<if $BoilerRoomHint is "true">> Hm. You can sense something new from the vessel: a calming sensation, that wasn't audible before.<<endif>><<if $BerthingRoomHint is "true">> You can sense new colors in the [[human area|Sleeping Room]].<<endif>><<if $CellariumRoomHint is "true">> You feel worried for your Cellarium. Will they take revenge against it?<<endif>><<if $InterstitialRoomVisited is "false">> Multiple openings into other rooms waft hints of their purpose, but most pressing is the unnatural movement from the pounding room.<<endif>>\n\n<<display Interstitial Room Exits>>\n<<set $InterstitialRoomVisited = "true">><<set $BoilerRoomHint = "false">><<set $BerthingRoomHint = "false">><<set $stairwellHint = "false">><<set $CellariumRoomHint = "false">><<set $MercyJustMoved = "false">>
You push-sing of returning, of order, of empathy, but as before, your pleas are met by Blindness. Medic does not understand, does not hear. There must be a way to establish communication. To get them to understand. Maybe something elsewhere, elsewhere on this vessel could help.\n\n<<display SurveyScene1>>
<<print either("Captain retches and shudders in absolute disgust", "Captain exudes secretions of varying salinity", "Captain warbles an unusually incoherent mess", "Captain drowns in orange disgust as she attempts to sing", "Captain moves against the floor in a way that is perhaps significant", "Captain retches and flows against the devices in the room", "Captain nearly overwhelms in fear and disgust", "Captain suffers in wracks of orange of bile", "Captain gurgles strange body-liquids", "Captain wrangles with orange retchings")>> as she tries to communicate with Assister, <<if $PukeCounter is 0>>"We need to send out..." But then she loses herself in her colors again.<<elseif $PukeCounter is 1>>"Need to call for a..." But then she loses herself in her colors again.<<elseif $PukeCounter is 2>>"I should radio..." But then she loses herself in her colors again.<<elseif $PukeCounter > 2>>She clacks out something about "making a call" or "calling", but it's very difficult to interpret with her constantly changing colors.<<endif>>\n\nIt would be easy to [[color her|ColorLavatoryCaptain]], to fix her. [[Assister|AssisterLavatory]] is certainly not helping.<<if $RadioPossessed is "false">>\n\nBut then again, you feel nervous fixing her. What is her plan? It will probably involve moving away again. You should stop that first. Just to be sure. Then you will fix Captain.\n\n<<display LavatoryExits>><<endif>>\n<<set $PukeCounter +=1 >>
<<if $CellariumReady is "true">><<display MercySubNervous>><<else>><<if $MercyJustMoved is "true">>The Mercy follows you into the submersible. <<endif>><<if $SubInteriorVisited is "false">>This is how they did it, how they stole what Ancients thought unreachable: with this metallic extension of their feeble bodies. <<endif>><<if $SubDestroyed is "true">>The room looks much the same as before, just in a slightly different orientation. <<endif>>The hull ossifies against crushing depths, a [[control panel|Control PanelSolo]] waits obediently, and clear spaces allow for outside observation.<<endif>>\n\n<<display SubInteriorExits>>\n<<set $SubInteriorVisited = "true">><<set $MercyJustMoved = "false">>
Nothing but open, empty sea.\n[[...|Search4]]
The propellers whorl furiously outside, but only succeed in displacing air. Captain continues, undaunted. <<display SubAttackFail1>>
The propellers whorl furiously outside, but only succeed in displacing air. Captain continues, undaunted. <<display SubAttackFail3>>
The propellers whorl furiously outside, but only succeed in displacing air. Captain continues, undaunted. <<display SubAttackFail2>>
You reassure her that she did.\n\nThere is [[a port to the <<$LDDirectionSwitch>>|PushingLoading Deck]].
<<if $RadioDestroyed is "false">>A whole system to artificially transcribe their garish music and rebroadcast it both throughout the ship and beyond to others at a distance. The device has a meshed [[metal membrane|Radio Membrane]] to hear and a coiled [[magnetic tape|Radio Tape]] to remember.<<else>>The voice-box lies broken in an apathetic pile. At least it has done its part.<<if $MercyPossessed is "true">> The Mercy sighs in rememberance, "Oh, it was so beautiful. Thank you, for awakening me."<<endif>><<endif>>\n\n[[Back|Pilot House]]
Nothing but open, empty sea.\n...\n...\n... but wait, you do see something! A [[dark speck|Speck1]], in the distance. Amaro seems to notice it at the same time.
You sing of unity, cohesion and singlehood. His connections ribbon into a strange modal function, looping unnecessarily back and forth between the physical and the other, but in a way that actually restores him.\n\nSlowly, it resumes its baseline level of dim awareness. He sees the Mercy, and understands his return. The Mercy bubbles [[satisfied|DrifterScene2split]].
Nothing but open, empty sea.\n...\n[[...|Search5]]
Captain steadies herself and channels her tentacled, stabbing fury, aiming a human device at the oblivious Assister. She focuses her fleshy eyes on the aiming.\n\nThe Mercy fumbles over the control panel for something to help, something to save Assister:\n[[A set of searchlight buttons|LightSuccess]]\n[[Arm manipulator levers|LeversFail1]]\n[[A propeller throttle|PropellerFail1]]\n[[An emergency surface switch|EmergencySurfaceSwitchFail1]]
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the captain's quarters.<<else>>The Mercy follows you into the captain's quarters.<<endif>> <<endif>>Responsibility concaves heavily in this room, dragging everything down. There is [[a note|CaptainsNote]] left on the desk.\n\n<<display PushingCaptainExits>><<set $MercyJustMoved = "true">>
She seems so open. She would know, she might actually understand. She would be happy to listen to your song, if only you could find a way to play it for her. <<display Exits Interstitial Room>>
You push-sing of returning, of order, of empathy. The Mercy sways and bubbles, searching for the source, but even she does not understand, does not hear. There must be a way to communicate with them in a way that they can more directly understand. Maybe something elsewhere, elsewhere on this vessel.\n\n<<display SurveyScene1>>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the engine room.<<set $CellariumLocation = "Engine">><<else>>The Mercy follows you into the engine room.<<endif>> <<endif>>The gigantic engine fills the room with its silence.<<if $PushingCellarium is "false">> She darkens at the sight, "I'm sorry, I don't think I'd know how to fix this. We'll have to find you another way out."<<endif>>\n\n<<display PushingInterstitialShared>>
The Mercy seems concerned. Assister is not helping? She turns to you, "Is [[it me|TryAgainAssister]]? Is [[it us|ReleaseMercy]]?"
A Blind One, a human. Potentially female. Her bright green aura sluggishly flattens. Medic roughens in ignorant stress as she tends to [[the sleepers|Berthing Sleepers]] in [[this room|Sleeping Room]], but you can't feel any way influence her.\n\n<<display Exits Interstitial Room>>
Flesh pounds flesh as the Rosa-body jars Medic into a new melody of dark, horrified red. Medic babbles, "Oh god, please don't, I won't... Your bandages, please I will help, just don't hurt me." Medic bursts open the hatch, and you follow to ensure her compliance. Medic writhes under the additional dagger-furying curses of Assister.\n\n<<display Goaded>>
<<if $MercyPossessed is "true">><<display MercyWetLabExits>><<<else>>There is [[a passageway back <<$LDDirectionSwitch>>|Loading Deck]].<<endif>>
You make your way back to the med bay through the pass-through cabinet. <<display Med Bay>>
<<if $MercyJustMoved is "true">>The Mercy follows you in, but she seems uncomfortable around the Drifter's shell. <<endif>>This room stores rows upon rows of [[humans|Berthing Sleepers]], unmoving on stacked shelves, deeply connected to the Universe, basking in its glory.<<if $SleepingRoomVisited is "false">> You also notice that this is where [[the Drifter|BerthingRoomDrifter]] physically resided. His mind statics grey, and you can sense his fragmentation. You feel a desire to reach out to him, to fill his colorless void.<<if $MedicLocation is "Sleeping Room">> However, a human moves freely about the room, examining the other sleepers. She must be their<<if $firstContactDone is "false">> Medic. She is much bigger than you had imagined they would be. Certainly much bigger than you.\n\n[[Sing to her|MedicSingBerthing]]?<<else>> [[Medic|BerthingRoomMedic]].<<endif>><<endif>><<if $MercyLocation is "Sleeping Room">> However, a human moves freely about the room, trying halfway to connect and sing and understand with the drifters with mercy. [[The Mercy|BerthingRoomMercy]] is close to succeeding, but something is holding her back.<<endif>><<else>><<display SleepingRoomOccupants>><<endif>>\n\n<<display Exits Interstitial Room>>\n<<set $SleepingRoomVisited = "true">><<set $MercyJustMoved = "false">><<set $firstContactDone = "false">>
The enormous creatures move and enunciate quickly: Engineer designs an elaborate trap for you, and everyone works together to keep you quarantined. They transport you ashore, where your peace is constantly interrupted by some new Blind Ones tapping at you with scientific grey instruments. One day, in a flurry of bright green excitement, the Blind Ones shove a permanent rod into your body. Then they leave you alone to fold. You are never again interrupted, but the rod always is there, a nagging splinter preventing you from fully embracing the bliss of the Universe. But the Song is still lovely, and you join in as best you can. //Off-white. Happiness.//
Still stewing in self-exuded saline, Captain weaves together relief as she takes time to assess the room. She body-pushes towards the voice-device, but as she curiously touches buttons, her confidence crumbles into confusion.\n\n<<display RadioSingCaptain>>\n<<set $RadioOneTurn = "false">>\n<<display RadioSingTransition>>
Their colors from here are even fainter.\n\n<<if $Act2TransitionColorCounter is 0>>Violet. Concern //"...brain-dead for all we know..."//\nYellow. Speculation. //"...entropic forces of the junction..."//\nUltraviolet. Denying. //"...absolutely nothing wrong..."//<<elseif $Act2TransitionColorCounter is 1>>Violet. Reactive. //"...defend ourselves..."//\nYellow. Inferring //"...infection or radiation..."//\nBlue. Concerned. //"...she must be lonely..."//<<elseif $Act2TransitionColorCounter is 2>>Red. Horror //"...some kind of creature..."//\nGreen. Escapism //"...pour another..."//\nOrange. Unease //"...flare guns just in case..."//<<elseif $Act2TransitionColorCounter is 3>>Ultraviolet. Dismissing. //"...a dangerous mistake..."//\nIndigo. Planning. //"...defensible rooms..."//\nBlue. Reassurance. //"...won't happen..."//<<elseif $Act2TransitionColorCounter is 4>>Ultraviolet. Self-defensive. //"...amounts to insubordination..."//\nBlue. Hope. //"...reach base..."//\nOrange. Discrimination. //"...kill monsters on sight..."//<<elseif $Act2TransitionColorCounter > 4>>They just swirl colors again in circles, unable to decide on one specific hue.<<endif>>\n\n[[Back|Kitchen]]<<set $Act2TransitionColorCounter +=1>>
You pull on her hands, and she detachedly notices the burns, "Oh, how careless of me. It all feels so... silly." Instead, she focuses on her newfound bliss: your perfect synchronicity. She toys with the beauty you have given her, and gives it back eagerly. It is truly a deep intertwining.\n\n<<display DrifterScene1>>
You can go back outside to [[<<$QDDirectionSwitch>>|Quarterdeck][$MercyJustMoved = "true"]]. Additionally, a a pass-through cabinet leads to [[<<$MedLavDirectionSwitch>>|CabinetMercyTransitionLogic]].
You hear glimpses of color from [[the Blind Ones|Act2TransitionBlindOnes1]]:\n\n<<if $Act2TransitionColorCounter is 0>>Violet. Concern //"...brain-dead for all we know..."//\nYellow. Speculation. //"...entropic forces of the junction..."//\nUltraviolet. Denying. //"...absolutely nothing wrong..."//\nIt's all so confusingly mixed together.<<elseif $Act2TransitionColorCounter is 1>>Violet. Reactive. //"...defend ourselves..."//\nYellow. Inferring //"...infection or radiation..."//\nBlue. Concerned. //"...she must be lonely..."//<<elseif $Act2TransitionColorCounter is 2>>Red. Horror //"...some kind of creature..."//\nGreen. Escapism //"...pour another..."//\nOrange. Unease //"...flare guns just in case..."//<<elseif $Act2TransitionColorCounter is 3>>Ultraviolet. Dismissing. //"...a dangerous mistake..."//\nIndigo. Planning. //"...defensible rooms..."//\nBlue. Reassurance. //"...won't happen..."//<<elseif $Act2TransitionColorCounter is 4>>Ultraviolet. Self-defensive. //"...amounts to insubordination..."//\nBlue. Hope. //"...reach base..."//\nOrange. Discrimination. //"...kill monsters on sight..."//<<elseif $Act2TransitionColorCounter is 5>>They just swirl colors again in circles, unable to decide on one specific hue.<<endif>>\n\n<<display Mess Deck Exits>>\n<<set $Act2TransitionColorCounter +=1>>
<<if $CapLavColor is "infrared">>Captain percusses the ceramic in a bass forte between gasping wretches.<<elseif $CapLavColor is "red">>Captain's breathing tempo was erratic before, but now it is downright //colla voce// as Captain soaks in self-created brine and other pugnants as she continues to retch.<<elseif $CapLavColor is "orange">>Captain intensifies in her illness.<<elseif $CapLavColor is "yellow">>Captain gasps song fragments between viscera contractions, "what... wha... what... was... it was...." but her thoughts only loop on repeat.<<elseif $CapLavColor is "white">>Creating pure bliss in this mess of colors is too difficult for even you.<<elseif $CapLavColor is "grey">>Captain lulls in a simpering heap of disgusted detachment.<<elseif $CapLavColor is "black">>Captain is close to madness, but it is still not something you can create directly.<<endif>>\n\nShe is still malleable, though. It would be easy to [[try a different color|ColorLavatoryCaptain]].\n\n<<if $RadioPossessed is "false">>Perhaps it may be more useful to explore more of the vessel. <<display LavatoryExits>><<endif>>
The dissolving plastic... trills against your body. But then the music is violently interrupted as living water bursts through one of the hoses, forcefully spraying you away from the chaos. <<display Hose Destroyed>>
<<if $MercyBerthingDiscoveryScene is "not started">><<if $MedicLocation is "Sleeping Room">> <<if $communicationFailed is "false">>[[Medic|MedicSingBerthing]]<<else>>[[Medic|BerthingRoomMedic]]<<endif>> moves around the room, examining the sleepers. But she does not hear them does not hear their bliss.<<endif>><<if $MercyLocation is "Sleeping Room">> [[The Mercy|BerthingRoomMercy]] moves around the room, examining the sleepers. She reaches out towards them, trying to connect. She is close to succeeding, but something is holding her back.<<endif>><<endif>><<if $Act is "Act3">> There's nothing left of him.<<else>> [[The Drifter|BerthingRoomDrifter]] statics grey.<<endif>>
In human-writing it describes Captain's last report:\n\nWe are in need of engine repairs, and I take full responsibility for this delay not allowing us to continue our research duties as quickly as possible. We are now waiting for repairs to complete. In an unrelated incident, we took a standard geological sample from [[the epicenter]], but it seems to be perhaps poisonous, as some of the crew bunked closest to it have reported feeling unwell. I am taking no chances and am ensuring its disposal.<<if $MercyAliensAsked is "false">>\n\nMercy surprises at the note's whitewashed contents, "A few months ago, well, Eliza knew this astronaut that got blacklisted as... crazy for seeing an 'alien' on the moon."\n\nThe Mercy halts, then braves, "Are there Ancients on the moon?"\n[[Yes|AliensYes]]\n[[No|AliensNo]]<<else>>\n\n[[Back|Captains Quarters]]<<endif>>\n\n
<<if $MercyJustMoved is "true">>The Mercy follows you into the lavatory. <<endif>><<if $LavatoryVisited is "false">><<if $PukeScene is "on">>Here, the [[unwell Captain|LavatoryCaptain]] wracks her body in shivering contortions of a fear-induced sickness. A new Blind One, [[an Assister|AssisterLavatory]], attempts to comfort her with a shield of blue, but Captain is too far gone. You might be able to help, though. <<endif>><<else>><<if $PukeScene is "on">>[[Captain|LavatoryCaptain]] here is an even stranger mess of colors, while [[Assister|AssisterLavatory]] attempts to offer support.<<elseif>>There is nothing in here except sterile emptiness.<<endif>><<endif>>\n\n<<display LavatoryExits>><<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>><<if $RealNames is "false">><<set $LavDirectionSwitch = "secretion room">><<endif>><<set $LavatoryVisited = "true">><<set $AssisterDragging = "false">><<set $MercyJustMoved = "false">>
<<if $MercyDying is "true">>She is so faint from here. So faint. You need to save her. You need to get [[Medic|MedBayMedic]] to save her.<<else>>You can only faintly feel her pleas to [[Medic|MedBayMedic]]. The Mercy is so caring.<<endif>>\n\n<<display MedBayExits>>
But [[why|Why]] would you do that? That wouldn't make any sense. It's a tape. It's evidence.\n\n[[Climb back up|Leave it for the investigation crew]].
She warbles with streaks of black at the sudden appearance of movement and force. She does not even notice the approaching danger of Captain. Perhaps the Mercy can help [[save her|CellariumSubSing2]].
There is also a passageway that leads out towards the [[<<$LPDirectionSwitch>>|The Interstitial Room]] and the rest of the vessel.
<<if $MercyPossessed is "true">>You drop from the Mercy as she continues, oblivious, "Listen, I know what to do. We'll use the sub. But first, please, help me fix Ruvid. He's the uh, the Drifter. I heard him, when I was called. He's split. But I saw how we could fix him."\n\n[[We shall make him whole|SleepingRoomTransition]].<<else>>You drop from the Mercy as she continues, oblivious, "Listen, I know what to do. We'll use the sub. But first, please, help me fix Ruvid. He's the uh, the Drifter. I heard him, when I was called. He's split. But I saw how we could fix him."\n\n[[Together, we shall make him whole|SleepingRoomTransition]].<<endif>>\n<<set $Act = "Act3">>\n<<set $MercyLocation = "You">>
The beauty of your recorded sound reverberates throughout the entirety of the human vessel. It is amazing to hear, and Mercy delights in its beauty. She pauses. She submerges herself. But then suddenly, the Song is cut short. You curl in surprise: Captain must have sabotaged the device, but why? It does not matter. The Mercy has heard.\n\nBut even after the Song has ended, the Mercy refuses to leave it. She nestles into the primitive echo, into the incomplete melody. Her body reacts violently, spasming unnaturally, then collapsing.\n\nCaptain advances, but blanks waveringly at the scene before her, and then retreats in blackened cowardice through the sealed passage. [[Assister|AssisterQuarterDeckExamine]] arrives from the lower deck and attempts to revive [[the Mercy|MercyQuarterDeck]].\n\n<<display QuarterdeckExits>>\n<<display RadioSingTransition>>\n<<set $CapDirectionSwitch = "closed passageway to Captain">>\n
The Drifter has colors again. If he has colors, they can be manipulated. You scream out and force his aura to be...\n\n[[Infrared|DrifterSceneColoredDrifter][$DrifterSceneColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|DrifterSceneColoredDrifter][$DrifterSceneColor = "red"]]<<print $RedExplanation>>\n[[Orange|DrifterSceneColoredDrifter][$DrifterSceneColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|DrifterSceneColoredDrifter][$DrifterSceneColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|DrifterSceneColoredDrifter][$DrifterSceneColor = "green"]]<<print $GreenExplanation>>\n[[Blue|DrifterSceneColoredDrifter][$DrifterSceneColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|DrifterSceneColoredDrifter][$DrifterSceneColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|DrifterSceneColoredDrifter][$DrifterSceneColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|DrifterSceneColoredDrifter][$DrifterSceneColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|DrifterSceneColoredDrifter][$DrifterSceneColor = "black"]]<<print $BlackExplanation>>\n[[Grey|DrifterSceneColoredDrifter][$DrifterSceneColor = "grey"]]<<print $GreyExplanation>>\n[[White|DrifterSceneColoredDrifter][$DrifterSceneColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|DrifterSceneColorDrifter][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|DrifterSceneColorDrifter][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
The lights flash brilliantly, surprising Captain, just as she launches a flaming, gibbering ball at Assister. Her trajectory is slightly altered by your surprise, and Assister merely crumples into hushed agony instead of complete silence.\n\nCaptain discards her launcher, and in crescendoing fury turns her attention to you - your Cellarium helpless in the forward basket. She searches for the lid.\n\nThe Mercy desperately searches for the thing that will save you:\n[[A set of searchlight buttons|LightFail2]]\n[[Arm manipulator levers|LeversSuccess]]\n[[A propeller throttle|PropellerFail2]]\n[[An emergency surface switch|EmergencySurfaceSwitchFail2]]
[[Engineer|EngineerBoilerExamine]] peals yellow desperation as she searches the room. Not noticing you, she turns to the vomitous mouth and tendon-muscle-attends the seacock in a way that seals it. As she unfurls in green relief, you become aware of something strange: the [[bubbling sensation|Bubbling Sensation]], but not from your body proper.
<<if $NewsongCount is 0>>You attempt to color the Newsong, but it bats away your mood-influence in annoyance, insisting that it needs something more substantial.<<elseif $NewsongCount is 1>>You attempt to color the Newsong, to perhaps suggest that it could easily open the door, but it annoys at you instead, gurgling for escape. You feel that it might respond better to [[a stronger kind of influence|NewsongPossess]].<<elseif $NewsongCount is 2>>You attempt to color the Newsong, to influence it in a way that will encourage it to open the freezer door, but it only continues to beg you for help. It striates insistence that you [[take control|NewsongPossess]], that you fix everything.<<elseif $NewsongCount is 3>>You attempt to color the Newsong, but it angers infrared instead, demanding that you [[control it|NewsongPossess]], that you tell it what to do.<<endif>> <<display Newsong2>>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the mess deck.<<else>>The Mercy follows you into the mess deck.<<endif>> <<endif>>The room here does not even have lingering colors any more.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium into the galley|PushingGalley]].\n[[Push Cellarium out onto the loading deck|PushingLoading Deck]].\n[[Push Cellarium down to the lower passage|PushingInterstitial]].<<set $CellariumLocation = "MessDeck">><<else>>Passageways lead to multiple sensations. You can feel:\nThe [[<<$KDirectionSwitch>>|PushingGalley]].\nThe [[<<$LDDirectionSwitch>>|PushingLoading Deck]].\n\nAdditionally, you can feel [[<<$LowerStairwellDownSwitch>>|PushingInterstitial]].<<endif>><<set $MercyJustMoved = "true">>
You return yourself to the braincenter. <<set $RadioOneTurn = "true">><<display Pilot House>>
She gurgles in green satisfaction, but you can feel juttings of red suspicion. What could be causing these malfunctions? Her pondering is interrupted.\n\n<<display Hose Hide 2>>
A lost fleck of your Aqueosity has been eating through the other hose. Has eaten through it. It bursts in a high-registered hiss, expelling its contents onto [[Engineer|Engineer Burning]]. She [[warps maddened black|Engineer Burning]], stabbing in every note of every octave, then moves to the floor in a writhing mass of [[altered flesh|Engineer Burning]].
Medic absorbs the emotional state as though it were her own.\n\n<<if $MedicBerthingColorSet1 is "infrared">>Medic runs in strengthened fury, "Don't you give me bullshit about protocol!" Captain aims to re-establish control, "Well, but it does say unless we can't take care of it ourselves..." but Medic stabs interjected revelation, "Wait. Stop. I know what it is. It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain reblusters, "Do you want to end up like those astronauts who "saw" the alien?"<<elseif $MedicBerthingColorSet1 is "red">>Medic runs in panicking revelation, "That thing: the fucking cube. It's poison." but Captain asserts ultraviolet, "I will not let panic overwhelm us. Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "orange">>Medic disgusts at what Drifter has become, "I am not going to end up like that: a vegetable. It's that thing: the cube. It's poisoning them." But Captain asserts ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "yellow">>Medic racks through possibilities, "There's nothing I know of that could have caused this. It's that thing: the cube. It's poisoning them." But Captain asserts ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "green">>Medic gets a sick satisfaction from her revelation, "I know what's causing this. I know how to fix it. It's that thing: the cube. It's poisoning them." But Captain asserts ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "blue">>Medic reaches out empathetic to Drifter, "This man is sick, and I know what's causing it. It's that thing: the cube. It's poisoning them." but Captain asserts ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "indigo">>Medic coalesces into assurance, "I know what's causing this. It's that thing: the cube. It's poisoning them." But Captain asserts ultraviolet dominance, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "violet">>Medic rigids violet, "Listen to me. It's that thing: the cube. It's poisoning them." But Captain asserts stronger ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<elseif $MedicBerthingColorSet1 is "ultraviolet">>Medic fixes rigid ultraviolet, "I will not let you ignore this. It's that thing: the cube. It's poisoning them." But Captain appeals concerned ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?" Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal."<<endif>>\n\n<<display BerthingSceneMerge1>>
Medic absorbs the emotional state as though it were her own.\n\n<<if $MedicBerthingColorSet2 is "infrared">>Medic runs in fury, "Why does nobody trust me on this? What do you even have to lose? Let's just look at the fucking thing." Mercy chimes agreeable red, "Please don't... We'll do it," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "red">>Medic's meeks hesitant, but fear fuels her determination, "I can't do this alone, please, help me examine it." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "orange">>Medic meeks hesitant, and surges disgust, "I'm not going to end up like... them. Please, let's just look at it." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "yellow">>Medic meeks hesitant, but appeals, "Perhaps we missed something. I don't see anything wrong with just going to look at it." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "green">>Medic meeks hesitant, but appeals to their sentiments, "Do you want to tell their family why we didn't investigate a possible lead? Let's just look at it." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "blue">>Medic meeks hesitant, but appeals to their more positive natures, "Indulge me, please. Let's just go look." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "indigo">>Medic meeks hesitant, but silently swells in confidence, "Let's just examine it again, please." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain relents, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "violet">>Medic meeks hesitant, but annoyingly persists, "Let's just examine it again, please." Mercy chimes agreeable blue, "There can't be any harm in that" and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MedicBerthingColorSet2 is "ultraviolet">>Medic meeks hesitant, but annoyingly persists, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it."<<endif>>\n\n<<display BerthingSceneMerge2>>
You sing for the beast to stop. To understand. But you cannot pierce its apathy. You feel so alone. Nothing in [[this room|Pounding Room]] offers any empathy.
<<if $CellariumLocation is "Interstitial">><<display PushingInterstitial>><<elseif $CellariumLocation is "LoadingDeck">><<display PushingLoading Deck>><<elseif $CellariumLocation is "Engine">><<display PushingEngine Room>><<elseif $CellariumLocation is "Boiler">><<display Pushing Boiler Room>><<elseif $CellariumLocation is "Berthing">><<display Pushing Berthing>><<elseif $CellariumLocation is "Storage">><<display PushingSurveyStorage>><<elseif $CellariumLocation is "Galley">><<display PushingGalley>><<elseif $CellariumLocation is "Freezer">><<display PushingFreezer>><<elseif $CellariumLocation is "Refrigerator">><<display PushingRefrigerator>><<elseif $CellariumLocation is "MessDeck">><<display PushingMessDeck>><<display PushingGalley>><<elseif $CellariumLocation is "Loading">><<display PushingLoading Deck>><<elseif $CellariumLocation is "WetLab">><<display PushingWetLab>><<elseif $CellariumLocation is "Lavatory">><<display PushingLavatory>><<elseif $CellariumLocation is "Quarterdeck">><<display PushingQuarterdeck>><<elseif $CellariumLocation is "MedBay">><<display PushingMedBay>><<elseif $CellariumLocation is "PilotHouse">><<display PushingPilotHouse>><<elseif $CellariumLocation is "Captains">><<display Captains Quarters>><<elseif $CellariumLocation is "LifeBoat">><<display CellariumHoiseBoat>><<endif>>
You guide the Mercy to the quarterdeck. <<display Quarterdeck>>
You continue CPR procedures, but your body involuntarily slows from the exertion, and still there is no pulse. After 30 minutes, you are forced to stop from the sheer exhaustion. It's not fair. She was younger than you, you think. She didn't deserve this fate.\n\n<<display TapeChoice>>
She follows your inerrant direction. As you travel, a crack of light red appears in her otherwise symmetrical white orb, "Letting you [[sink inside your Cellarium|MovingScene3]] will be fine, but the current: you'll drift away from where we want you to land."
The Mercy turns her concerns inward, more cracks forming "And what of me? I won't have anything when you go. I can't go back to them, they'd never understand, never compare to [[this|MovingScene4]]."
Nothing but open, [[empty sea|Search3]].
The Mercy turns on the motor. She looks to you for direction, and [[you guide her|MovingScene2]].
The Mercy glows steadily again, "No matter what happens to me, I'll just be happy knowing I did the right thing. That I helped you."\n\nYou arrive. You can feel the harmonics of your guiding influence that have shaped the seafloor far below into the infinitely echoing pattern of spreading and subducting. You are so close to being home again, you quiver. Mercy lingers, then turns to you. Knowing the cost, she reaches out to stroke you - to feel you - one last time. \n\n[[You must return to the ocean|MovingScene5]].
She understands, "I... I will miss you. Please, don't ever forget me. You've given me meaning. You've given me everything." She pulls your Cellarium up, then darkens in absolute sadness at the coming separation, //Please, don't leave me here.// she despairs as she pushes it over. She wants so badly to [[go down with you|MeryEnding]].\n\nFor one last moment as your blissful tomb drifts downward, you connect with the Mercy in perfect unison, and you feel her dread over what is to come: the emptiness, the disconnection, the unfeeling tedium. [[It is so different from the bliss awaiting you|SoloEnding]].
Drifter damages the Mercy into a disconnected mess, forcing the Mercy to abandon her body and flee into the Song. Drifter turns to you next, trapping you with glee. He dumps you overboard in a metal prison and you land far from your appointed place. It does not have the proper harmonics. You work to redraw them with vigorous directive singing, but the metal prison erodes, and you are constantly annoyed by the interference of water. Still, you are free and you are alone. You sing. You are happy enough.\n\n[[Undo?|DrifterSceneColorDrifter]]
The [[<<$LDDirectionSwitch>>|PostBreakSub2]] is just outside.\n<<set $SubDestroyed = "true">>
<<if $MercyPossessed is "true">><<display MercyPilotHouseExits>><<else>>You can go down to <<if $RadioOneTurn is "true">>[[<<$QDDirectionSwitch>>|RadioOneTurnFail]]<<else>><<if $RadioChance is "true">>[[<<$QDDirectionSwitch>>|RadioChanceFail]]<<else>><<if $SelfMagnetic is "false">>[[<<$QDDirectionSwitch>>|Quarterdeck]]<<else>>[[<<$QDDirectionSwitch>>|MagneticQuarterdeck]]<<endif>><<endif>><<endif>>.<<endif>>
The lifeboat is the only interesting thing on this ocean for your entire visible range.\n\n[[Back|the ladder]]
<<display IntroP1>>\n\n//White: //\n\n//[[Bliss|Intro2]]// \n\n<<set $Act = "Act1">>\n\n<<set $DrifterColor = "grey">>\n\n<<set $EngineRepairScene = "not started">><<set $VoiceCount = 1>><<set $driftersFixed = "false">><<set $firstContactDone = "false">><<set $communicationFailed = "false">><<set $CollectionRoomVisited = "false">><<set $PoundingRoomVisited = "false">><<set $SleepingRoomVisited = "false">><<set $DredgingRoomVisited = "false">><<set $HeatExchangeVisited = "false">><<set $InterstitialRoomVisited = "false">><<set $KitchenVisited = "false">><<set $RefrigeratorVisited = "false">><<set $FreezerVisited = "false">><<set $LoadingDeckVisited = "false">><<set $WetRoomVisited = "false">><<set $QuarterDeckVisited = "false">><<set $SubInteriorVisited = "false">><<set $PilotHouseVisited = "false">><<set $MedBayVisited = "false">><<set $LavatoryVisited = "false">><<set $ExitingCellarium = "true">><<set $CellariumTabeled = "true">><<set $CellariumMoving = "false">><<set $RealNames = "false">><<set $LPDirectionSwitch = "interstitial room">><<set $CRDirectionSwitch = "The Cellarium-holding room">><<set $PRDirectionSwitch = "The pounding sound">><<set $SRDirectionSwitch = "The drifting of human auras">><<set $HEDirectionSwitch = "A sealed direction">><<set $LowerStairwellSwitch = "a passageway that leads up">><<set $LowerStairwellDownSwitch = "a passageway that leads down">><<set $MDDirectionSwitch = "group of Blind Ones">><<set $KDirectionSwitch = "passageway into a side room">><<set $LDDirectionSwitch = "guarded passageway to the outside">><<set $RDirectionSwitch = "cold sensation">><<set $FrDirectionSwitch = "colder sensation">><<set $WLDirectionSwitch = "sequestered section">><<set $SubDirectionSwitch = "metallic vesicle">><<set $MedDirectionSwitch = "sealed passage (attended by Mercy)">><<set $MedLavDirectionSwitch = "an unknown location">><<set $CapDirectionSwitch = "second sealed passage">><<set $LavDirectionSwitch = "unvisited, small passage">><<set $PHDirectionSwitch = "the top of the vessel">><<set $QDDirectionSwitch = "the small outside">><<set $MedQDDirectionSwitch = "outside (sealed)">><<set $LBDirectionSwitch = "lifeboats">><<set $LowerStairwellAccessible = "false">><<set $BoilerRoomAccessible = "false">><<set $BoilerRoomHint = "false">><<set $BerthingRoomHint = "false">><<set $stairwellHint = "false">><<set $Act2Transition = "false">><<set $Act2TransitionColorCounter = 0>><<set $EngineState = "on">><<set $hoseBurned = "false">><<set $EngineRepairScene = "not started">><<set $MercyBerthingDiscoveryScene = "not started">><<set $CellariumDiscoveryScene = "not started">><<set $MeetingScene = "not started">><<set $PukeScene = "not started">><<set $RosaLocation = "none">><<set $MercyLocation = "none">><<set $MedicLocation = "Sleeping Room">><<set $DrifterLocation = "Sleeping Room">><<set $CaptainLocation = "none">><<set $AssisterLocation = "none">><<set $DrifterBroken = "true">><<set $DrifterDead = "false">><<set $DrifterColor = "grey">><<set $DrifterColorCount = 0>><<set $squeezeRefrigerator = "false">><<set $squeezeFreezer = "false">><<set $squeezeKitchen = "false">><<set $MeatIgnorance = "true">><<set $SelfWarmed = "false">><<set $MeatWaiting = "false">><<set $MeatPossessed = "false">><<set $MeatSaved = "false">><<set $NewsongCount = 0>><<set $SubDestroyed = "false">><<set $YourselfWhole = "false">><<set $SelfMagnetic = "false">><<set $RadioDestroyed = "false">><<set $RadioPossessed = "false">><<set $RadioOneTurn = "false">><<set $MedDoorLocked = "true">><<set $CaptainDoorLocked = "true">><<set $LifeBoatGone = "false">><<set $MercyDying = "false">><<set $MercyDyingVisited = "false">><<set $MedicPanic = "false">><<set $MedEngineerColor = "red">><<set $EngineerColoredOnce = "false">><<set $AssisterDragging = "false">><<set $CellariumDeck= "false">><<set $PukeCounter = 0 >><<set $CapLavColor = "orange">><<set $MercyPossessed = "false">><<set $DrifterDead = "false">><<set $MercyJustMoved = "false">><<set $AssisterCScene = "false">><<set $AssisterMedColor = "none">><<set $ConvinceTimer = 0>><<set $MercyReleased = "false">><<set $MercyNervousCounter = 0>><<set $CaptainGhostCount = 0>><<set $PushingLoadingVisited = "false">><<set $PushingCellarium = "false">><<set $CellariumLocation = "LoadingDeck">><<set $LastRoom = "none">><<set $MercyAliensAsked = "false">><<set $GhostFail = "false">><<set $ColorDescriptionPrint = "true">><<set $InfraredExplanation = " (Anger, hate.)">><<set $RedExplanation = " (Panic, horror.)">><<set $OrangeExplanation = " (Revulsion, unease.)">><<set $YellowExplanation = " (Curiosity, intrigue.)">><<set $GreenExplanation = " (Enjoyment, engagement.)">><<set $BlueExplanation = " (Love, fondness.)">><<set $IndigoExplanation = " (Trust, confidence.)">><<set $VioletExplanation = " (Protection, nobility.)">><<set $UltravioletExplanation = " (Commanding, dominating.)">><<set $BlackExplanation = " (Madness.)">><<set $GreyExplanation = " (Apathy, indifference.)">><<set $WhiteExplanation = " (Bliss, perfection.)">>
The helicopter approaches the speck, and its shape slowly clears into a life boat. Your mind reels as you stare at it, transfixed. Amaro lets out an exasperated sigh as he radios dispatch the information for you. The radio crackles in reply, "Roger that. Hope you've found it!"\n\nThings do not look better as you get closer: there are no distress signals, no flares, no reflecting glint: no signs of life.\n\nIt's not until Amaro brings the helicopter to a hover over the life boat that you can see a [[single person|PersonCopterExamine]] inside [[the boat|BoatCopterExamine]], lying down. Amaro gestures to you that his position is stable and releases [[the ladder]].
It's much clearer now: a small lifeboat. You can't see anyone aboard, though, and the fact that they haven't sent off any distress signals or flares is worrying.\n\nAmaro seems more positive, "Fantastic! Can you [[radio dispatch|SpeckRadio]]?" Amaro exclaims, "I'm going in for the approach." The shape starts to coalesce, but you still [[can't quite make it out|Speck2]].
<<if $CellariumLocation is "LifeBoat">>Mercy hoists everything overboard in the lifeboat via the automated crane. The mechanical dance of the winch-wire-hook is fascinating to observe, and soon you are floating free.<<else>>Mercy understands your command, "Wait here, I think I know what you mean to do." She returns some time later, dragging your Cellarium into the lifeboat, "Can't leave without this!" she oozes pleasantly.<<endif>>\n\n[[Soon you are moving again|MovingScene1]].
You exert your control over Captain, and for a second you two are completely connected. But then she darkens and rebels. She overthrows the influence. Her hatred and ignorance fuel her with strength. She smashes the device. The music ceases, and its echoes fade. You thought you had her - you thought you made a connection. \n\nFaintly, for just a moment, you can feel the harmony coming from another Blind One in the vessel. Someone else is basking in the glory, is malleable. Captain attacks the radio again before darkening the exit in a cloud of furious infrared.\n\n<<display PilotHouseExits>>\n<<display RadioSingTransition>>
She doesn't acknowledge your presence, but she doesn't seem dead, at least. You need to [[go down|the ladder]] and examine her thoroughly.
<<if $PoundingRoomVisited is "false">>You sing of ritardando, of holds, of caesura. The unliving engine is completely Blind to this. <<endif>><<if $EngineRepairScene is "on">>The gigantic dead beast resumes its un-life with great ferocity as Engineer finishes flesh-touching parts of it. The entirety of the vessel moves again... //away//. You warble in despair. You just need enough time so that you can figure out how you can communicate to them. You just need a break. [[You just need it to stop.|BeastStop]] There must be something else you can do to stop this.<<else>>It's just a gigantic dead beast, <<display Engine On Off Description>><<endif>>\n\n<<display Exits Interstitial Room>>\n<<if $EngineRepairScene is "on">><<set $EngineRepairScene = "finished">><<set $EngineState = "on">><<endif>>
<<if $driftersFixed is "true">>Harmonic and coordinated, they build songs majestic, if not still somewhat simplistic.<<else>>Random, off-tune, irregular beats, each one of them of a different style. It is a disgusting mess. They would be happier - everything would be better - if they were able to harmonize with the Universe properly, but [[their ties|Drifter Ties]] to the physical restrict them.<<endif>>
<<if $MercyJustMoved is "true">>The Mercy follows you into the survey storage room. <<endif>><<if $ExitingCellarium is "true">>With<<if $CollectionRoomVisited is "true">> great<<endif>> effort, you push the seamless lid off of your Cellarium; the dry air pricks at your tensing surface.<<if $CollectionRoomVisited is "false">> You notice that everything is covered in faint traces of colors from the Blind Ones as you roll off the table and plop some distance to the ground. You sense colorless motion from somewhere else on this vessel. Something is pushing it, and that thing must be stopped.<<endif>>\n\n<<endif>><<if $CollectionRoomVisited is "false">>A zoo, a macabre collection of minerals and [[random samples|Samples]]. They have been studying your home, your infinite junction. Would you be just another trophy -- their final trophy?<<else>>Exhibited are geologic readings and [[stolen samples|Samples]].<<endif>>\n\nCentered in the room is a large metal table<<if $CellariumTabeled is "true">> with your opened [[Cellarium|Cellarium Examined]] displayed prominently<<else>>, which is unsettlingly empty. Your Cellarium has been moved<<endif>>.\n\nAn opening leads out to the [[<<$LPDirectionSwitch>>|The Interstitial Room]] and the rest of the vessel.\n\n<<set $CollectionRoomVisited = "true">><<set $ExitingCellarium = "false">><<set $MercyJustMoved is "false">>
You enter the hollow machine. It is full of slotted ceramics. You glide over a few of them and absorb organic material on their surfaces before exiting again.<<if $MeatSaved is "false">> The [[other machine|Oven]] is definitely too hot to enter like that.<<endif>>\n\n[[Back|Kitchen]]
<<if $MercyJustMoved is "true">>The Mercy follows you into the boiler room. <<endif>><<if $HeatExchangeVisited is "false">>The protector, the ameliorator, this is what keeps the dead beast calm. <<endif>><<if $hoseBurned is "false">>A simple set of [[connecting pipes|Boiler Pipes]] steals heat from the engine, stores it in [[a tank|Boiler Tank]] of dead and artificial water, which is itself then soothed by a living water vat of pumped water, cooled with its own [[hose system|Hoses]]. It is a horrifically efficient but mindless system of burning consumption.<<else>>Silent and cold, the system of [[pipes|Boiler Pipes]], [[tanks|Boiler Tank]], [[hoses|Hoses]] and water have all been stoppered shut by your intervention.<<endif>>\n\n<<display Exits Interstitial Room>>\n<<set $HeatExchangeVisited = "true">><<set $MercyJustMoved = "false">>
You can't quite make out the patterns, but you can see some Blind language written on it: "''Epicenter''". <<if $MercyPossessed is "true">>The Mercy points out how the symbols correspond to your location, but she slows and halts the explanation as she realizes how incredibly short-sighted the mapping system actually is.<<else>>The rest is a garble of what you guess to be human names.<<endif>>\n\n[[Back|Pilot House]]
The massive, sealed orifice is too heavy for you to open. You will have to leave it closed. You look about you to human places that you can access from this <<print $LPDirectionSwitch>>.\n\n<<display Interstitial Room Exits>>
Your Cellarium is just as you left it. The Blind Ones seem hesitant to interact with it. They are respectful of that, at least. It's possible to return without your Cellarium, but your bliss would definitely be lessened.\n\n<<display SurveyScene1>>
Captain scales hesitation before holding on a conclusion, "I will call an all hands in the mess deck, and figure out what we need to do from there. We already have one injured and way too many ill; I won't be responsible for more." [[Captain pushes out with Medic.|CaptainMedicSurveyScene2]] Progress? Perhaps in this meeting they will decide to return your Cellarium. You notice the [[Mercy pause over your Cellarium|MercySurveyScene2]], tracing its harmonic patterns. "What are you?" she whispers, enraptured. Her mind opens, connects for an instant. But then she snaps back to the physical and hastens to catch up with the other Blind Ones.\n\nYou are left alone with your own colors. There must be a way to share them. <<display Exits Interstitial Room>>\n\n<<set $Act = "Act2">>\n<<set $stairwellHint = "true">>\n<<set $LowerStairwellAccessible = "true">>\n<<set $Act2Transition = "true">>\n<<set $CellariumDiscoveryScene = "finished">>
She must be delirious. She is dehydrated, hallucinating. You need to save her. You can still save her.\n\n<<display revive her>>
You sing for her to stop. To understand. But she does not. You feel so alone. Nothing in [[this room|Pounding Room]] offers any empathy.\n\n<<display Exits Interstitial Room>>
[[Follow Captain|PreCaptainRadioSing]]\n[[Follow Assister|RadioSingAssister]]\n[[Check on the Mercy|RadioSingMercy]]\n<<if $MedBayVisited is "true">>[[Check on Medic and Engineer|RadioSingMedic]]\n<<endif>>[[Wait for the beauty to hit them all]]
Captain would be open. Captain can be manipulated:\n\n[[Infrared|RadioColorCaptain2]]<<print $InfraredExplanation>>\n[[Red|RadioColorCaptain2]]<<print $RedExplanation>>\n[[Orange|RadioColorCaptain2]]<<print $OrangeExplanation>>\n[[Yellow|RadioColorCaptain2]]<<print $YellowExplanation>>\n[[Green|RadioColorCaptain2]]<<print $GreenExplanation>>\n[[Blue|RadioColorCaptain2]]<<print $BlueExplanation>>\n[[Indigo|RadioColorCaptain2]]<<print $IndigoExplanation>>\n[[Violet|RadioColorCaptain2]]<<print $VioletExplanation>>\n[[Ultraviolet|RadioColorCaptain2]]<<print $UltravioletExplanation>>\n\n[[Black|RadioColorCaptain2]]<<print $BlackExplanation>>\n[[Grey|RadioColorCaptain2]]<<print $GreyExplanation>>\n[[White|RadioControlCaptain]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|RadioColorCaptain][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|RadioColorCaptain][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $Act is "Act3">>The Drifter sits in an empty pile, but the rest of the dreamers, at least they intertwine unique but complimentary stanzas, combining into a Song that is beautiful, if not somewhat simplistic.<<else>><<if $DrifterBroken is "true">>With the exception of Drifter, t<<else>>T<<endif>>hey intertwine unique but complimentary stanzas, combining into a Song that is beautiful, if not somewhat simplistic.<<if $MedicLocation is "Sleeping Room">> They are being tended to by one of their kind: <<if $communicationFailed is "false">>[[Medic|MedicSingBerthing]]<<else>>[[Medic|BerthingRoomMedic]]<<endif>>. She is completely blind to their bliss.<<endif>><<if $MercyLocation is "Sleeping Room">> They are being tended to by [[the Mercy|BerthingRoomMercy]] who is so close to seeing, to understanding.<<endif>><<endif>>\n\nThe slotted berthing sleepers take up nearly the entirety of [[this room|Sleeping Room]]. <<display Exits Interstitial Room>>
Assister and the Mercy touch-correct various parts of the exterior of the submersible. They've already moved your Cellarium to the basket, making sure to leave it open. The Mercy noticeably brightens in ecstatic relief as you come near. She addresses Assister, "Wenig, let's do the pre-launch check of the internal controls." Assister broadens in agreeable blues and greens as they climb together into the submersible.\n\n<<set $CellariumReady = "true">><<display Loading Deck>>
She burgeons in perfect white, echoing your bliss in perfect synchronicity. You dualistic beauty is unparalleled. She toys with the old colors, with the old emotions. You could play with her. Or [[just focus on fixing the Drifter|DrifterScene1]].\n\n[[Infrared|MercyTransitionColored][$MercyTransitionColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MercyTransitionColored][$MercyTransitionColor = "red"]]<<print $RedExplanation>>\n[[Orange|MercyTransitionColored][$MercyTransitionColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MercyTransitionColored][$MercyTransitionColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|MercyTransitionColored][$MercyTransitionColor = "green"]]<<print $GreenExplanation>>\n[[Blue|MercyTransitionColored][$MercyTransitionColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MercyTransitionColored][$MercyTransitionColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MercyTransitionColored][$MercyTransitionColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MercyTransitionColored][$MercyTransitionColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|MercyTransitionColored][$MercyTransitionColor = "black"]]<<print $BlackExplanation>>\n[[Grey|MercyTransitionColored][$MercyTransitionColor = "grey"]]<<print $GreyExplanation>>\n[[White|MercyTransitionColored][$MercyTransitionColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MercyTransitionUnity][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MercyTransitionUnity][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium out to the quarterdeck.<<else>>The Mercy follows you out to the quarterdeck.<<endif>> <<endif>>Here, you can see [[a single lifeboat|PushingLifeBoat]] and an empty space where the second boat used to be.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium into the life boat|PushingLifeBoat]].\n[[Push Cellarium into med bay|PushingMedBay]].\n[[Push Cellarium into the captain's quarters|Captains Quarters]].\n[[Push Cellarium into the lavatory|PushingLavatory]].\n[[Push Cellarium up into pilot house|PushingPilotHouse]].\n[[Push Cellarium down to the loading deck|PushingLoading Deck]].<<set $CellariumLocation = "Quarterdeck">><<else>>There are several directions to go from here:\n[[To the <<$LBDirectionSwitch>>|PushingLifeBoat]]\n[[To the <<$MedDirectionSwitch>>|PushingMedBay]]\n[[To the <<$CapDirectionSwitch>>|Captains Quarters]]\n[[To the <<$LavDirectionSwitch>>|PushingLavatory]]\n\nAdditionally, you can go [[up|PushingPilotHouse]] to <<print $PHDirectionSwitch>> or [[down|PushingLoading Deck]] to the loading deck.<<endif>>\n<<set $LastRoom = "QD">><<set $MercyJustMoved = "true">>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the life boat. She brightens as she secures the Cellarium.<<set $CellariumLocation = "LifeBoat">><<set $PushingCellarium = "false">><<else>>The Mercy follows you into the life boat.<<endif>><<endif>>\n\n[[The small boat is ready to be hoisted over the deck|HoistBoat]].\n\n<<if $CellariumLocation is "LifeBoat">>You can go [[into your Cellarium|CellariumFinalInside]].\n<<endif>>You can easily go back to [[<<$QDDirectionSwitch>>|PushingQuarterdeck]], instead.<<set $MercyJustMoved = "true">>
The Song of the Universe envelops you, pulsing through you in the otherworldly aether. You sing, sing, sing the song of ancients, of the unending, of all to come and be. Your semi-aqueous body kneads upon itself, in time to the rhythm: Spread, then fold, spread, then fold. The Universe echoes infinitely your leitmotif: Erupt, engulf, erupt, engulf.
While the Others' clathering outside is disturbing, your prison has come to a rest, and the Song beckons you... to once again sing and dance.
A physical jolt momentarily tears you apart from the Song, grounds you in the physical world. For a moment all you can see is the crystal Cellarium, perfectly sized to house your viscous body.\n\n//Grey: Tedium. Boredom.//
You steel yourself and make the call. Dispatch is just as disappointed at the outcome, but they call you back to base to refuel and then prepare to assist with evacuating the main vessel: they apparently need to transport at least a dozen comatose survivors. They assure you that the //Armada// will be about shortly for the life boat itself. You shift uncomfortably, thinking about whatever you may have been lost by destroying the tape, but you assure yourself that it was the right thing to do.\n\n[[The End]]
Assister objects in strong indigo with tinges of indignant infrareds, "Wait. I feel like that might be a mistake, I almost feel like every time we try to do something against it, it attacks us."\n\nCaptain steadfasts incredulous, "It's leaking... something. And we definitely don't have time for a dive, just to what - put it back neatly? We need to ditch it and get to shore." You slosh in frustration.<<if $RadioPossessed is "true">> Well. At least once they turn the device on, they will know.<<endif>>\n\n<<if $RadioPossessed is "true">><<display LavScene2Merge>><<else>><<display LavScene2Fail>><<endif>>
You try to influence the large metal seal, but it does not respond to singing or your physical contact. [[The vent|Refrigerator]], however, easily allows you to pass through it.\n\nAlthough, perhaps something else in [[this room|Kitchen]] may be more important.
You flex your connection with her. You will the Mercy to be:\n\n[[Infrared|MercyTransitionColored][$MercyTransitionColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MercyTransitionColored][$MercyTransitionColor = "red"]]<<print $RedExplanation>>\n[[Orange|MercyTransitionColored][$MercyTransitionColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MercyTransitionColored][$MercyTransitionColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|MercyTransitionColored][$MercyTransitionColor = "green"]]<<print $GreenExplanation>>\n[[Blue|MercyTransitionColored][$MercyTransitionColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MercyTransitionColored][$MercyTransitionColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MercyTransitionColored][$MercyTransitionColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MercyTransitionColored][$MercyTransitionColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|MercyTransitionColored][$MercyTransitionColor = "black"]]<<print $BlackExplanation>>\n[[Grey|MercyTransitionColored][$MercyTransitionColor = "grey"]]<<print $GreyExplanation>>\n[[White|MercyTransitionColored][$MercyTransitionColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MercyTransitionColoring][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MercyTransitionColoring][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $MercyPossessed is "true">><<display MercyLifeBoatsExits>><<else>>You can easily go back to [[<<$QDDirectionSwitch>>|Quarterdeck]].<<endif>>
She pushes him for colors. For a moment, she connects. But then it is gone, and what small spark of color that was in him extinguishes into a [[grey sludge|BerthingSceneSludge]]. The Mercy immolates red panic, "Oh God, your eyes are moving, you're awake. Just wait right there, I... I'm going to go get the medic. And the captain. They'll know what to do." You just wish you could fix [[the Drifter|BerthingSceneDrifter]], so they wouldn't have to worry.\n\nThey are going to return. And they aren't happy. [[You'd better hide.|BerthingSceneHide]]\n\n<<set $MercyBerthingDiscoveryScene = "on">>
The Mercy returns, followed by Medic the room-swelling Captain, "...delay may still be necessary..." she drones. But Medic pricks demanding infrared, "I know how expensive and bad rescues look. But this shit that's going on? Burned engineer, paralyzed crew? We need to take care of this." The Mercy holds an anxious caesura as she examines Drifter. They all three wobble in instability. Each of them is open to your influence.\n\n[[The Mercy|MercyBerthingColor1]]\n[[Captain|CaptainBerthingColor1]]\n[[Medic|MedicBerthingColor1]]\n[[(Influnce none)|NoneBerthingColor1]]
[img[cover]]\n\nDesigner notes and original text-adventure format can be found at [[LMDAdventures.blogspot.com|http://lmdadventures.blogspot.com/2013/07/coloratura.html]].\n\n''Coloratura''\nby Lynnea Glasser\n\n\n[[Continue|Intro5]]
You slosh in your crystalline [[Cellarium|Cellarium Intro]]. The [[muffled voices|Voices Intro]] swirl yellow and green: intrigue and excitement as they staccato to each other.\n\n<<display IntroP3>> [[The Song|Sing Intro]] calls.
<<display IntroP1>>\n\n//White: \n\nBliss.//\n\n<<display IntroP2>>\n\nYou immediately launch yourself back into the [[Song|Intro3]].
The disturbance returns. Then another, and another. The rhythm is interrupted. Your connection to the Universe fades. The jostling gives way to a slow but steady movement. Kidnapped. Stolen. Abused. Lifted? Out of the trench. The bathymetric pressure change burns; the walls of your home become now painfully entombing. Hoisted, sloshed, disoriented, finally: dropped.\n\nAfter a time, you sense them, surrounding your Cellarium. The Others, the Blind Ones. You've heard of their kind. They ooze yellow: //Curiosity. Excitement.// They do not sense you inside. You are safe. Their meat-tongues eke out disgusting, shrill noises. With horrified fascination, you realize that they are singing: faint colors in a pathetic shadow of the real Song. You easily parse their meanings.\n\n//"...locals could have created it?....formation is natural at that level....wet lab for testing...."//\n\n<<display IntroP3>> [[Perhaps, despite the abduction, you still can.|Intro4]]
You try to influence the large metal seals, but they respond to neither singing nor your physical contact. However, the vents to the [[<<$KDirectionSwitch>>|Kitchen]] and the [[<<$FrDirectionSwitch>>|Freezer]] do both allow for easy exits.
Captain absorbs the emotional state as though it were her own.\n\n<<if $CaptainBerthingColorSet1 is "infrared">>Captain slams furious insistence, "Are you disobeying orders?" Medic dodges and coalesces into revelation, "I just want clarity. It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal." Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "red">>Captain frightens into nearly agreeing, "Things do look pretty bad..." and Medic pushes further revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain recombines herself into defiant ultraviolet, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "orange">>Captain disgusts at Medic's cowardice, "Get your shit together, corpsman." Medic flattens offended, "What?! How dare you..." but then coalesces into revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "yellow">>Captain obsesses over Drifter, "Perhaps he just has bouts of sleep paralysis..." but Medic rolls it off and coalesces into revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "green">>Captain smugly lords her position over Medic, "Emergency situation protocol code clearly states that I decide..." but Medic interjects stabbing revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "blue">>Captain reaches out to Medic, "I'm sure this is stressful for you..." but Medic stabs interjected revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "indigo">>Captain thoughtfully entertains the idea, "Perhaps you have something..." Medic pushes further, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "violet">>Captain concerns over Drifter, offering him a shroud of protective violet. Drifter does not react. Medic coalesces into revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain resumes ultraviolet and reblusters, "Do you want to end up like those astronauts who 'saw' the alien?"<<elseif $CaptainBerthingColorSet1 is "ultraviolet">>Captain's resolve to re-establish control strengthens, "Protocol says that unless we can't take care of it ourselves..." but Medic stabs interjected revelation, "It's that thing: the cube. It's poisoning them." Mercy chimes calming blue, "I examined it. It's got a weird shape, but it's just a plain crystal," but Medic ignores. Captain insists, "Do you want to end up like those astronauts who 'saw' the alien?"<<endif>>\n\n<<display BerthingSceneMerge1>>
Captain absorbs the emotional state as though it were her own.\n\n<<if $CaptainBerthingColorSet2 is "infrared">>Captain mutters dissonance as Medic meeks annoying persistence, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "red">>Captain smoothly covers your encouraged sense of dread as Medic meeks hesitant persistence, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "orange">>Captain smoothly covers her growing disgust for the Drifters as Medic meeks hesitant persistence, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "yellow">>Captain refuses to reveal her own curiosity as Medic meeks hesitant persistence, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "green">>Captain indulges a soft spot for Medic who confidently persists, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "blue">>Captain expresses fondness for the Drifters as Medic confidently persists, "We'll find something there. Let's just go examine it, really quickly." Mercy chimes agreeable blue, "There can't be any harm in that," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "indigo">>Captain insists against it, "We won't find anything. Why don't we focus on what we can do instead?" But Medic remains relatively steadfast, "We'll find something there. And if we don't, I'll leave it alone." Mercy chimes agreeable blue, "There can't be any harm in just looking," and Captain collapses relenting, 'Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "violet">>Captain insists against it, "I'd rather we focus on what we can do instead." But Medic remains relatively steadfast, "We'll find something there. And if we don't, I'll leave it alone." Mercy chimes agreeable blue, "There can't be any harm in just looking," and Captain collapses relenting, "Sure. We'll go check it out."<<elseif $CaptainBerthingColorSet2 is "ultraviolet">>Captain insists firmly against it, "We won't find anything. We should focus on what we can do," but Medic remains relatively steadfast, "We'll find something there. And if we don't, I'll leave it alone." Mercy chimes agreeable blue, "There can't be any harm in just looking," and Captain collapses relenting, "Sure. We'll go check it out."<<endif>>\n\n<<display BerthingSceneMerge2>>
Engineer bubbles in strong greens. She does not hear you, and you can not even influence her when she is so solid. There must be some other way to make [[the machine|Engine Examine]] stop.\n\n<<display Exits Interstitial Room>>
The humans vibrate in a repetitious din of nervous red. They concern themselves with the presence of your [[opened Cellarium|CellariumSurveyScene1]] and uncomfortably search about the room, only barely missing your entrance. Only [[the Mercy|MercySurveyScene1]] explodes curious yellow and fascinates over the Cellarium. [[Captain|CaptainSurveyScene1]] finally breaks out of shock and feigns a shell of violet control, "You may be right. There may have been some sort of... chemical in that box that got released due to the pressure change."\n\n[[Medic|MedicSurveyScene1]] percolates into a furious infrared, "Now hold on. I was expecting for Mercy to take a sample, do some spectroscopy, and maybe - maybe! find an unusual chemical peak. But this... this is beyond that. It contained... I don't know what. We have to do something."\n\nYou exalt! //Yes, they must do something: return the Cellarium. [[This is your chance.|AllSurveyScene1]]//
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
The Mercy follows your directions blindly and triggers the emergency surface procedure. The cabin portion of the sub uncouples itself from the underbelly containing the propellers, basket and arms. It smashes against the loading deck and now leaves the Mercy and yourself completely helpless. Captain drags your Cellarium out and over the side of the ship. You float down and land far from your infinite junction. You Sing, and re-join the Universe, but slightly off-key. You settle in, reshaping the sea floor so that eventually, after many millennia, you will once again enjoy perfect harmony.\n\n[[Undo?|CellariumSubControlPanel]]
The Mercy follows your directions blindly and triggers the emergency surface procedure. The cabin portion of the sub uncouples itself from the underbelly containing the propellers, basket and arms. It smashes against the loading deck and now leaves the Mercy and yourself completely helpless. Captain drags your Cellarium out and over the side of the ship. You float down and land far from your infinite junction. You Sing, and re-join the Universe, but slightly off-key. You settle in, reshaping the sea floor so that eventually, after many millennia, you will once again enjoy perfect harmony.\n\n[[Undo?|CellariumSubControlPanel]]
<<if $Act is "Act3">><<display RandomRosaIdles>> She is in pain, but you hope she can be fixed, eventually. <<if $EngineerLocation is "MedBay">>[[Assister|MedBayAssister]] tries her best to help. <<endif>><<else>><<if $MercyDying is "false">>Engineer simply drifts in pained black. You didn't mean to make that happen. [[Medic|MedBayMedic]] seems to maybe be helping her, at least.<<else>>Engineer is so willing to be influenced. She would be so easy to color.<<if $EngineerColoredOnce is "true">> [[Maybe something more?|MedBayEngineerControlled]]<<endif>>\n\n[[Infrared|MedBayEngineerColored][$MedEngineerColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MedBayEngineerColored][$MedEngineerColor = "red"]]<<print $RedExplanation>>\n[[Orange|MedBayEngineerColored][$MedEngineerColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MedBayEngineerColored][$MedEngineerColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|MedBayEngineerColored][$MedEngineerColor = "green"]]<<print $GreenExplanation>>\n[[Blue|MedBayEngineerColored][$MedEngineerColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MedBayEngineerColored][$MedEngineerColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MedBayEngineerColored][$MedEngineerColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MedBayEngineerColored][$MedEngineerColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|MedBayEngineerColored][$MedEngineerColor = "black"]]<<print $BlackExplanation>>\n[[Grey|MedBayEngineerColored][$MedEngineerColor = "grey"]]<<print $GreyExplanation>>\n[[White|MedBayEngineerColored][$MedEngineerColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MedBayEngineer][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MedBayEngineer][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>><<endif>><<endif>>\n\n<<display MedBayExits>>
You push against her chest with rapid, strong heaves. She does not respond. You do not relent. More time passes, and the physical exertion is catching up to you, but there is no pulse.\n\nYou continue pushing against her chest and feel at least one rib crack and give way - not uncommon. But she still does not respond. You feel [[your body slowing|Slowing CPR]] as you glance about. [[Where is your backup|No backup]]?
<<if $MercyPossessed is "true">><<display MercyRefrigeratorExits>><<else>>Ceiling vents lead in two separate directions: \nTo the [[<<$KDirectionSwitch>>|Kitchen]].\nTo the <<if $MeatWaiting is "true">>[[<<$FrDirectionSwitch>>|Newsong2]]<<else>>[[<<$FrDirectionSwitch>>|Freezer]]<<endif>>. \nDirectly below the vents, [[sealed metal coverings|RefrigeratorDoorFailRside]] also lead in both directions.<<endif>>
<<if $MercyJustMoved is "true">>The Mercy follows you out to the loading deck. <<endif>>A long, metallic stretch of the vessel exposed to the outside.<<if $LoadingDeckVisited is "false">> It feels nice to be outside once again.<<endif>> A [[<<$SubDirectionSwitch>>|SubExteriorExamine]] <<if $SubDestroyed is "true">>is splayed across the deck.<<else>>is secured at the south end of the deck.<<endif>><<if $CellariumDeck is "true">> [[Your Cellarium|CellariumLoadingDeck]] has been brought up here.<<endif>>\n\n<<display LoadingDeckExits>>\n<<set $LoadingDeckVisited = "true">>\n<<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>><<set $MercyJustMoved = "false">>
You investigate the device by oozing a small part of yourself through slotted pores of the device. It communicates! You can feel electricity entering your body. You enter further, eager to speak in its language.\n\nBut your conductive body ends up forming multi-directional currents that are simultaneously overwhelming and confusing to the machine. It sputters one final attempt at reconciling all the directions, beeps frantic red, then slows to grey before squeaking out. //Black. Sleep.// You destroyed it? You retract yourself.\n\nThe chewing stops. The pounding stops. The ocean drags the adrift vessel into a blessed ritardando. The Blind Ones approach, frantic and trampling. There is brief excitement in another nearby room, then back again in the interstitial room. [[Soon, they will be here|EngineScene1]].\n\n<<set $EngineRepairScene = "on">>\n<<set $EngineState = "off">>
The Mercy reaches out in faint grasps of curious yellow to one of [[the sleepers|Berthing Sleepers]]. She is close to discovering the Drifter! Maybe this one could help. but her investigation is too quickly overwhelmed by her orange repulsion: she is afraid of what the answer might be. But she doesn't have to be afraid. You could give her [[violet strength|VioletMercyBerthing]] to sate her [[yellow curiosity|YellowMercyBerthing]].
<<if $NewsongCount is 0>>The newly structured aggregate hastens in a cloud of strained worry, not understanding what you are trying to tell it.<<elseif $NewsongCount is 1>>The Newsong annoys in lilting, broken fifths, ignoring your suggestions. It doesn't understand. You consider ways that you could make it understand, force it to understand, if you were [[controlling it|NewsongPossess]].<<elseif $NewsongCount is 2>>You attempt to push reason into the Newsong, but it's too newly sentient, and it cannot follow your meaning. It just begs for you to [[take control|NewsongPossess]], to fix everything.<<elseif $NewsongCount is 3>>You attempt to connect to the Newsong, but it angers infrared instead, demanding that you just [[control it|NewsongPossess]] instead of streaming confusing instructions at it.<<endif>> <<display Newsong2>>
Designer notes, original text-adventure format, and more games can be found at [[LMDAdventures.blogspot.com|http://lmdadventures.blogspot.com/2013/07/coloratura.html]].\n\nThe idea for //Coloratura// came from one of my favorite games growing up: //Titanic: Challenge of Discovery//. While exploring its undersea wrecks, I couldn't help but imagine what it might be like to find something terrible. When writing this game, I took advantage of the fact that the text-based medium gave a unique opportunity to tell the story from the creature's inhuman perspective, and had a lot of fun with different descriptions and new kinds of actions.\n\n[[Back|FinaleEndscreen]]
The helicopter approaches the speck, and its shape slowly clears into a life boat. Your mind reels as you relay the details. The radio crackles in reply, "Roger that. Hope you've found it!"\n\nThings do not look better as you get closer: there are no distress signals, no flares, no reflecting glint: no signs of life.\n\nIt's not until Amaro brings the helicopter to a hover over the life boat that you can see a [[single person|PersonCopterExamine]] inside [[the boat|BoatCopterExamine]], lying down. Amaro gestures to you that his position is stable and releases [[the ladder]].
You do not move. It will come.\n\nAnd it does come. The beauty of your recorded sound reverberates throughout the entirety of the human vessel. You delight in its melody, and you can feel a vague connection to all the Blind Ones, to one in particular, but then suddenly it is cut short. You curl in surprise: Captain must have sabotaged it, but why? It does not matter. You felt one human truly connecting to the Song, burgeoning in perfect white. She will understand. You must find that one.\n\nFaintly, for just a moment, you can feel the harmony coming from another Blind One in the vessel. Someone else is basking in the glory, is malleable. Captain attacks the radio again before darkening the exit in a cloud of furious infrared.\n\n<<display LavatoryExits>>\n<<display RadioSingTransition>>
The Mercy dives after you, grasping firmly to your Cellarium. Her body cells scream for oxygen, and the pressure concaves her delicate frame. So she abandons it, entering into the Song instead. The body maintains its desperate grasp on your Cellarium, and you puppet it in a way that pushes your Cellarium exactly back to the infinite junction. The connection of this place overwhelms you, and you Sing unending. Mercy sings with you, an eternally blissful duet. \n\n//White. Perfection.//\n\n[[Infinite|FinaleEndscreen]].
As you move towards the loading deck, you notice [[whispered colors|CaptainInnerGhosts]], too faint to have detected before, coming from the captain's quarters.\n\n[[Focus on getting to back to the Song|LoadingDeckPreSub2]].
A complex system of steering controls that are way beyond you. They sit uselessly without a vessel to power. <<if $Act is "Act3">>It's too bad that the Mercy doesn't know how to use them.<<else>>Although, it's probable that even when they are functional, they still sit in grey apathy. You shudder in distaste.<<endif>>\n\n[[Back|Pilot House]]
<<if $DrifterSceneColor is "infrared">>Drifter frenzies unrelenting infrared.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "red">>Drifter erupts red in thousands of crawling horrors. He falls back in fear as he tries to expunge his mind from the creeping intruders.\n\n<<display DrifterScene3>><<elseif $DrifterSceneColor is "orange">>Drifter unsettles, spewing orange bile. Unable to control his actions, he falls back into a mess of his own stomach secretions.\n\n<<display DrifterScene3>><<elseif $DrifterSceneColor is "yellow">>Drifter fascinates yellow over the sensation of driving the Mercy from her body.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "green">>Drifter twists into green satisfaction as his cruel grip drives the Mercy from her body.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "blue">>Drifter surges with blue memories of the Mercy; his grip falters and he falls back.\n\n<<display DrifterScene3>><<elseif $DrifterSceneColor is "indigo">>Drifter grits in indigo determination and knowledge that his task is for the greater good.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "violet">>Drifter strengthens in violet resolve that his actions are protecting the many.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "ultraviolet">>Drifter curses the Mercy's weakness as he tightens ultraviolet against the Mercy.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "white">>The Drifter is too far gone for you to give him even a small taste of bliss.\n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "grey">>Drifter falls back into grey mindlessness, into blank static for a moment. \n\n<<display DrifterSceneDrifterFail>><<elseif $DrifterSceneColor is "black">>The madness is too much, it severs his looped ties, and his mind shatters prismatic, then he dissolves into nothingness. His shell, relieved of its animating agent, collapses and the Mercy pushes it away.\n\nThe Mercy quivers disbelieving orange, "We can't... why. I don't..." but she solaces in the Song's knowledge, "He was wrong. He was Blind. We should've never tried." She steadies. //Indigo. Assurance.// She reaches out for you, and begs you to [[control her|DrifterScene4]] once more.<<endif>>
You look for the cause of their pain. <<display Drifter Ties>>
You move the arms, but they are not close enough to affect the distant Captain. <<display SubAttackFail1>>
<<if $MercyTransitionColor is "infrared">>The Mercy plays with the hate you've made her feel. She dances in the anger, fascinating over way her aura tumbles about, but she doesn't seriously consider them. Fairly quickly, she returns to the blissful beauty of the infinite Universe.<<elseif $MercyTransitionColor is "red">>The Mercy immerses herself in the terror you've made her feel. Her body reacts poorly, which the Mercy ends up finding fascinating. Fairly quickly, she returns to the blissful beauty of the infinite Universe.<<elseif $MercyTransitionColor is "orange">>The Mercy watches as her body strains, bends, and flushes fluids of strong illness. She finds the reaction so strange. Fairly quickly, she returns to the blissful beauty of the infinite Universe.<<elseif $MercyTransitionColor is "yellow">>The Mercy tests and pushes the limits of her tenuous connection to the physical. Her body crumples for a second, before she picks it up again, satisfied in her new knowledge.<<elseif $MercyTransitionColor is "green">>The Mercy plays with banal happiness, but she quickly returns to the infinite bliss of the universe instead.<<elseif $MercyTransitionColor is "blue">>The Mercy plays with crude feelings of fondness, but she quickly returns to the infinite connection of the Universe instead.<<elseif $MercyTransitionColor is "indigo">>The Mercy giggles at the emotions of trust. She already trusts you completely, and she quickly returns to the infinite connection of the Universe instead.<<elseif $MercyTransitionColor is "violet">>The Mercy plays with her internal protective instinct, and reassures you that she will save you, whatever it takes. Fairly quickly, she returns to the blissful beauty of the infinite Universe.<<elseif $MercyTransitionColor is "ultraviolet">>The Mercy doesn't feel comfortable taking control of the situation, and quickly reverts to offering you control, sliding back into the blissful beauty of the infinite Universe.<<elseif $MercyTransitionColor is "black">>It is impossible to make anywhere near the kind of dent that would be needed to make The Mercy white when she is steeped in such bliss.<<elseif $MercyTransitionColor is "white">>She bubbles in a perfect sphere over the amazing beauty of knowledge that you have given her. She basks in the glory of the Universe.<<elseif $MercyTransitionColor is "grey">>It is impossible to make anywhere near the kind of dent that would be needed to make The Mercy white when she is steeped in such bliss.<<endif>>\n\n[[Play with her more|MercyTransitionColoring]]?\n[[Fix the Drifter|DrifterScene1]].
<<if $MercyJustMoved is "true">>The Mercy follows you. <<endif>>The room still has [[lingering colors|MessDeckColors]], but it is fairly empty.\n\n<<display Mess Deck Exits>>\n<<set $MercyJustMoved = "false">>
Captain wants to stay, while Medic wants to leave. But you can not leave your home. Not until you find a way to communicate with them first. Perhaps the Mercy can influence them to stay..\n\nYou reach out, and will Mercy to be...\n\n[[Infrared|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "red"]]<<print $RedExplanation>>\n[[Orange|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "yellow"]]<<print $YellowExplanation>>\n[[Green|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "green"]]<<print $GreenExplanation>>\n[[Blue|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MercyBerthingColorResult1][$MercyBerthingColorSet1 = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MercyBerthingColor1][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MercyBerthingColor1][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $squeezeFreezer is "true">>The Newsong delights at your return. <<endif>><<if $NewsongCount is 0>>But slowly, the sphere of bliss deflates. The Newsong's blissful melody is marred by a realization of its surroundings: the cold that threatens to halt its song. It begins slamming around in panic. You attempt to communicate that it could easily open the freezer door to escape, but the Newsong doesn't understand such complex concepts - it hasn't lived long enough. And now it thrashes violently as it slowly freezes to silence.<<elseif $NewsongCount is 1>>The Newsong looks for an exit, looks for warmth as the water in its body starts to crystallize. You realize that it's too large to fit through the fan vent, but the door, it could fit through the door. It just needs to open the door.<<elseif $NewsongCount is 2>>The Newsong flounders helplessly. You sing to it of the door, of openings, of escapes. But it whimpers at the great blooming, buzzing confusion.<<elseif $NewsongCount is 3>>The Newsong turns to you, its creator, its life-giver, its aura maker. Again, you try to communicate how easily its problem would be solved by opening the door, but it can't yet comprehend such complexity of song. You wish you could [[make it|NewsongPossess]] open the door.<<elseif $NewsongCount is 4>>In a desperate act of submission, the Newsong binds its aura to yours, giving you complete control of its mind and body. You surprise at the bond: your bodies remain divorced, but your minds move in perfect synch. You tug curiously at its simplistic flesh-structures, feeling the creature's immense weight. You can make it do whatever you want.<<set $MeatPossessed = "true">><<endif>><<if $NewsongCount < 4>>\n\nYou're not sure exactly how to help the Newsong now.\n[[Listen to it?|Newsong2]]\n[[Sing to it?|NewsongSing]]\n[[Color it?|NewsongColor]]<<endif>>\n\n<<display Freezer Exits>>\n<<if $NewsongCount is 4>><<set $MDDirectionSwitch = "empty meeting room">><<set $LDDirectionSwitch = "outside">><<endif>>\n<<set $NewsongCount += 1>><<set $squeezeFreezer = "false">>
<<print either("The Rosa rests, disconnected.", "The Rosa's body slowly repairs itself.", "The Rosa sings, disconnected.", "The Rosa drifts in fog.", "The Rosa wanders disjointedly.", "The Rosa loses herself momentarily.", "The Rosa rests semi-peacefully.", "The Rosa sings feverish and unsettled.", "The Rosa condenses momentarily, then releases into fog once again.")>>
Captain wants to stay, while Medic wants to leave. But you can not leave your home. Not until you find a way to communicate with them first. Perhaps the Mercy can influence them to stay\n\nYou reach out, and will Mercy to be...\n\n[[Infrared|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "red"]]<<print $RedExplanation>>\n[[Orange|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "yellow"]]<<print $YellowExplanation>>\n[[Green|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "green"]]<<print $GreenExplanation>>\n[[Blue|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MercyBerthingColorResult2][$MercyBerthingColorSet2 = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|MercyBerthingColor2][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|MercyBerthingColor2][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
She solidifies herself before entering the room with you. She examines and pokes at the Drifter's broken aura before attempting the repair. Carefully, lovingly, she grasps at wisps of ties, at frayed connections and colors them into this world. She almost has it. The Mercy sings for your assistance: she needs you to [[finish connecting him|DrifterScene2]].
<<if $MeatPossessed is "false">><<if $MeatWaiting is "false">>You try to influence the large metal seal, but it responds to neither singing nor your physical contact. However, the vent to the [[<<$RDirectionSwitch>>|Refrigerator]] does allow for an easy exit.<<else>>You try to influence the large metal seal, but it responds to neither singing nor your physical contact. You spin into revelation. The Newsong could open it. If only it understood. Well. You could [[make it to understand|NewsongPossess]].<<endif>><<else>>\nYou shove the Newsong's body against the freezing door, barreling into the next room. It takes a moment to collect itself, before locking into understanding.\n\nIt wrests control, and independently gallops to its own freedom, opening the cold door, bursting out into the middle of the human congregation. They respond in shredding, blackened oranges and reds. One Blind One wails in aberrant disgust and pushes things at the Newsong; another grabs a violet cylinder and expels its contents - gaseous carbon dioxide - at the Newsong. The shock severs your tenuous connection completely. The Newsong gallops on, indignant, to bask in the warmth of the nearby star. As the doors slowly swing back shut, the Newsong sings for you of freedom, of joy, of radiance before [[leaving|MeatFollowedRefrigerator]] to compose itself a new life.<<endif>>\n\n
Captain takes advantage of Assister's preoccupation. She launches a flaring, gibbering ball at Assister, who falls in a confused, black tangle. Captain similarly dispatches the Mercy when she comes out. Captain drags your Cellarium out and over the side of the ship. You float down and land far from your appointed place. You Sing, and re-join the Universe, but slightly off-key. You settle in, reshaping the seafloor so that eventually, after many millennia, you will once again enjoy perfect harmony.\n\n[[Undo?|CellariumSubControlPanel]]
Captain drags your Cellarium out and over the side of the ship. You float down and land far from your appointed place. You Sing, and re-join the Universe, but slightly off-key. You settle in, reshaping the seafloor so that eventually, after many millenna, you will once again enjoy perfect harmony.\n\n[[Undo?|LightSuccess]]
Captain dispatches the Mercy easily. Victorious, Captain drags your Cellarium out and over the side of the ship. You float down and land far from your appointed place. You Sing, and re-join the Universe, but slightly off-key. You settle in, reshaping the seafloor so that eventually, after many millenna, you will once again enjoy perfect harmony.\n\n[[Undo?|LeversSuccess]]
The Mercy grabs a nearby human object and pushes it against Drifter multiple times in a way that damages, then disconnects his ties and cohesion.\n\nThe Mercy quivers disbelieving orange, "We can't... why. I don't..." but she solaces in the Song's knowledge, "He was wrong. He was Blind. We should've never tried." She steadies. //Indigo. Assurance.// She reaches out for you, and begs you to [[control her|DrifterScene4]] once more.
Goaded into helping, Medic touches the Mercy in an intricate breath-sharing dance that restores her body. Rosa's body collapses out of your control, inoperative, just as the Mercy's body gasps into life. Medic glances over and eye-snares you. Medic tumbles black: forward and back, then expands and contracts. Medic whispers to herself of escape as she flees.\n\n"Thank you, Sarah," the Mercy buzzes to the long-absconded Medic. There is a distinct change in her timbre: bemusement and detachment towards her old world. She notices your presence, and pretends to address Assister, again in the same tone, "I'm feeling much better, Wenig, and I think that I will do some paperwork. In the lab!" [[Assister|AssisterMedBayTransition]] shocks incredulous, but obligates [[the Rosa|RosaMedBayTransition]] with assistance as [[the Mercy|MercyMedBayTransition]] heads down.\n\n<<display QuarterdeckExits>>
You wrap her in your colors:\n\n[[Infrared|QuarterdeckMercyColor2]]<<print $InfraredExplanation>>\n[[Red|QuarterdeckMercyColor2]]<<print $RedExplanation>>\n[[Orange|QuarterdeckMercyColor2]]<<print $OrangeExplanation>>\n[[Yellow|QuarterdeckMercyColor2]]<<print $YellowExplanation>>\n[[Green|QuarterdeckMercyColor2]]<<print $GreenExplanation>>\n[[Blue|QuarterdeckMercyColor2]]<<print $BlueExplanation>>\n[[Indigo|QuarterdeckMercyColor2]]<<print $IndigoExplanation>>\n[[Violet|QuarterdeckMercyColor2]]<<print $VioletExplanation>>\n[[Ultraviolet|QuarterdeckMercyColor2]]<<print $UltravioletExplanation>>\n\n[[Black|QuarterdeckMercyColor2]]<<print $BlackExplanation>>\n[[Grey|QuarterdeckMercyColor2]]<<print $GreyExplanation>>\n[[White|QuarterdeckMercyColor2]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|QuarterdeckMercyColor][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|QuarterdeckMercyColor][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the survey storage room.<<set $CellariumLocation = "Storage">><<else>>The Mercy follows you into the survey storage room.<<endif>> <<endif>>The survey samples seem even less interesting than the last time you were here.\n\n<<display PushingInterstitialShared>>
The Mercy tries again. <<display AssisterConvince>>
<<if $SubDestroyed is "true">>Split in two, the cabin is divorced from the undercarriage in what appears to be a permanent rift. The vessel is unsalvageable.<<else>>A metal, empty shell, waiting for humans to use it to travel down into the ocean below. It has a basket, arms, and lights in its front, and propellers in its back.<<if $CellariumReady is "true">> [[Your Cellarium|CellariumLoadingDeck]] is loaded into the front basket.<<endif>><<endif>>\n\n<<display LoadingDeckExits>>
The <<if $CaptainGhostCount > 5>>faint colors<<else>>[[faint colors|CaptainInnerGhosts]]<<endif>> are from Captain:<<if $CaptainGhostCount < 6>>\n\n<<endif>><<if $CaptainGhostCount is 0>>"...a woman would fall apart..."\n"...didn't deserve entrance..."\n"...can't hold it together..."\n\n<<elseif $CaptainGhostCount is 1>>"...no future..."\n"...one of those kind of women..."\n"...feel sorry for me..."\n\n<<elseif $CaptainGhostCount is 2>>"...take me back..."\n"...crying weakness..."\n"...a disappointment..."\n\n<<elseif $CaptainGhostCount is 3>>"...always knew..."\n"...wanted to try..."\n"...unimportant..."\n\n<<elseif $CaptainGhostCount is 4>>"...not worth it..."\n"...counting on me..."\n"..can't fight it..."\n\n<<elseif $CaptainGhostCount is 5>>"...have to fight it..."\n"...weak, little..."\n"...they were right..."\n\n<<elseif $CaptainGhostCount > 5>>Captain's darkened colors are too tumults on in self-doubt. <<endif>><<if $GhostFail is "false">>[[Reach out to her?|CaptainInnerGhosts][$GhostFail = "true"]]<<else>>Her colors are too strong, too faint for you to influnece. She is lost, trapped in herself.<<endif>>\n\n[[Continue towards the loading deck|LoadingDeckPreSub2]].\n<<set $CaptainGhostCount += 1>>
You search the vessel until you find yourself in the braincenter. <<set $RadioOneTurn = "true">><<display Pilot House>>
<<if $MeatSaved is "true">>The device concentrates heat, but you have already repurposed that into a beautiful rescue.<<else>>Simmering in furious detachment, the device concentrates heat. <<if $MeatIgnorance is "true">>The [[other machine|Dishwasher]] is not so frightening.<<else>><<if $SelfWarmed is "true">>Although you are already warm, you reheat yourself.<<else>>You approach the device as close as you feel safe to do so, until you have absorbed as much heat as you feel comfortable.<<set $SelfWarmed = "true">><<endif>><<endif>><<endif>>\n\n[[Back|Kitchen]]
<<if $MercyPossessed is "false">><<display MercySoloConvincing>><<else>><<if $ConvinceTimer is 0>> She looks to you, then to the locked med bay hatch. "Well, I guess [[I should knock|AssisterConvince][$ConvinceTimer += 1]]?" she asks of you.<<elseif $ConvinceTimer is 1>>Assister responds from inside. "Who... Mercy? I'm not opening this - Rosa's hurt bad, and I just... I need to protect her." Violet smoothly wafts from the other side of the door. The Mercy entreats Assister ethereal blue, "Listen, Wenig, we need to return the cube," the Mercy soothes sweetly, "It'll all be better if we just return it. But we need you to do it. You're the expert."\n\n"Why all of a sudden... oh God, you're a monster, aren't you? That's what's wrong with your voice. You're not the real Mercy, just some shape-shifter. You just want to get in here - you just want to get us," Assister plucks in miserable orange. The Mercy trills silent surprise, she looks to you for help, for guidance. How can she [[convince Assister|AssisterConvince2]]?<<elseif $ConvinceTimer is 2>>[[Assister|AssisterConvince2]] continues to argue belligerent, "Where is the real Mercy? Is she... is she dead?" You help [[the Mercy|ReleaseMercyConvince]] respond, "I'm real, don't let your fear control you. You're not being logical."<<elseif $ConvinceTimer is 3>>[[Assister|AssisterConvince2]] disagrees, "Why do you want this?" You help [[the Mercy|ReleaseMercyConvince]] respond, "You were right before, when you said we should return it. That's all I want."<<elseif $ConvinceTimer is 4>>[[Assister|AssisterConvince2]] taunts out of a rolling fear, "You're not coming in here, Monster. And rescue crews shouldn't be too long - why don't you just leave us alone?" You help [[the Mercy|ReleaseMercyConvince]] respond, "I just want your help in launching the sub!"<<elseif $ConvinceTimer is 5>>[[Assister|AssisterConvince2]] presses her disbelief, "Only the monster would care about returning its crystal, at this point." You help [[the Mercy|ReleaseMercyConvince]] respond, "I care about getting rid of it, so that it'll leave us alone!"<<elseif $ConvinceTimer is 6>>[[Assister|AssisterConvince2]] persists, "You're crazy, I'm not falling for any of your tricks." You help [[the Mercy|ReleaseMercyConvince]] respond, "Please, let's not turn on each other."<<elseif $ConvinceTimer is 7>>[[Assister|AssisterConvince2]] does not relent, "You're just using the Mercy's stolen voice." You help [[the Mercy|ReleaseMercyConvince]] respond, "Please, this is my own voice, I just need your help."<<elseif $ConvinceTimer is 8>>[[Assister|AssisterConvince2]] continues to dismiss the Mercy as a monster, while you continue to guide the Mercy's objections. [[The Mercy|ReleaseMercyConvince]] secrets to you, "This isn't working, there must be something else you can do to press this along."<<elseif $ConvinceTimer > 8>>\n"[[Assister|AssisterConvince2]] continues to dismiss the Mercy, while you continue to guide the Mercy's objections. [[The Mercy|ReleaseMercyConvince]] begs you to come up with something to convince Assister."<<endif>><<endif>><<if $ConvinceTimer > 0>><<set $ConvinceTimer += 1>><<endif>>
''Coloratura''\nby Lynnea Glasser\n\nOriginal text-adventure testing by Russell Glasser, Michael Ammer, Hall Hood, Zach Bush, Joel Webster, Joe Barlow, Kaan Vural, Michael Fransioli, Jesse Sky, Melvin Rangasamy, Toby Ott, Arthur DiBianca and Dean Jones.\n\nCover art donated by Fabian Parker.\n\n[[Game Information]]\n[[Epilogue]]
You follow after, going through the vents back out into the burning room. \n\nFrom here, you can feel the Blind Ones wax panic and wane intellect as they scatter themselves about the ship in a chittering frenzy. You were right to be wary of their responses, but perhaps you can find a way to message them in a way that will not trigger their primitive, hostile brain-viscera reactions. There must be some way to make them receptive. Something else on this ship.<<set $MeetingScene = "finished">>\n\n<<display Kitchen Exits>>\n<<set $squeezeRefrigerator = "false">><<set $squeezeFreezer = "true">><<set $squeezeKitchen = "true">><<set $SelfWarmed = "false">><<set $MeatWaiting = "false">><<set $MeatPossessed = "false">><<set $MeatSaved = "true">><<set $PukeScene ="on">><<set $MedicLocation = "Sick Bay">><<set $CaptainLocation = "Lavatory">><<set $RosaLocation = "Sick Bay">><<set $MercyLocation = "Quarterdeck">>
A strong magnetic field emanates from a central globe. You can feel your ions tingle as you [[approach it|Approach Compass]].\n\n[[Back|Pilot House]]
They are going to examine your Cellarium? Will this help their understanding, or hurt it? They all seem uncertain about this plan themselves: they each feel so malleable.\n\n[[Captain|CaptainBerthingColor2]]\n[[Medic|MedicBerthingColor2]]\n[[Mercy|MercyBerthingColor2]]\n[[(Influence none)|NoneBerthingColor2]]
Captain, Medic, and the Mercy leave [[this room|Sleeping Room]] and drift into the passageway. They're heading to your Cellarium.\n\n<<display Exits Interstitial Room>>\n\n<<set $MercyBerthingDiscoveryScene = "finished">>\n<<set $CellariumDiscoveryScene = "on">>\n<<set $MercyLocation = "none">>\n<<set $CellariumRoomHint = "true">>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium in<<if $LastRoom is "MB">> from the quarterdeck<<else>>to the lavatory<<endif>>.<<else>>The Mercy follows you in<<if $LastRoom is "MB">> from the quarterdeck<<else>>to the lavatory<<endif>>.<<endif>> <<endif>>There is nothing in here except sterile emptiness.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\n[[You can also enter the pass-through cabinet|PushingMedBay]].\nYou can have the Mercy:\n[[Push Cellarium outside to quarterdeck|PushingQuarterdeck]].<<set $CellariumLocation = "Lavatory">><<else>>Outside leads to [[<<$QDDirectionSwitch>>|PushingQuarterdeck]]. Additionally, a a pass-through cabinet leads to [[<<$MedLavDirectionSwitch>>|PushingMedBay]].<<endif>>\n<<set $LastRoom = "Lav">><<set $MercyJustMoved = "true">>
You realize you //can// control it. You push your aura into the Newsong, who relieves in [[happiness and bliss|NewsongPossessedHappy]] at the bond. You surprise at the sensation: your bodies remain divorced, but your minds move in perfect synch. You tug curiously at its simplistic [[flesh-structures|NewsongPossessedFlesh]], feeling the creature's immense weight. You can make it do whatever you want.\n\n<<display Freezer Exits>><<set $MeatPossessed = "true">><<set $MDDirectionSwitch = "empty meeting room">><<set $LDDirectionSwitch = "outside">>
There's many of them, all intently weaving strange and lopsided melodies at each other. It is so confusing so hear so many clashing colors at once. If only they could be fixed like the sleepers were. You attempt to influence one, but each time you catch one color it is drowned out by another. There is nothing you can do for them but listen to their [[strange noises|Act2TransitionColors]].\n\n<<display Mess Deck Exits>>
He is beyond reach. Nothing you can think of has any lasting effect on him.\n\n<<display MercyBerthing2>>
Dispatch is just as disappointed at the outcome, but offers to find appropriate playback equipment by the time you return. As the helicopter beats towards land, you curiously turn the tape over in your hands. //This was important to her.// She clung to life just long enough to make sure that someone got that tape. You will be one of the first to hear it played, just as she wanted.\n\n[[The End]]
<<if $MercyJustMoved is "true">>The Mercy follows you into the galley. <<endif>><<if $squeezeKitchen is "true">>You squeeze through a fan vent back into the burning room, enjoying the sensation of your Aqueosity enveloping cold metal. <<endif>><<if $KitchenVisited is "false">>Their discussion darkens in colors, and you feel their attention shift back there. You can feel them churn hostility. It is so strange. <<endif>><<if $MeetingScene is "on">>You can still catch small glimpses of [[colors|Glimpses]] from all the Blind Ones in the other room. <<endif>>The room smells equally of creation and destruction, of stealing the Order of others<<if $KitchenVisited is "false">>. It is both fascinating and disgusting<<endif>>. There are several [[strange machines|Kitchen Machines]] in this room.\n\n<<display Kitchen Exits>>\n<<set $KitchenVisited = "true">><<if $RealNames is "false">><<set $KDirectionSwitch = "burning room">><<endif>><<if $Act != "Act3">><<set $squeezeRefrigerator = "true">><<set $squeezeKitchen = "false">><<endif>><<set $Act2Transition = "false">><<set $MercyJustMoved = "false">>
You manage to sever many of his ties, but his resistance has disappointingly ruined the process, and now he has trapped himself in a kind of limbo. Part of him in the physical world where you cannot influence.\n\nHis color dulls into a dim, staticy grey, his mind settles into resignation. While it is pitiable that some part of him is still trapped in the physical, at least this silence is better than the disharmony from before.\n\nOnce again you can fully devote yourself to [[the Song|Song Act1]].
The Mercy steels herself, "I am brave. I can do this. I'm here for them." She reaches out to the sleepers... she notices. The grey Drifter. <<display MercyBerthing1>>
Assister objects in strong indigo with tinges of indignant infrareds, "Wait. Before we do that... I mean, I know you're not that into the unknown, but I think we brought a relic aboard: alien, or local, or cursed, or something. We need to return it where it was or else we'll all be fucked even worse."\n\nCaptain steadfasts incredulous, "It's leaking... something. And we definitely don't have time for a dive, just to what - put it back neatly? We need to ditch it and get to shore." You slosh in frustration.<<if $RadioPossessed is "true">> Well. At least once they turn on the device, they will all understand.<<endif>>\n\n<<if $RadioPossessed is "true">><<display LavScene2Merge>><<else>><<display LavScene2Fail>><<endif>>
Captain broadcasts a help-plea in an artificial, high-frequency color. Others return her message, and come to help. \n\nThe enormous creatures move and enunciate quickly to trap and contain you. They transport you ashore, where your peace is constantly interrupted by some new Blind Ones tapping at you with scientific grey instruments. One day, in a flurry of bright green excitement, the Blind Ones shove a permanent rod into your body. Then they leave you alone to fold. You are never again interrupted, but the rod always is there, a nagging splinter preventing you from fully embracing the bliss of the Universe. But the Song is still lovely, and you join in as best you can. //Off-white. Happiness.//\n\n[[Undo?|Lavatory]]
The markings say that this is a life boat from the missing NOAA //Ferrel II//: an oceanographic research vessel. They sent out a weird and garbled S.O.S. and then never replied. It's not heartening to find a single, [[half-dead survivor|something]] in a boat that can seat around a dozen people.
The Rosa-body is too injured to speak anything but guttural percussions and reach out towards Medic. This is still enough to get Medic's attention, "Oh god, please don't, I won't... Your bandages, please I will help, just don't hurt me." Medic bursts open the hatch, and you follow to ensure compliance. Medic writhes under the additional dagger-furying curses of Assister.\n\n<<display Goaded>>
Breathing lightly, she stares ahead as if transfixed. You try to speak to her. She is clearly in severe shock. You notice that she's clutching at [[a tape|something]] in her hands.
<<if $AssisterMedColor is "orange">>Assister disgusts orange at her own inhumanity, and prods herself into action.<<elseif $AssisterMedColor is "blue">>Assister reaches out in blue empathy to the Mercy.<<elseif $AssisterMedColor is "indigo">>Assister settles indigo trusting and relieved.<<endif>> She opens the hatch, embraces the Mercy in a muddled mess of bare aura. The Mercy straightens and strengthens her. Assister echoes herself, "I thought, I thought you were, I thought it was... what happened to your hands?!" But the Mercy reassures her, "Oh don't worry about me. Listen, I can understand why you were scared, and I don't blame you..." her dulcet notes trail off as they both move towards [[the loading deck|LoadingDeckPreSub]].
As you head back out towards the hallway, you feel a jolt of movement from the vessel. It's moving again. //Away// You feel green contentment bubble from Engineer back in the beast's room. You warble in despair. You just need enough time so that you can figure out how you can communicate to them. You just need a break. [[You just need it to stop.|InterstitialStop]] There must be something else you can do to stop this.\n\n<<display The Interstitial Room>>\n\n<<set $EngineReapirScene = "finished">>\n<<set $EngineState = "on">>
The Mercy perfectly absorbs the colors you give her, in one solidly square, uniform wavelength. Fairly quickly, she returns to the blissful beauty of the infinite Universe. It is a strange reaction, symptomatic of her body's fragile predicament. Her body needs help. The kind that [[Assister|AssisterQuarterDeckExamine]] is attempting to obtain from witin the sealed door. From Medic within. <<if $MedBayVisited is "true">>You know there's another way in: through the secretion room.<<else>>There must be another way in.<<endif>>\n\n<<display QuarterdeckExits>>
The different flesh structures are strangely interesting. Their movement feels awkward, but it is easy enough to control. However, even you can feel them start to freeze over and harden. The Newsong needs to leave this place.\n\n<<display Freezer Exits>>
You inform her that there haven't been Ancients on the moon for millennia: that's why its core is dead and silent. The Mercy fascinates over this revelation.<<set $MercyAliensAsked = "true">>\n\n<<display PushingCaptainExits>>
There is [[a port to the <<$LDDirectionSwitch>>|Loading Deck][$MercyJustMoved = "true"]].
<<if $EngineState is "on">>whirling and chewing, stoking flames that are smothered to normalcy by a cannula of cold pipes. The unnatural, cold fistula shivers protective violet with the liquid it pumps.<<if $EngineRepairScene is "not started">> Glialed to the pipes is a [[curious device|Examine Device]]<<else>> There is nothing more of the beast that you can affect here<<endif>><<else>>still and silent. Pipes with the glialed device lead through the wall into the next room, but they are still as well<<endif>>.
Empty shells. Assister did not persist, and Captain's song was ended instantly.\n\n[[Back|PostBreakSub2]]
Pulsing with the rhythmic bliss of the Universe, the Newsong gurgles in blissful whites and greens. But it can not stay here. It should be freed.\n\n<<display Freezer Exits>>
The Mercy wheedles Assister, who half-rebuffs in contemplation, "<<display AssisterSmallHesitations>>"\n\nShe is not making progress, and Assister is too faint to influence from this side of the door.
They've been studying, searching, looking. Trying to understand. But their attempts at understanding colors, are amateurish, off-tune, and one-sided, and poorly scaled. It will take them a long time to gain even the smalled bit of enlightenment from the couple of stolen rocks. You feel pity for them.\n\n<<display Collection Room Exits>>
<<if $EngineState is "off">>[[Engineer|EngineerEngineGreenExamine]], in a cloud of focused and contented green, touches with the machine.<<else>>[[Engineer|EngineerEngineGreenExamine]] bubbles contentedly green, enjoying her victory.<<endif>>
Passageways lead to multiple sensations. You can feel:\n[[<<$SRDirectionSwitch>>|Sleeping Room][$MercyJustMoved = "true"]]\n<<if $CellariumDiscoveryScene is "on">>[[<<$CRDirectionSwitch>>|CollectionRoomCellariumDiscovery][$MercyJustMoved = "true"]]<<else>>[[<<$CRDirectionSwitch>>|Collection Room][$MercyJustMoved = "true"]]<<endif>>\n[[<<$PRDirectionSwitch>>|Pounding Room][$MercyJustMoved = "true"]]\n<<if $BoilerRoomAccessible is "false">>[[<<$HEDirectionSwitch>>|Boiler Room Failure][$MercyJustMoved = "true"]]<<else>>[[<<$HEDirectionSwitch>>|Heat-exchange Room][$MercyJustMoved = "true"]]<<endif>>\n\nAdditionally, you can feel <<if $LowerStairwellAccessible is "false">>[[<<$LowerStairwellSwitch>>|Lower Stairwell Failure][$MercyJustMoved = "true"]]<<else>><<if $Act2Transition is "true">>[[<<$LowerStairwellSwitch>>|Act2 Transition][$MercyJustMoved = "true"]]<<else>>[[<<$LowerStairwellSwitch>>|Mess Deck][$MercyJustMoved = "true"]]<<endif>><<endif>>.<<if $stairwellHint is "true">> You can feel a gathered cacophony of Blind Ones coming from up there.<<endif>>
Inside of a triangle, there's a crude topographical representation of your pattern: spreading sea floor subducting under a consuming plate. The infinite Song of creation and destruction. But it's static, unchanging: a single held chord from the full Song.<<if $MercyPossessed is "true">> The Mercy explains one of the tools they used to offset their Blindness, but you just end up feeling more pity for them.<<endif>>\n\n[[Back|Pilot House]]
<<if $MercyDying is "false">><<print either ("The Mercy touches heavily the med bay hatch in a desperate rhythm.", "The Mercy sings of unity, of peace, of togetherness.", "The Mercy's pleas are met by a disquieting silence.", "The Mercy has no effect on the aura of the Medic inside.", "The Mercy pauses a moment, streaked in facial saline.", "The Mercy begs for some sort of intervention or understanding.", "The Mercy sings gently to Medic for unity.", "The Mercy begs forgiveness and empathy.", "The Mercy attempts to reach out to Medic, but her well-felt attempts are ignored.", "Medic coldly ignores all the arguments and songs from the Mercy.", "Medic walls herself off against the pleadings of the Mercy", "Medic turns her aura away from the Mercy, concerned only with self-preservation.", "Medic abandons Mercy in her moment of desire for connection.", "The Mercy gently reaches out to her fellow Blind One, but is met with only grave silence.")>> You feel it's probably a useless task, but she's solid in her determination.<<else>>[[Assister|AssisterQuarterDeckExamine]] attempts to help the Mercy, but to no avail. Her body is fading, slipping into nothingness. You could [[offer the Mercy some comfort, perhaps|QuarterdeckMercyColor]]?<<endif>>\n\n<<display QuarterdeckExits>>
You smooth your body over the meat, attempting to conduct it into harmony, but each lump of flesh is too frozen in physical isolation to properly form covalent chords. You must bring warmth to the meat, and your body is not currently warm enough to do so.\n\n<<display Freezer Exits>>
<<if $MercyJustMoved is "true">>The Mercy follows you back into the lab. <<endif>><<if $MercyLocation is "Wet Lab">>The Mercy glows as you enter her presence. Her mind still swims with bliss, and her Song is perfectly tuned. "Thank you. I... everything is so beautiful now," she moves her body and picks you up, "I know what you want - to return," you can feel her [[flesh|Drop Me]] react where it touches you, "I want to help you, get you back to your home," the [[flesh|Drop Me]] now oozes and ashes, "as thanks for the magnificence that you have granted me," her [[flesh|Drop Me]] now scalds acidic, but the Mercy continues, "What do you want to do first?"\n\n[[Direct the Mercy to the <<$LDDirectionSwitch>>|Go DirectionFail]].\n[[Possess the Mercy|WetLabPossessFail]].\n<<else>><<if $WetRoomVisited is "false">>The creatures' desire for connecting to the Universe manifests in this macabre study station of sequestered deck. <<endif>>A foray into understand the bliss they will never see themselves.<<if $YourselfWhole is "false">> A sample of part of [[your body|TakeYourself]] is displayed with the freshly-inked label 'Internal Crystal Scraping'.<<endif>>\n\n<<display WetLabExits>><<endif>>\n<<set $WetRoomVisited = "true">><<if $RealNames is "false">><<set $WLDirectionSwitch = "studying room">><<endif>><<set $MercyJustMoved = "false">>
You push-sing of returning, of order, of empathy, but as before, your pleas are met by Blindness. Captain's colors seem to waiver a bit, but she is too rigid to bend. She will not listen. There must be a way to reach out, to communicate your needs. They just do not understand. Maybe something elsewhere, elsewhere on this vessel could help.\n\n<<display SurveyScene1>>
<<print either ("Assister screams petrified red at the [[Mercy|MercyQuarterDeckExamine]], uncertain, unknowing, undirected.", "Assister attempts to revive the [[Mercy|MercyQuarterDeckExamine]], holding back chords of dismay and helplessness.", "Assister touches - forcefully - the [[Mercy|MercyQuarterDeckExamine]] with frantic calls to the closed hatch.", "Assister focuses her attention on the hatch, attempting to open it, to get the [[Mercy|MercyQuarterDeckExamine]] to safety. But she cannot.", "Assister doubles her efforts to assist the [[Mercy|MercyQuarterDeckExamine]], but dissolves in uselessness as none of her calls have any effect.", "Assister vacillates between trying to save the [[Mercy|MercyQuarterDeckExamine]] and crying out to Medic. Neither have any real effect.")>> Assister knows that the Mercy needs Medic's help, but Medic is not coming out?\n\nAssister herself is too solid in her colors to even attempt to influence.\n\n<<display QuarterdeckExits>>
You are connected with the Newsong, and it is too large to fit through the vent. It could very easily [[open the metal covering|FreezerDoorAttempt]], however.
You settle into your Cellarium, and the Mercy understands, "Settle in. We'll be back soon." <<display HoistBoat>>
You reach into her uncertainty, and will her to be:\n\n[[Infrared|MedBayAssisterFail][$AssisterMedColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|MedBayAssisterFail][$AssisterMedColor = "red"]]<<print $RedExplanation>>\n[[Orange|MedBayAssisterColored][$AssisterMedColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|MedBayAssisterFail][$AssisterMedColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|MedBayAssisterFail][$AssisterMedColor = "green"]]<<print $GreenExplanation>>\n[[Blue|MedBayAssisterColored][$AssisterMedColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|MedBayAssisterColored][$AssisterMedColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|MedBayAssisterFail][$AssisterMedColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|MedBayAssisterFail][$AssisterMedColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|MedBayAssisterFail][$AssisterMedColor = "black"]]<<print $BlackExplanation>>\n[[Grey|MedBayAssisterFail][$AssisterMedColor = "grey"]]<<print $GreyExplanation>>\n[[White|MedBayAssisterFail][$AssisterMedColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|ColorMedBayAssister][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|ColorMedBayAssister][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>
<<if $DrifterBroken is "true">>A Blind One, a human. Probably male. He breathes incoherent, oozes fleshy secretions, and his odd combination of connections prevents him from either Singing or Walking.<<if $MedicLocation is "Sleeping Room">> It is a pitiable state, one that <<if $communicationFailed is "false">>[[Medic|MedicSingBerthing]]<<else>>[[Medic|BerthingRoomMedic]]<<endif>> is completely unaware of. It must be terrible to be so disconnected.<<endif>><<if $MercyLocation is "Sleeping Room">><<endif>><<endif>>\n\nHis dim grey aura disjointedly cracks, but it does contain [[flecks of some color|BerthingColoringDrifter]].
You shift against the helicopter straps uncomfortably. This is the middle of the third refueling, and Chilean officials are starting to lean hard on SAR to find the missing research ship. But two mysterious storms battered the coast, lending to suspicious whispers. They're saying that not even Saint Anthony's help can foil this devil's work.\n\nYou haven't give up however, and you take advantage of Amaro dipping into a turn to resume [[searching the sea|Search1]].<<set $RadioTaken = "false">>
You observe as Assister bubbles in a cloud of dark orange worry, carrying the Rosa's body back into the med bay. She closes and locks the door after her.\n\n<<display MercySaveTransition>><<display QuarterdeckExits>>
<<if $MercyDying is "false">><<if $QuarterDeckVisited is "false">>Here, [[the Mercy|MercyQuarterDeckExamine]]<<else>>[[The Mercy|MercyQuarterDeckExamine]]<<endif>> pleads with a sealed mechanical orifice, offering it comfort, togetherness, solidarity. [[The orifice|MedBayFail]], <<if $MedBayVisited is "true">>and the Medic on the other side, offers no response. <<else>>and whatever is on the other side, offers no response. <<endif>> <<else>><<if $MercyDyingVisited is "true">>[[The Mercy|MercyQuarterDeckExamine]]'s fading body lies crumpled and nearly empty on the floor. [[The Assister|AssisterQuarterDeckExamine]] desperately attempts to revive her.<<else>>[[The Mercy|MercyQuarterDeckExamine]] here has over-immersed in your Song, and now her body wilts from boundary-exceeding heterostasis. [[Assister|AssisterQuarterDeckExamine]] tries to help: tries to [[open the door|MedBayFail]]. Tries to revive the Mercy. But Assister's efforts are having no effect, and you know: The Mercy needs the real expert. But Medic has locked herself away and is not coming out. Intolerable.<<set $MercyDyingVisited = "true">><<endif>><<endif>>
<<if $MedEngineerColor is "infrared">>Engineer weeps with fright over the Mercy. She cares so much, but it's not enough. It doesn't move Medic to action.<<elseif $MedEngineerColor is "red">>Engineer tears over herself in fury at Medic's indifference, at her own inability to affect anything. She blames herself, feels a failure. She knows she can't force Medic to help by herself, that she needs assistance.<<elseif $MedEngineerColor is "orange">>Engineer disgusts with herself at her own failure to affect Medic's indifference. She knows she can't force Medic to help by herself, that she needs assistance.<<elseif $MedEngineerColor is "yellow">>Engineer searches outreaching for something, anything. She keeps searching for something that will help her.<<elseif $MedEngineerColor is "green">>Engineer quickly rejects the urge to feel happy, and returns to overwhelming sentiments of empathy for the hurting the Mercy. Her aura rails against Medic's apathy.<<elseif $MedEngineerColor is "indigo">>Engineer attempts to get up, to force Medic to aid the sickening Mercy, but pain causes her to lose her self-resolve too quickly. You would not make that mistake.<<elseif $MedEngineerColor is "violet">>Engineer determines to save the Mercy herself, and not rely on Medic. She tries to get up, but pain causes her to lose her self-resolve too quickly. You would not have that problem, if you were controlling her.<<elseif $MedEngineerColor is "ultraviolet">>Engineer is desperate to force Medic to save the Mercy. She tries to get up, but pain causes her to lose her self-resolve too quickly. You would not have that problem, if you were controlling Engineer.<<elseif $MedEngineerColor is "blue">>Engineer cares deeply about the poor Mercy. She wants to force Medic to help the Mercy, but knows she's too injured to do so.<<elseif $MedEngineerColor is "grey">>Engineer rests uncaring for only a moment, before returning to empathetic blue.<<elseif $MedEngineerColor is "white">>Engineer is too far from happiness, let alone bliss.<<elseif $MedEngineerColor is "black">>Engineer tips over into madness for a moment. She almost loses herself, but she slowly reconstructs. Gives herself meaning.<<endif>>\n\nIt does nothing to [[Medic|MedBayMedic]]. It gives no help to the [[Mercy|MedBayMercy]]. Engineer is so [[easily colored|MedBayEngineer]], but maybe that is not enough? \n\n[[Maybe there is something more you can do with Engineer|MedBayEngineerControlled]].\n\n<<set $EngineerColoredOnce = "true">>
Suddenly, your copy sings itself from the device. The room is filled, the vessel is filled, and the Universe echoes a soft, nostalgic sigh at the sound. Everything is beautiful. Captain becomes entranced... you almost feel that she's amenable, that she's open to [[be colored|RadioColorCaptain]].
Small flecks of your body that were stuck to the inside of your Cellarium. They must have been studying you more than you realize. You touch the droplets, and they reabsorb into your body. You feel slightly more whole.\n\n<<display WetLabExits>>\n<<set $YourselfWhole = "true">>
<<if $SelfWarmed is "false">>The frozen flesh, similar to the Blind Ones, but separated with each piece a maddened and confused black morass. [[Their separation|Meat Combine]] is the source of their pain. It's the cruelest thing you've ever heard.<<else>>You smooth your body over the meat packages, physically and metaphysically conducting unity and understanding and cohesion. As you weave together the previously disparate notes, the black gives way to confusion, then curiosity, and then slowly to joy and happiness at its newfound Song. [[The Newsong|Newsong]] greenly bubbles into gleeful thankfulness.<<set $MeatWaiting = "true">><<set $MeatSaved = "true">><<endif>>\n\n<<display Freezer Exits>>
Mercy absorbs the emotional state willingly.\n\n<<if $MercyBerthingColorSet2 is "infrared">>Mercy shakes and distorts in anger, which Medic weaves to push her point, "See? It's starting to affect us now too. Let me examine it, before we're all sick." Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "red">>Mercy starts to vibrate in panic, which Medic weaves to push her point, "See? It's starting to affect us now too. Let me examine it before we're all sick." Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "orange">>Mercy becomes completely overwhelmed with illness fountains, which Medic collects to prove her point, "See? Even Mercy is showing weird symptoms!" Captain collapses relenting, "You're right. We'll go check it out." Mercy gathers herself back to a duller, shamed orange, "Sorry, so sorry about that..." but Captain dismisses it.<<elseif $MercyBerthingColorSet2 is "yellow">>Mercy peeps in agreement, "We could just check it out really quickly..." which Medic weaves to push her point, "See? Even Mercy thinks we should!" Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "green">>Mercy contents herself with memories far away as Medic and Captain slam into each other. "Even if we don't find something... I just want to look at it." Medic insists. Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "blue">>Mercy laments regrets over the Drifters, "We do owe it to them... just in case." which Medic weaves to push her point, "See? Even Mercy thinks we should!" Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "indigo">>Mercy consolidates indigo, "Even I don't think we'll find anything, but I don't see the harm in just looking," which Medic weaves to push her point, "See? Even Mercy is okay with it," Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "violet">>Mercy draws herself up, "I think we should just get this over with to please her." which Medic weaves to push her point, "See? Even Mercy is okay with it," Captain collapses relenting, "Sure. We'll go check it out."<<elseif $MercyBerthingColorSet2 is "ultraviolet">>Mercy draws confident, "We should go, but then I don't want to hear about it again." which Medic weaves to push her point, "See? Even Mercy is okay with going." Captain collapses relenting, "Sure. We'll go check it out."<<endif>>\n\n<<display BerthingSceneMerge2>>
You pool yourself into the Cellarium, enjoying filling every lattice internal structure. You can hear partially through your connection with the Mercy. She senses your placement, and rolls white in shared bliss as she climbs out of the sub. The Mercy closes the lid above you, radiating, //You'll be home soon, don't worry.// You stroke her aura as Assister re-emerges. Assister directs the Mercy back inside, as Assister herself remains outside to continue the more demanding preparations. Soon, you will be home. You feel anxious to [[once again Sing|CellariumSubSing]].
<<if $MercyPossessed is "true">><<display MercyFreezerExits>><<else>>Both a <<if $MeatPossessed is "false">>[[ceiling vent|Refrigerator]]<<else>>[[ceiling vent|FreezerVentFail]]<<endif>> and a [[sealed metal covering|FreezerDoorAttempt]] lead to <<print $RDirectionSwitch>>.<<endif>>
The beauty of your recorded sound reverberates throughout the entirety of the human vessel. You delight in its melody, while Medic blocks out the influence, retreating further into herself. She steals parts of herself to use in erecting a barrier against the Song.\n\nEngineer is more open. She seems to follow the tune, even pulses along with it. Even as you can feel Engineer's agreeability, you can hear the Mercy from outside connecting with it. Delighting in its beauty.\n\nBut then suddenly the Song is cut short. You curl in surprise: Captain must have sabotaged the device, but why? You can hear a physical disturbance from the quarterdeck outside, and then the Mercy no longer pounds the door. The burned Engineer responds with gurgled concern for the Mercy, but Medic refuses to leave her shielded state.\n\n<<display MedBayExits>>\n<<display RadioSingTransition>>
<<if $MercyPossessed is "true">><<display MercyMessDeckExits>><<else>>Passageways lead to multiple sensations. You can feel:\nThe [[<<$KDirectionSwitch>>|Kitchen]]\nThe <<if $Act2Transition is "false">>[[<<$LDDirectionSwitch>>|Loading Deck]]<<else>>[[<<$LDDirectionSwitch>>|LoadingDeckFail]]<<endif>>\n\nAdditionally, you can feel [[<<$LowerStairwellDownSwitch>>|The Interstitial Room]]<<if $MeetingScene is "on">>, where your Cellarium and the Drifter are<<endif>>.<<endif>>
It is controlling the larger machine. It must be in charge. You sing to this smaller device, asking it to stop the machine, to stop the movement. It doesn't answer either.\n\n[[Touch it?|Touch Device]]
<<if $MedDoorLocked is "true">>You cannot fit through with the Mercy. So you release her. The Mercy pales slightly orange and yellow at the separation, "I feel more my old self. Perhaps I should go speak to Wenig, like this? She might trust me, without your influence." The Mercy spirals away in hope. \n\nYou hear the Mercy from the other side, "Please, Wenig, I know scary things are going on, but I really think working together is the way to put things right. Please, I mean, just come out and help me prepare the stupid sub." Assister hesitates. She looks at the Rosa. <<set $MercyPossessed = "false">><<set $MercyReleased = "true">><<else>><<set $MercyJustMoved = "true">><<endif>><<display Med Bay>>
<<print either("The Assister reaches out in sympathetic blue.",\n"The Assister attempts to sing of comfort.", "The Assister reaches out in empathy and love.", "The Assister hesitantly asks for help and guidance.", "The other Blind One touches the top part of Captain's face-strings.", "The other Blind One sits nearby, watching in worry.", "The other Blind One sings of empathy and blue and violet and love.")>> But her attempts are futile: she does not understand how to fix Captain. Not really. [[But you do.|LavatoryCaptain]]\n\n<<display LavatoryExits>>
You untether them.\n\n//White.\n\nPeace.//\n\nOne by one, their melodies harmonize: they truly connect to one another in a strong and beautiful swelling of colors. You ignite with hope and pride. However, in the midst of your bliss-creating wake, you encounter one Drifter whose ties are oddly strung: He is one of the few Blind Ones who can Walk while Singing. He can see, understand, comprehend. He witnesses. [[Drifter|Drifter Waking Description]] starts to awaken. [[That must not happen|Drifter Ignorance]]: he will throw away his chance at happiness.
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the lower passageway.<<else>>The Mercy follows you into the lower passageway.<<endif>> <<endif>>You find yourself in a long metallic hallway that spans the length of the vessel.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium into crew berthing|Pushing Berthing]]\n[[Push Cellarium into survey storage|PushingSurveyStorage]]\n[[Push Cellarium into engine room|PushingEngine Room]]\n[[Push Cellarium into boiler room|Pushing Boiler Room]]\n[[Push Cellarium up to the rest of the ship|PushingMessDeck]]\n<<set $CellariumLocation = "Interstitial">><<else>>Passageways lead to multiple sensations. You can feel:\n[[<<$SRDirectionSwitch>>|Pushing Berthing]]\n[[<<$CRDirectionSwitch>>|PushingSurveyStorage]]\n[[<<$PRDirectionSwitch>>|PushingEngine Room]]\n[[<<$HEDirectionSwitch>>|Pushing Boiler Room]]\n\nAdditionally, you can feel [[<<$LowerStairwellSwitch>>|PushingMessDeck]].<<endif>><<set $MercyJustMoved = "true">>
The remaining Blind Ones devise a trap for you. They transport you ashore, where your peace is constantly interrupted by some new Blind Ones tapping at you with scientific grey instruments. One day, in a flurry of bright green excitement, the Blind Ones shove a permanent rod into your body. Then they leave you alone to fold. You are never again interrupted, but the rod always is there, a nagging splinter preventing you from fully embracing the bliss of the Universe. But the Song is still lovely, and you join in as best you can. //Off-white. Happiness.//\n\n[[Undo?|Wet Lab]]
It is their strong ties tethering them to the physical, deafening and blinding them, preventing them from fully embracing the Song. They would be so much happier [[unshackled|Cut Sleepers]].
He does not know, does not understand: [[cutting the ties|Extra Cut Drifter]] will grant him bliss. You will give him [[bliss|Extra Bliss Drifter]].
<<if $CellariumLocation != "LifeBoat">>You enter your Cellarium, but you still cannot Sing until it has been returned. [[You exit it again|CellariumFinalReturn]].<<else>><<display CellariumHoistBoat>><<endif>><<set $MercyJustMoved = "false">>
You focus on the destruction, on the stopping. You sing a sharp caesura. The hose violently responds, as an explosive force of living water bursts through the hose, forcefully spraying you away from the chaos. <<display Hose Destroyed>>
<<display IntroP1>>\n\n//White: //\n\n//[[Bliss|Intro2]]// \n\n<<set $Act = "Act1">>\n\n<<set $DrifterColor = "grey">>\n\n<<set $VoiceCount = 1>>\n<<set $driftersFixed = "false">>\n<<set $firstContactDone = "false">>\n\n<<set $CollectionRoomVisited = "false">>\n<<set $PoundingRoomVisited = "false">>\n<<set $SleepingRoomVisited = "false">>\n<<set $DredgingRoomVisited = "false">>\n<<set $HeatExchangeVisited = "false">>\n<<set $InterstitialRoomVisited = "false">>\n<<set $KitchenVisited = "false">>\n<<set $RefrigeratorVisited = "false">>\n<<set $FreezerVisited = "false">>\n<<set $LoadingDeckVisited = "false">>\n<<set $WetRoomVisited = "false">>\n<<set $SubInteriorVisited = "false">>\n<<set $PilotHouseVisited = "false">>\n<<set $MedBayVisited = "false">>\n<<set $LavatoryVisited = "false">>\n\n<<set $ExitingCellarium = "true">>\n<<set $CellariumTabeled = "true">>\n<<set $CellariumMoving = "false">>\n\n<<set $RealNames = "false">>\n<<set $LPDirectionSwitch = "interstitial room">>\n<<set $CRDirectionSwitch = "The Cellarium-holding room">>\n<<set $PRDirectionSwitch = "The pounding sound">>\n<<set $SRDirectionSwitch = "The drifting of human auras">>\n<<set $HEDirectionSwitch = "A sealed direction">>\n<<set $LowerStairwellSwitch = "a passageway that leads up">>\n<<set $LowerStairwellDownSwitch = "a passageway that leads down">>\n<<set $MDDirectionSwitch = "group of Blind Ones">>\n<<set $KDirectionSwitch = "passageway into a side room">>\n<<set $LDDirectionSwitch = "guarded passageway to the outside">>\n<<set $RDirectionSwitch = "cold sensation">>\n<<set $FrDirectionSwitch = "colder sensation">>\n<<set $WLDirectionSwitch = "sequestered section">>\n<<set $SubDirectionSwitch = "metallic vesicle">>\n<<set $MedDirectionSwitch = "sealed passage that the Mercy is attending to">>\n<<set $MedLavDirectionSwitch = "an unknown location">>\n<<set $CapDirectionSwitch = "second sealed passage">>\n<<set $LavDirectionSwitch = "unvisited, small passage">>\n<<set $PHDirectionSwitch = "an invitingly open passage">>\n<<set $QDDirectionSwitch = "the small outside">>\n<<set $MedQDDirectionSwitch = "sealed hatch to the outside">>\n<<set $LBDirectionSwitch = "twin lifeboats">>\n\n<<set $LowerStairwellAccessible = "false">>\n<<set $BoilerRoomAccessible = "false">>\n<<set $BoilerRoomHint = "false">>\n<<set $BerthingRoomHint = "false">>\n<<set $stairwellHint = "false">>\n<<set $Act2Transition = "false">>\n<<set $Act2TransitionColorCounter = 0>>\n\n<<set $EngineState = "on">>\n<<set $hoseBurned = "false">>\n\n<<set $EngineRepairScene = "not started">>\n<<set $MercyBerthingDiscoveryScene = "not started">>\n<<set $CellariumDiscoveryScene = "not started">>\n<<set $MeetingScene = "not started">>\n<<set $PukeScene = "not started">>\n\n<<set $RosaLocation = "none">>\n<<set $MercyLocation = "none">>\n<<set $MedicLocation = "Sleeping Room">>\n<<set $DrifterLocation = "Sleeping Room">>\n<<set $CaptainLocation = "none">>\n<<set $AssisterLocation = "none">>\n\n<<set $DrifterBroken = "true">>\n<<set $DrifterDead = "false">>\n<<set $DrifterColor = "grey">>\n<<set $DrifterColorCount = 0>>\n\n<<set $squeezeRefrigerator = "false">>\n<<set $squeezeFreezer = "false">>\n<<set $squeezeKitchen = "false">>\n\n<<set $MeatIgnorance = "true">>\n<<set $SelfWarmed = "false">>\n<<set $MeatWaiting = "false">>\n<<set $MeatPossessed = "false">>\n<<set $MeatSaved = "false">>\n<<set $NewsongCount = 0>>\n\n<<set $SubDestroyed = "false">>\n\n<<set $YourselfWhole = "false">>\n\n<<set $SelfMagnetic = "false">>\n<<set $RadioDestroyed = "false">>\n<<set $RadioPossessed = "false">>\n<<set $RadioOneTurn = "false">>\n\n<<set $MedDoorLocked = "true">>\n<<set $CaptainDoorLocked = "true">>\n<<set $LifeBoatGone = "false">>\n<<set $MercyDying = "false">>\n<<set $MercyDyingVisited = "false">>\n<<set $MedicPanic = "false">>\n<<set $MedEngineerColor = "red">>\n<<set $EngineerColoredOnce = "false">>\n<<set $AssisterDragging = "false">>\n<<set $CellariumDeck= "false">>\n\n<<set $PukeCounter = 0 >>\n<<set $CapLavColor = "orange" >>\n\n<<set $MercyPossessed = "false">>\n<<set $DrifterDead = "false">>\n\n<<set $MercyJustMoved = "false">>\n\n<<set $AssisterMedColor = "none">>\n<<set $ConvinceTimer = 0>>\n<<set $MercyReleased = "false">>\n\n<<set $ColorDescriptionPrint = "true">>\n<<set $InfraredExplanation = " (Anger, hate.)">>\n<<set $RedExplanation = " (Panic, horror.)">>\n<<set $OrangeExplanation = " (Revulsion, unease.)">>\n<<set $YellowExplanation = " (Curiosity, intrigue.)">>\n<<set $GreenExplanation = " (Enjoyment, engagement.)">>\n<<set $BlueExplanation = " (Love, fondness.)">>\n<<set $IndigoExplanation = " (Trust, confidence.)">>\n<<set $VioletExplanation = " (Protection, nobility.)">>\n<<set $UltravioletExplanation = " (Commanding, dominating.)">>\n<<set $BlackExplanation = " (Madness.)">>\n<<set $GreyExplanation = " (Apathy, indifference.)">>\n<<set $WhiteExplanation = " (Bliss, perfection.)">>
<<if $MercyJustMoved is "true">>The Mercy follows you into the pilot house. <<endif>><<if $PilotHouseVisited is "false">>The dead brain of the vessel, all the ship's information that the Blind Ones can't see or hear themselves is chewed and spit out here. <<endif>>Unblinking [[sonar sensors]], a [[large compass]], a glowing [[marked table]], the vessel's [[controls]], and<<if $RadioDestroyed is "false">>, most prominently, the [[mechanical voice-box|Radio]] all give the Blind One a shadow-cave-illusion sense of control.<<else>> the broken voice-box clutter the room.<<endif>>\n\n<<display PilotHouseExits>>\n<<set $PilotHouseVisited = "true">><<if $RealNames is "false">><<set $PHDirectionSwitch = "the braincenter">><<endif>><<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>><<set $MercyJustMoved = "false">>
Mercy straightens herself into your resolve, "We'll take the sub. Wenig, the Assister in the [[med bay|MedBaySkip]], she'll help." \n\nYou shudder unease. //What if she resists as well?// \n\nMercy contemplates on your concern, "I won't mention you; I'll keep her in the dark. She just wants things back to normal." Mercy finally solidifies white again, and you realize with relief that your plan to be returned is going to be realized.\n\nYou look around [[the berthing|Sleeping Room]].\n\n<<display Exits Interstitial Room>>\n<<set $DrifterDead = "true">><<set $AssisterCScene = "true">>
Captain continues to churn anxious orange, "We need to get them to a hospital ASAP. Medic doesn't know what the fuck is going on with the crew, and we already have to eat the cost of abandoning the transponders. I need to know right now if I can trust you on this, or if I need to send out an S.O.S."\n\nEngineer solidifies, strong and sure.\n\n<<display EngineSceneDecision>>
Most of the structures in this room are metal. The cold, acoustic surroundings feel comforting in this vessel of broken colors. The most interesting of the machines are a [[heated structure|Oven]] and a [[hollow metal box|Dishwasher]].\n\n[[Back|Kitchen]]
Two of the humans burst into the room. <<if $firstContactDone is "false">>They are much bigger than you expected, certainly much bigger than you. You worry about their intentions, but even creatures such as these cannot be without empathy.<<else>>As their bodies stamp in, you cannot help but worry about their intentions. But even with their Blindness, they cannot be without empathy.<<endif>>\n\nOne of them blasts streaks of uneasy orange with undertones of commanding violet. She is in charge: the <<if $communicationFailed is "true">>[[Captain|CaptainEngineScene]]<<else>>Captain<<endif>>. The other is much more nervous, corkscrewing tightly in red-orange folds. Obviously she is the beast's handler: <<if $communicationFailed is "true">>[[Engineer|EngineerEngineScene]]<<endif>>. They searchingly clunk about the engine and sing to each other.\n\nYou can see the colors of their pitiable Song of clashing teeth, mushing lips, and vibrating membranes - each note an emotional, simplistic, story. The dissonant dialogue is even more jarring this close, but you manage to keep pace. Engineer quickly smooths out into a rounded indigo. "... easy fix. A simple replacement."\n\n<<if $communicationFailed is "true">>[[Will they find you?|EngineScene2]]<<else>>One of them must be understanding:\n[[Sing to Captain|CaptainEngineScene]]\n[[Sing to Engineer|EngineerEngineScene]]\n[[(Just hide)|EngineScene2]]<<endif>>\n\n<<set firstContact = "true">>
An Ancient crystalline structure that perfectly houses you. Its white internal harmonics optimally reverberate your [[infinite Song|Sing Intro]] to the fold-spread of the Universe. Its lid is designed to sit perfectly flush with the base, which creates a perfect seal from the plain, cuboid exterior.\n\nThe [[muffled voices|Voices Intro]] swirl yellow and green: intrigue and excitement as they staccato to each other.
She has gone through something terrible, and now she is going to die right in front of you. Well, not if you can help it. You can save her.\n\n<<display revive her>>
<<if $MercyPossessed is "true">><<display MercyInterstitialRoomExits>><<else>>Passageways lead to multiple sensations. You can feel:\n[[<<$SRDirectionSwitch>>|Sleeping Room]]\n<<if $CellariumDiscoveryScene is "on">>[[<<$CRDirectionSwitch>>|CollectionRoomCellariumDiscovery]]<<else>>[[<<$CRDirectionSwitch>>|Collection Room]]<<endif>>\n[[<<$PRDirectionSwitch>>|Pounding Room]]\n<<if $BoilerRoomAccessible is "false">>[[<<$HEDirectionSwitch>>|Boiler Room Failure]]<<else>>[[<<$HEDirectionSwitch>>|Heat-exchange Room]]<<endif>>\n\nAdditionally, you can feel <<if $LowerStairwellAccessible is "false">>[[<<$LowerStairwellSwitch>>|Lower Stairwell Failure]]<<else>><<if $Act2Transition is "true">>[[<<$LowerStairwellSwitch>>|Act2 Transition]]<<else>>[[<<$LowerStairwellSwitch>>|Mess Deck]]<<endif>><<endif>>.<<if $stairwellHint is "true">> You can feel a gathered cacophony of Blind Ones coming from up there.<<endif>><<endif>>
This room's song is <<if $MeatSaved is "false">> completely dominated by tormented madness. It is the flesh, [[the freezing flesh|FreezerMeat]]. Each piece sings its own black and confused series of several notes, unaware of where the rest of its song resides, echoing some tragic event from the past. You think, if you were careful, you might be able to combine them into a full song and heal their disunity.<<else>>washed clean into a light blue calm that encourages serenity.<<endif>>\n\n<<display Freezer Exits>>
There are multiple directions you could go from here:\n[[Into the <<$SubDirectionSwitch>>|SubInterior][$MercyJustMoved = "true"]]\n[[To the <<$WLDirectionSwitch>>|Wet Lab][$MercyJustMoved = "true"]]\n[[To the <<$MDDirectionSwitch>>|Mess Deck][$MercyJustMoved = "true"]]<<if $CellariumDeck is "true">>\n[[Into your Cellarium|CellariumLoadingDeck][$MercyJustMoved = "true"]]<<endif>>\n\nAdditionally, you can [[go up|Quarterdeck][$MercyJustMoved = "true"]] to more of the exterior of the vessel, or [[down|The Interstitial Room][$MercyJustMoved = "true"]] to the bottom of the vessel.
Captain churns further, folding over herself. //Indecision. Uncertainty.// She hangs, momentarily simultaneously [[trusting indigo|IndigoEngineScene3]] and [[stubborn ultraviolet|UltravioletEngineScene3]]. In this delicate state, you could color her either way.
<<if $communicationFailed is "false">>You attempt to reach out to her, to ask her for help. You just want to be returned to your home. She is an ordered creature. She would see the logic in such a simple, such a basic request. But her colors do not respond to, do not even acknowledge yours, you realize that she is indeed completely Blind. She cannot understand. None of them can, you realize. It must be terrible.<<else>>Just like with Medic, you attempt to communicate, but are met with only stillness and silence. She does not understand, none of them can. Terrible. But nothing is beyond hope.<<endif>> There must be a way to reach them.\n\nCaptain compacts her uneasy orange against herself, pressing what little violet she does have against Engineer, "We need to get them to a hospital ASAP. Medic doesn't know what the fuck is going on with the crew, and we already have to eat the cost of abandoning the transponders. I need to know right now if I can trust you on this, or if I need to send out an S.O.S."\n\nEngineer solidifies, strong and sure.\n\n<<display EngineSceneDecision>>
There is [[a passageway back <<$LDDirectionSwitch>>|Loading Deck][$MercyJustMoved = "true"]].
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the wet lab.<<else>>The Mercy follows you into the wet lab.<<endif>> <<endif>>The Mercy wonders over her previous research, "It was so primitive!" <<if $YourselfWhole is "false">> A sample of part of [[your body|PushingTakeYourself]] is displayed with the freshly-inked label 'Internal Crystal Scraping'.<<endif>>\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium back out to loading deck|PushingLoading Deck]].<<set $CellariumLocation = "WetLab">><<else>>There is [[a passageway back <<$LDDirectionSwitch>>|PushingLoading Deck]].<<endif>><<set $MercyJustMoved = "true">>
<<if $MercyPossessed is "true">>The Mercy is not able to open the door. There must be [[another way|AssisterConvince]]. <<else>>The sealed mechanical orifice does not respond to your singing.<<if $MercyDying is "true">> You dare not get close, because [[Assister|AssisterQuarterDeckExamine]] is so focused on it.<<endif>><<if $RadioDestroyed is "false">> You dare not get closer, because [[the Mercy|MercyQuarterDeckExamine]] is attending to it.<<endif>><<if $MedBayVisited is "true">> There's another way in: through the secretion room.<<else>> There must be another way in.<<endif>><<endif>>\n\n<<display QuarterdeckExits>>
Although, given how resistant they seem, perhaps there is no way to reach them. Perhaps you are doomed to colorless, physical life. To separation. Your body ripples with quivers at the thought. <<display Exits Interstitial Room>>
She recognizes the patterns, the layers, but is overwhelmed by the sheer speed, the force. She brightens as she feels your observant presence, even with this great distance. She does not realize [[her own danger|CellariumSubSing2]].
The Mercy pauses outside the berthing room. Outside where Drifter resides. She bubbles in white for him. [[Are you ready?|DrifterScene1]]
One passageway leads out to the <<if $MeetingScene is "on">>[[<<$MDDirectionSwitch>>|MessDeckFail][$MercyJustMoved = "true"]]<<else>>[[<<$MDDirectionSwitch>>|Mess Deck][$MercyJustMoved = "true"]]<<endif>>. \nBoth a ceiling vent and a door lead to [[<<print $RDirectionSwitch>>|Refrigerator][$MercyJustMoved = "true"]].
You once again take control of the Mercy. You both revel in the bliss of perfect harmonic unity. You assure her that there is another way. <<display PushingLoading Deck>><<set $MedQDDirectionSwitch = "loading deck">><<set $MedDirectionSwitch = "med bay">><<set $CapDirectionSwitch = "captain's quarters">>
You begin to clear out her colors for your influence, but Captain rebels and darkens against you. Her hatred and ignorance fuel her with strength. She smashes the device. The music ceases, and its echoes fade. You thought you had her - you thought you made a connection. \n\nFaintly, for just a moment, you can feel the harmony coming from another Blind One in the vessel. Someone else is basking in the glory, is malleable. Captain attacks the radio again before darkening the exit in a cloud of furious infrared.\n\n<<display PilotHouseExits>>\n<<display RadioSingTransition>>
<<if $MercyJustMoved is "true">>The Mercy opens the door and allows you both through. <<endif>><<if $squeezeFreezer is "true">>You squeeze through a fan vent to the colder room, enjoying the sensation of your Aqueosity enveloping cold metal. <<endif>><<if $MeatSaved is "false">>The [[madness|FreezerListen]] in this room is soul-wrenching.<<if $FreezerVisited is "false">> How the Blind Ones could live with this atrocity is unfathomable.<<endif>> [[Fleshy chunks|FreezerMeat]] of the formerly-alive sit in frozen stacks, trapped in disunity. Your own situation is frustrating, but this is a true, horrific travesty.<<if $FreezerVisited is "false">>\n\nYou need to [[help this|Meat Combine]], [[heal this|Meat Combine]], [[fix this|Meat Combine]]: you can't idle while such suffering exists.<<endif>><<else>>The madness in this room is much diminished, and instead [[echoes with harmonic bliss|FreezerListen]].<<endif>>\n\n<<display Freezer Exits>>\n<<if $RealNames is "false">><<set $FrDirectionSwitch = "colder room">><<endif>><<if $Act != "Act3">><<set $squeezeRefrigerator = "true">><<set $squeezeFreezer = "false">><<set $FreezerVisited = "true">><<endif>><<set $MeatIgnorance = "false">><<set $MercyJustMoved is "false">>
You can go back out to the <<if $MedDoorLocked is "true">>[[<<$MedQDDirectionSwitch>>|InsideMedDoorLocked]]<<else>>[[<<$MedQDDirectionSwitch>>|Quarterdeck][$MercyJustMoved = "true"]]<<endif>>. Additionally, a pass-through cabinet leads to the [[<<$LavDirectionSwitch>>|Lavatory][$MercyJustMoved = "true"]].
Part of the whole cooling sytem, the pipes are nothing more than metallic, hollowed bones<<if $EngineState is "on">>, pumping hot and cold in a dead, apathetic constant rhythm. These are what is providing the beast with the counter-balancing calm to its fury<<endif>>.\n\n[[Back|Heat-exchange Room]]
<<if $MercyPossessed is "true">><<display MercySubInteriorExits>><<else>>There is [[a port to the <<$LDDirectionSwitch>>|Loading Deck]].<<endif>>
You tell her of your plight, of your needs, of your simple desire: to return home. But her colors do not reply to yours, do not change at all. You realize that she is completely blind, she cannot Sing, probably does not even know what it would mean to Sing. But still, she is not beyond hope. You may find some way to reach her, to simply establish communication. But first, you must halt the movement.\n\n[[Back|Sleeping Room]]\n<<set $communicationFailed = "true">>
Her streaks of orange are causing her so much distress. You reach out to correct it...\n\n[[Infrared|CaptainLavatoryColoredFailure][$CapLavColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|CaptainLavatoryColoredFailure][$CapLavColor = "red"]]<<print $RedExplanation>>\n[[Orange|CaptainLavatoryColoredFailure][$CapLavColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|CaptainLavatoryColoredFailure][$CapLavColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|CaptainLavatoryColoredUseful][$CapLavColor = "green"]]<<print $GreenExplanation>>\n[[Blue|CaptainLavatoryColoredUseful][$CapLavColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|CaptainLavatoryColoredUseful][$CapLavColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|CaptainLavatoryColoredUseful][$CapLavColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|CaptainLavatoryColoredUseful][$CapLavColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|CaptainLavatoryColoredFailure][$CapLavColor = "black"]]<<print $BlackExplanation>>\n[[Grey|CaptainLavatoryColoredFailure][$CapLavColor = "grey"]]<<print $GreyExplanation>>\n[[White|CaptainLavatoryColoredFailure][$CapLavColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|ColorLavatoryCaptain][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|ColorLavatoryCaptain][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>\n\n<<if $RadioPossessed is "false">>Alternatively, you could go back outside to [[<<$QDDirectionSwitch>>|Quarterdeck]], or through the pass-through cabinet to [[<<$MedLavDirectionSwitch>>|Med Bay]].<<endif>>
<<if $RadioPossessed is "true">>You have already sung to the machine, but something more is needed. A Blind One. A Blind One must activate it.<<else>><<if $SelfMagnetic is "true">>Wielding the magnetic charges, you precisely tweak, add and multiply a copy to the layout of the wound tape. You exalt in temporary ecstasy as your mind traces over the universal pattern of the infinite Ancients. <<if $RadioOneTurn is "false">> Now you just need a Blind One to use it.<<endif>><<set $RadioPossessed = "true">><<else>>You push-pull-sing to the tape, but it only weakly responds to your demands. As you play with the wound reel inside of your body, you realize what is influencing it - slight variations in your ionic makeup. The tape only responds to magnetic influences.<<endif>><<endif>>\n\n<<if $RadioOneTurn is "false">>[[Back|Pilot House]]<<else>>[[Captain commands into the braincenter|CaptainArrivesRadio]].<<endif>>
[[This room|Refrigerator]]'s light blue calm string symphony<<if $MeatSaved is "false">> is drowned out by the screaming of black from the colder door<<else>> washes over you in serenity<<endif>>.\n\n<<display Refrigerator Exits>>
<<if $CellariumReady is "true">><<display CellariumSubSingWaiting>><<else>><<if $MercyPossessed is "true">>You temporarily leave the Mercy behind. <<endif>>You pool yourself into the Cellarium, enjoying filling every lattice internal structure as you close the lid snugly back on yourself. Its white internal harmonics optimally reverberate your [[infinite Song|LoadingDeckSingFail]] to the fold-spread of the Universe. The lid is perfectly flush with the base, and perfectly houses every ounce of your body as you churn within. But without being in your proper place, without the assurance against interruption, you cannot enjoy Singing. You need to be returned.\n\nThe [[<<$LDDirectionSwitch>>|Loading Deck]] is just outside.\n\n<<set $ExitingCellarium = "true">><<endif>>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium in<<if $LastRoom is "Lav">> from the quarterdeck<<else>>to the med bay<<endif>>.<<else>>The Mercy follows you in<<if $LastRoom is "Lav">> from the quarterdeck<<else>>to the med bay<<endif>>.<<endif>> <<endif>>The Rosa drifts here in disassociated colors, but you can sense she will eventually self-repair. The Mercy feels badly, "It's too bad: she would have known how to fix the ship. We'll have to find another way to get you back."\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\n[[You can also enter the pass-through cabinet|PushingLavatory]].\nYou can have the Mercy:\n[[Push your Cellarium outside to quarterdeck|PushingQuarterdeck]].<<set $CellariumLocation = "MedBay">><<else>>Outside leads to the [[<<$MedQDDirectionSwitch>>|PushingQuarterdeck]]. Additionally, a a pass-through cabinet leads to the [[<<$LavDirectionSwitch>>|PushingLavatory]].<<endif>>\n<<set $LastRoom = "MB">><<set $MercyJustMoved = "true">>
<<if $DrifterBroken is "true">>It would be so easy to fill his emptiness with color.<<endif>>\n\n[[Infrared|Drifter Colored][$DrifterColor = "infrared"]]<<print $InfraredExplanation>>\n[[Red|Drifter Colored][$DrifterColor = "red"]]<<print $RedExplanation>>\n[[Orange|Drifter Colored][$DrifterColor = "orange"]]<<print $OrangeExplanation>>\n[[Yellow|Drifter Colored][$DrifterColor = "yellow"]]<<print $YellowExplanation>>\n[[Green|Drifter Colored][$DrifterColor = "green"]]<<print $GreenExplanation>>\n[[Blue|Drifter Colored][$DrifterColor = "blue"]]<<print $BlueExplanation>>\n[[Indigo|Drifter Colored][$DrifterColor = "indigo"]]<<print $IndigoExplanation>>\n[[Violet|Drifter Colored][$DrifterColor = "violet"]]<<print $VioletExplanation>>\n[[Ultraviolet|Drifter Colored][$DrifterColor = "ultraviolet"]]<<print $UltravioletExplanation>>\n\n[[Black|Drifter Colored][$DrifterColor = "black"]]<<print $BlackExplanation>>\n[[Grey|Drifter Colored][$DrifterColor = "grey"]]<<print $GreyExplanation>>\n[[White|Drifter Colored][$DrifterColor = "white"]]<<print $WhiteExplanation>>\n\n<<if $ColorDescriptionPrint is "true">>[[(Toggle Color Descriptions)|BerthingColoringDrifter][$ColorDescriptionPrint = "false"; $InfraredExplanation = ""; $RedExplanation = ""; $OrangeExplanation = ""; $YellowExplanation = ""; $GreenExplanation = ""; $BlueExplanation = ""; $IndigoExplanation = ""; $VioletExplanation = ""; $UltravioletExplanation = ""; $BlackExplanation = ""; $GreyExplanation = ""; $WhiteExplanation = ""]]<<else>>[[(Toggle Color Descriptions)|BerthingColoringDrifter][$ColorDescriptionPrint = "true"; $InfraredExplanation = " (Anger, hate.)"; $RedExplanation = " (Panic, horror.)"; $OrangeExplanation = " (Revulsion, unease.)"; $YellowExplanation = " (Curiosity, intrigue.)"; $GreenExplanation = " (Enjoyment, engagement.)"; $BlueExplanation = " (Love, fondness.)"; $IndigoExplanation = " (Trust, confidence.)"; $VioletExplanation = " (Protection, nobility.)"; $UltravioletExplanation = " (Commanding, dominating.)"; $BlackExplanation = " (Madness.)"; $GreyExplanation = " (Apathy, indifference.)"; $WhiteExplanation = " (Bliss, perfection.)"]]<<endif>>\n
<<if $RadioPossessed is "true">>You have already sung to the machine, but something else activates it: A Blind One.<<else>>Plucking and pushing each wire in a vibrating pattern of perfection, you slowly replicate some semblance of the beauty and majesty of the true song that you recreate from memory. The patterns records itself onto the magnetic tape of machine. When the Blind Ones use this, they will understand and enjoy the infinite of the Ancients.<<endif>><<if $RadioOneTurn is "false">> Now you just need a Blind One to use it.<<endif>>\n\n<<if $RadioOneTurn is "false">>[[Back|Pilot House]]<<else>>[[Captain commands into the braincenter|CaptainArrivesRadio]].<<endif>>\n<<set $RadioPossessed = "true">>
He's retreated so far into his disconnection that you can't even sense flecks of colors within the grey. There's nothing to push or pull, no matter what you try. It's terrifying.\n\n<<display MercyBerthing2>>
Drifter groggs [[his body|DrifterSceneAttackDrifter]] into vengeful purpose, "You bitch!" he lurches [[ultraviolet|DrifterSceneColorDrifter]] at the Mercy, "That thing'll kill us!" The Mercy lags disbelief as he heavily commands, "I won't let it. I won't //let you// - !" Drifter presses infrared destruction against the Mercy's neck. You [[lose control|DrifterSceneColorMercy]] of the Mercy, [[whose colors|DrifterSceneColorMercy]] swirl red.
Ceiling vents and doors lead in two separate directions: \nTo the [[<<$KDirectionSwitch>>|Kitchen][$MercyJustMoved = "true"]].\nTo the <<if $MeatWaiting is "true">>[[<<$FrDirectionSwitch>>|Newsong2][$MercyJustMoved = "true"]]<<else>>[[<<$FrDirectionSwitch>>|Freezer][$MercyJustMoved = "true"]]<<endif>>.
The mechanics of the cooling vat thwarted, soon the entirety of the beast catches up with its parts and frictions to a halt. Living water continues to vomit uncontrollably from the ripped hose.\n\nYou sense the handler approaching from the passageway, and [[you feel nervously conspicuous|Hose Hide]].
The massive, sealed orifice is too heavy for you to open. You will have to leave it closed. You can leave out through the pass-through cabinet to the [[<<$LavDirectionSwitch>>|Lavatory]], though.\n\nUnless there's something else [[here|Med Bay]] that might be interesting.
<<if $MercyNervousCounter is 0>>The Mercy creeps nervous red. She strongly exudes emotions of leaving, of exiting, of separation while feigning interest in the controls. Assister has still not noticed you.<<elseif $MercyNervousCounter is 1>>\n"The Mercy spins more desperate: she wonders why you are risking everything with this foolishness of coming inside the sub instead of going into your Cellarium. Assister seems to sense Mercy's discomfort and inquires.<<elseif $MercyNervousCounter is 2>>Assister finally investigates the source of the Mercy's discomfort, and notices you. She eviscerates the Mercy in a panic, damaging her body in the enclosed space, until finally the Mercy's body falls on you, and begins to burn. You never manage to escape: Assister traps you inside the metal hull. They transport you ashore, where your peace is constantly interrupted by some new Blind Ones tapping at you with scientific grey instruments. One day, in a flurry of bright green excitement, the Blind Ones shove a permanent rod into your body. Then they leave you alone to fold. You are never again interrupted, but the rod always is there, a nagging splinter preventing you from fully embracing the bliss of the Universe. But the Song is still lovely, and you join in as best you can. //Off-white. Happiness.//\n\n[[Undo?|Loading Deck][$MercyNervousCounter -=1]]<<endif>><<set $MercyNervousCounter +=1>>
The Newsong plays with its new aura and body in wonderment and joy, singing of fantasies and futures. You two tumble in its newfound beauty, bouncing ovoid spheres of call-and-response. Its happiness is infectious, and you find yourself engulfed [[in the bliss|Newsong2]].
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the boiler room.<<set $CellariumLocation = "Boiler">><<else>>The Mercy follows you into the boiler room.<<endif>> <<endif>>The system has been stoppered shut by your intervention.<<if $PushingCellarium is "false">>The Mercy sighs at the damage, "I'm not even sure how I'd go about fixing this. I'm sorry."<<endif>>\n\n<<display PushingInterstitialShared>>
It looks like it could carry a dozen people, but you can only see a single person in the lifeboat. This is not good.\n\n[[You need to get closer|the ladder]].
So many voices united in a single scream of black. It is painful to even listen to. It is coming from the colder direction.\n\n<<display Refrigerator Exits>>
You had almost forgotten that physical sensations could be pleasant. But the fact that you are still feeling that bubbling sensation is strange. Until you realize where it is coming from.\n\n<<display Hose Hide 2>>
<<if $MercyPossessed is "true">><<display MercyKitchenExits>><<else>>One passageway leads out to the <<if $MeetingScene is "on">>[[<<$MDDirectionSwitch>>|MessDeckFail]]<<else>>[[<<$MDDirectionSwitch>>|Mess Deck]]<<endif>>. \nBoth a [[ceiling vent|Refrigerator]] and a [[sealed metal covering|RefrigeratorDoorFailKside]] lead to <<print $RDirectionSwitch>>.<<endif>>
You immerse, content in the Song's pattern. Spread, subduct, spread, subduct. The Universe joins, but in a way that feels improper. Then, you recognize why: the element echoing you is not earth, but air. And air is too fragile to support such a Song as yours. It tears itself into powerfully fast columns and drafts. [[Assister|AssisterTempest]] looks on in fright as a heating, swirling, impossible storm forms overhead, threatening unending destruction. Even [[the Mercy|MercyTempest]] from inside seems surprised. You stop. It slows. Then you notice [[the other tempest|CellariumSubSing2]].
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the freezer.<<else>>The Mercy follows you into the freezer.<<endif>> <<endif>>The madness in this room is much diminished, and instead echoes with harmonic bliss, but there is nothing else in this room.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium into refrigerator|PushingRefrigerator]].<<set $CellariumLocation = "Freezer">><<else>>Both a ceiling vent and a door lead to [[<<print $RDirectionSwitch>>|PushingRefrigerator]].<<endif>><<set $MercyJustMoved = "true">>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the crew berthing.<<set $CellariumLocation = "Berthing">><<else>> The Mercy follows you into the crew berthing, but she seems uncomfortable around the Drifter's shell.<<endif>> <<endif>>There is nothing here except for the empty Drifter and the connected sleeping ones.\n\n<<display PushingInterstitialShared>>
She has heard. She is open. The Mercy expands white as she heads down to the [[wet lab|Wet Lab]]. You notice Assister drag Engineer into the med bay and lock it.\n\n<<display MercySaveTransition>><<display QuarterdeckExits>>\n
<<if $MercyJustMoved is "true">>The Mercy follows you out to the quarterdeck. <<endif>><<if $SelfMagnetic is "true">>Your body loses its magnetic charge. <<endif>><<if $MercyLocation is "Quarterdeck">><<display MercyQuarterDeck>> <<endif>><<if $AssisterCScene is "true">><<display AssisterConvince>> <<else>><<if $LifeBoatGone is "true">>Here, you can see a single lifeboat and an empty space where the second boat used to be<<else>>Towards the edge of this flat area sit two twin lifeboats sit patiently nearby<<endif>>.<<endif>>\n\n<<display QuarterdeckExits>><<set $SelfMagnetic = "false">><<set $MercyJustMoved = "false">><<set $QuarterDeckVisited = "true">><<if $AssisterDragging is "true">><<display MercySaveTransition>><<endif>>
<<if $AssisterMedColor is "infrared">>Assister frightens back into red non-compliance.<<elseif $AssisterMedColor is "red">>Assister self-boils in infrared wrath, and ignores the Mercy from spite.<<elseif $AssisterMedColor is "yellow">>Assister contemplates the evidence, concluding that the Mercy is monstrous.<<elseif $AssisterMedColor is "green">>Assister contents herself green to stay inside.<<elseif $AssisterMedColor is "violet">>Assister focuses on violet care for the Rosa.<<elseif $AssisterMedColor is "ultraviolet">>Assister responds in directed ultraviolet disharmony at the Mercy.<<elseif $AssisterMedColor is "black">>Assister tumbles in momentary madness, then stabilizes in infrared fury.<<elseif $AssisterMedColor is "grey">><<elseif $AssisterMedColor is "white">>Assister actively resists that influence. She turns frightened red at the attempt.<<endif>> Her color solidifies, and she will not be coaxed again. Forgoing her help, together you and the Mercy fumble with the machine's controls, ultimately crashing nowhere near your appointed place. You Sing, and re-join the Universe, but slightly off-key. You settle in, reshaping the sea floor so that eventually, after many millenna, you will once again enjoy perfect harmony.\n\n[[Undo?|ColorMedBayAssister]]
Captain's square black aura is unified in its determination. Elimination of you. Of Assister. Of Mercy. She will leave none, stop all. You can't let that happen. You have to stop it. You have to [[save the Mercy|CellariumSubSing3]].
<<set $MedDirectionSwitch = "med bay (locked)">><<set $MedDoorLocked = "true">><<set $AssisterDragging = "false">><<set $CapDirectionSwitch = "captain's quarters (locked)">>
The Rosa is a mess of satisfied violets being eaten by encroaching black pain. She gives one last pleased trill before succumbing her coherence to the black. Assister drags her back into the med bay and secures the med bay hatch.\n\n<<display MercySaveTransition>><<display QuarterdeckExits>>
Both a ceiling vent and a door lead to [[<<print $RDirectionSwitch>>|Refrigerator][$MercyJustMoved = "true"]].
<<if $MercyPossessed is "true">><<display MercyQuarterdeckExits>><<else>>There are several directions to go from here:\n[[To the <<$LBDirectionSwitch>>|Life Boats]]\n<<if $MedDoorLocked is "true">>[[To the <<$MedDirectionSwitch>>|MedBayFail]]<<else>>[[To the <<$MedDirectionSwitch>>|Med Bay]]<<endif>>\n[[To the <<$CapDirectionSwitch>>|CaptainsQuartersFail]]\n[[To the <<$LavDirectionSwitch>>|Lavatory]]\n\nAdditionally, you can go [[up|Pilot House]] to <<print $PHDirectionSwitch>> or [[down|Loading Deck]] to <<if $RealNames is "false">>a lower outside area<<else>>the loading deck<<endif>>.<<endif>>
Captain broadcasts a help-plea in an artificial, high-frequency color. Others return her message, and come to help. \n\nThe enormous creatures move and enunciate quickly to trap and contain you. They transport you ashore, where your peace is constantly interrupted by some new Blind Ones tapping at you with scientific grey instruments. One day, in a flurry of bright green excitement, the Blind Ones shove a permanent rod into your body. Then they leave you alone to fold. You are never again interrupted, but the rod always is there, a nagging splinter preventing you from fully embracing the bliss of the Universe. But the Song is still lovely, and you join in as best you can. //Off-white. Happiness.//\n\n[[Undo?|Pilot House]]
Captain frustrates against Assister's hesitation, "Well? What are you waiting for? I gave you a direct order. Jettison that junk. I'm going to go make the call."\n\nAssister objects in strong indigo with tinges of indignant infrareds, "I just get a bad feeling that we're going about things the wrong way." But Captain is already on her way out, leaving Assister to tumble uncertain in her own colors.<<if $RadioPossessed is "true">> But once Captain turns on the device, they will know.<<endif>>\n\n<<if $RadioPossessed is "true">><<display LavScene2Merge>><<else>><<display LavScene2Fail>><<endif>>
<<if $MercyJustMoved is "true">>The Mercy follows you into the engine room. <<endif>><<if $PoundingRoomVisited is "false">>The urgent apathy of this is overwhelmingly confusing. A dead grey creature furiously pounds away: pushing the vessel at a deafeningly loud pace, yet desiring nothing, knowing nothing. <<endif>>The gigantic <<if $EngineState is "on">>whirling, chewing machine fills the room with its blistering fever.\n\n<<if $EngineRepairScene is "not started">>[[Sing to it?|Engine Examine]]<<endif>><<else>>machine sits empty and silent.<<endif>><<if $RosaLocation is "Engine Room">><<display Engine Occupant Description>><<endif>>\n\n<<display Exits Interstitial Room>>\n<<set $PoundingRoomVisited = "true">><<set $MercyJustMoved = "false">>
You fold. Glimpses of white bliss tempt you, but they are too fleeting, and unbalanced. The Cellarium needs to be returned to its appointed place.\n\nFirst, it must be removed from this [[human-place|Collection Room]].
You fold. Glimpses of white bliss tempt you, but they are too fleeting, and unbalanced. The Cellarium needs to be returned to its appointed place: to the infinite junction.\n\n[[You climb back out|Loading Deck]].
<<if $MercyPossessed is "true">>The <<print $LPDirectionSwitch>> is [[back out|The Interstitial Room][$MercyJustMoved = "true"]] through the opening.<<else>>The <<print $LPDirectionSwitch>> is [[back out|The Interstitial Room]] through the opening.<<endif>>
The lights turn off, but nothing else exciting happens. <<display SubAttackFail2>>
The lights turn off, but nothing else exciting happens. <<display SubAttackFail3>>
They are unfeeling, you assure yourself. And it's just a small break. To grant yourself a small reprieve from the movement. Such a small sacrifice from this large, grey vessel.\n\nYou surround the hose and feel its plastic crackle from inside you. Bubbles trickle through your aqueous body and cause small bursts in your surface tension with a sensation that is actually [[somewhat pleasant|Pleasant Bubbles]] as the plastic oxidizes against your [[corrosive body|Corroding Hose]].
<<if $PushingLoadingVisited is "false">>Your Cellarium lies overturned on the deck. The Mercy regards it, "I suppose... we need to [[take it with us|overturned Cellarium][$CellariumLocation = "Loading"]], right?" She turns to you for [[approval|overturned Cellarium][$CellariumLocation = "Loading"]].<<else>><<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">><<if $LastRoom is "Sub">>The Mercy climbs out with you.<<set $LastRoom = "LoadingDeck">><<else>>The Mercy grits through the pain and pushes your Cellarium out to the loading deck.<<endif>><<else>>The Mercy follows you out to the loading deck.<<endif>><<endif>><<if $CellariumLocation is "LoadingDeck">> Your Cellarium sits on the loading deck. The Mercy regards it, "Should I [[take it with us|overturned Cellarium][$CellariumLocation = "Loading"]]?"<<elseif $CellariumLocation is "Loading">> The Mercy waits to push your Cellarium for you.<<endif>><<endif>>\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\n[[You can also enter the submersible|PushingSub]].\nYou can have the Mercy:\n[[Push Cellarium into the wet lab|PushingWetLab]].\n[[Push Cellarium into the mess deck|PushingMessDeck]].\n[[Push Cellarium up to the quarterdeck|PushingQuarterdeck]].\n[[Push Cellarium down to the lower passageway|PushingInterstitial]].<<set $CellariumLocation = "Loading">><<else>>There are multiple directions you could go from here:\n[[Into the <<$SubDirectionSwitch>>|PushingSub]]\n[[To the <<$WLDirectionSwitch>>|PushingWetLab]]\n[[To the <<$MDDirectionSwitch>>|PushingMessDeck]]<<if $CellariumLocation is "LoadingDeck">>\n[[Into your Cellarium|CellariumFinalInside]]<<endif>>\n\nAdditionally, you can [[go up|PushingQuarterdeck]] to more of the exterior of the vessel, or [[down|PushingInterstitial]] to the bottom of the vessel.<<endif>>\n<<set $PushingLoadingVisited = "true">><<set $MercyJustMoved = "true">>
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the refrigerator.<<else>>The Mercy follows you into the refrigerator.<<endif>> <<endif>>The physical chill frosts the air, but there is nothing else here.\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium into galley|PushingGalley]].\n[[Push Cellarium into freezer|PushingFreezer]].<<set $CellariumLocation = "Refrigerator">><<else>>Ceiling vents and doors lead in two separate directions: \nTo the [[<<$KDirectionSwitch>>|PushingGalley]].\nTo the [[<<$FrDirectionSwitch>>|PushingFreezer]].<<endif>><<set $MercyJustMoved = "true">>
You can easily go back to [[<<$QDDirectionSwitch>>|Quarterdeck][$MercyJustMoved = "true"]].
<<if $MercyJustMoved is "true">><<if $PushingCellarium is "true">>The Mercy grits through the pain and pushes your Cellarium into the pilot house.<<else>>The Mercy follows you into the pilot house.<<endif>> <<endif>>All the ship's controls are here. The Mercy dims a bit at the sight, "Even if we could fix the ship, I don't know how to pilot this thing. I was just a researcher."\n\n<<if $PushingCellarium is "true">>You can go [[into your Cellarium|CellariumFinalInside]].\nYou can have the Mercy:\n[[Push Cellarium down to the quarterdeck|PushingQuarterdeck]].<<set $CellariumLocation = "PilotHouse">><<else>>You can down down to the [[<<$QDDirectionSwitch>>|PushingQuarterdeck]].<<endif>>\n<<set $LastRoom = "MB">><<set $MercyJustMoved = "true">>
Passageways lead to multiple sensations. You can feel:\nThe [[<<$KDirectionSwitch>>|Kitchen][$MercyJustMoved = "true"]]\nThe <<if $Act2Transition is "false">>[[<<$LDDirectionSwitch>>|Loading Deck][$MercyJustMoved = "true"]]<<else>>[[<<$LDDirectionSwitch>>|LoadingDeckFail][$MercyJustMoved = "true"]]<<endif>>\n\nAdditionally, you can feel [[<<$LowerStairwellDownSwitch>>|The Interstitial Room][$MercyJustMoved = "true"]]<<if $MeetingScene is "on">>, where your Cellarium and the Drifter are<<endif>>.
Freed from your musically perfect direction, faults return to the Mercy's voice as she pleads with Assister, "Please, Wenig, I know scary things are going on, but I really think working together is the way to put things right. Please, I mean, just come out and help me prepare the stupid sub." Assister hesitates, hears the truth, hears the Mercy's true voice, she falters, she wants to believe, but she continues to stall, "I... I'm not sure." The Mercy elates ovoid green at the progress. [[You know you can make her more sure|ReturnMedBayAssisterConvice]].\n\n<<set $MercyPossessed = "false">>\n<<set $MercyReleased = "true">>
The cutting is liberating, not destructive. <<display Cut Drifter>>
<<print either("Please, don't rush me on this.", "Let me think, just let me think.", "I need to think about this.", "I don't want to rush into a decision.", "I'm weighing my options.", "I'm thinking.", "I'm thinking about it.")>>
There are several directions to go from here:\n[[To the <<$LBDirectionSwitch>>|Life Boats][$MercyJustMoved = "true"]]\n<<if $MedDoorLocked is "true">>[[To the <<$MedDirectionSwitch>>|MedBayFail]]<<else>>[[To the <<$MedDirectionSwitch>>|Med Bay][$MercyJustMoved = "true"]]<<endif>>\n[[To the <<$CapDirectionSwitch>>|CaptainsQuartersFail]]\n[[To the <<$LavDirectionSwitch>>|Lavatory][$MercyJustMoved = "true"]]\n\nAdditionally, you can go [[up|Pilot House][$MercyJustMoved = "true"]] to <<print $PHDirectionSwitch>> or [[down|Loading Deck][$MercyJustMoved = "true"]] to <<if $RealNames is "false">>a lower outside area<<else>>the loading deck<<endif>>.
Every Ancient and animate being in all of space and time, weaving together the beauty and majesty of cohesion. It sings white in immaculate beauty and perfection.\n\n<<if $driftersFixed is "false">>Except, of course, for the [[disharmony of the drifters|Disharmony Description]].<<endif>>
Just a strange soup of all sorts of clashing and atonal colors, fading and faint.\n\n<<display Mess Deck Exits>>