Made Real Stories

DC Universe Online

Dark Metal Batman, Wonder Woman, and Superman in the cover art for DC Universe Online.

Classic stories with heroes, villains, gods, and monsters spanning across timelines, pantheons, and dimensions crafting unique, gripping, and fun high-stakes adventures!

• Writing, editing, and script supervising iconic adventures
• Fantasy-fulling quests & instances for heroes and villains
• Unique settings, varied sidekicks, and tons of easter eggs
• Optimizing to min-max the fun

Always with the focus, “Who will players want to be, who will players want to see, and are there any good tie-ins?” Writing for DCUO was always a question of focus and precision, all in service of fun, empowering, and popular player experience to create...

•11 Completely New Episodes
•2 New & Updated Events
•50+ Event Reward theme packs
•1 Revamped Start-of-Game Tutorial


Narrative Design:

Brainiac's Harvester Ship: Seamless Narrative Design.
Story supports gameplay in this trial-by-fire tutorial!
Watch on YouTube
Downloadable PDF
Brainiac saying, 'Witness now the folly of your efforts.'



Story Writing:


Dark Knights: Iconic Writing.
In this five episode epic conclusion, Wonder Woman, the Justice League, and the Legion of Doom save the multiverse!
YouTube Video
Metal Batman and Metal Wonder Woman with the caption 'We will choose our own path.'



The Sins of Black Adam: Innovative Storytelling.
Plenty of twists and turns when dealing with villains and devils in this radio-drama themed adventure!
YouTube Video
Downloadable PDF
Black Adam and his wife, Isis sit in a throne and face the camera. Black Adam says, 'I came prepared to trade... your soul for hers.'



Justice League Dark Cursed: Humor, Action, Romance!
The scattered (and scatter-brained) Justice League Dark have to set aside their shenanigans to fight this threat against magic everywhere!
YouTube Video
Downloadable PDF
John Constantine, Wonder Woman, and Zatanna stand in front of the House of Mystery. The captions read, 'One night only! Witness the magical... the mystical... curse of Hecate!



Dialogue Editing:


Shock to the System: Narrative Editing.
Highly requested cross-over between Static, Icon & Rocket, and the Teen Titans! Written by Leon Chills and edited by me.
YouTube Video
Downloadable PDF
Static and Rocket stand back-to-back, with the shadow of Ebon behind them. Rocket says,'On my way, kiddo!' Static says, 'Kiddo? We're like, basically the same age!' Rocket replies,'Year-counting nerd.'

That’s in addition to:
Wonderverse, Long Live the Legion, 10 Year Anniversary, House of Legends, World of Flashpoint, Legion of Doom, Homecoming, and Brainiac Returns!



Narrative System Design:

I heavily improved systems like Achievements, Tooltips, Descriptions, Announcements... details that improve comfort, encourage monetization, and let players engage with gameplay more naturally.

Loading Screen Tooltips

I laser-focused descriptions to give players info when choosing weapons, powers, and origin, while removing pain points around any monetized options and improving flavor to boot.

• Better Layout
• Confident Decisions
• More Fun & Flavor
A breakdown of the Quick Create screen based on Sinestro:

Original Rework
Original character create. (Cramped, not enough info, minor typos, and poor flavor.)
Alignment - -
Mentor Nonexistent field.
No info on unique mentor quests.
Added field.
Build excitement: unique mentor quests!
Power | Abilities No difficulty info. Warning players: High Complexity.
Role | Abilities Role Unclear what role means.
Unclear what determines role.
Unclear that all roles have Damage.
"Control" is wrong term.
Contextual info to explain role.
Clarified what determines role.
Added "Damage | " to every role.
Fixed to "Controller".
Combat | Weapon No difficulty info.
"Combat" is wrong term.
"Brawler" is wrong term.
Separated from Abilities.
No warning needed: Brawling is easy.
Fixed to "Weapon".
Fixed to "Brawling".
Moved below Abilities.
Movement Not obvious how much flying makes vertical exploration easier. Added "Versatile" & "Ground-Based" to highlight advantages of Flight.
(Flavor Text) Not that flavorful.
Looks like mechanical info.
Typo.
More exciting!
Italicized to indicate flavor text.
Fixed typo.
(FYI) Players might think quick create options are locked in. Lets players know they can modify quick create options.

Example: Players couldn’t intuitively know that their “Origin” of “Tech/Magic/Meta” would influence whether they’d get Batman, Superman, Wonder Woman, Joker, Lex Luthor, or Circe starter missions. Changing one field description to bridge this knowledge gap was an easy win in creating excitement and anticipation.


Overhauling Feats

As a year-long background project, I reorganized categories to be top-down by priority, to eliminate overflow, and to convey info faster.

• Intuitive Layout
• Easier to Maintain
• Consistent & Optimized Text Formatting
• Encouraged Monetization

A quick look at how reorganizing even just the top-level Feats categories helps funnel players into desired categories:

Original Feats menu. 10 sections hadn't been updated since launch. 3 sections required scrolling to reach, including 2 that were most frequently used by players. Updated Feats menu. Old feats are collapsed into a new 'Classic Game' section, high-traffic Feats are organized up top, and the scroll bar is no longer necessary.

Example: The original “Alerts” section hadn’t been updated since the launch game, because new Alert Feats were lumped in with their episodes: easy for designer and sensible for players. So I eliminated the old “Alerts” section, moved the launch game Alerts into a launch game section ("Classic"), and made episode Alert Feats easier to find with consistent icons and placement.



New Standardized Text

I also updated feats to quickly and succinctly convey information in descending order from broad to specific by standardizing Feat formatting rules with the following example layout:

Category
Name
Location (Difficulty): [Defeat|Complete] [Boss|Task] [under parameters]
+no punctuation
+consistent key phrases
+using string token names

Changing the wordy...

Wonderverse
Stone Breaker
In the Wonderverse: Fractured God Sphere Raid (Normal Only), defeat all of the Effigy statues in under 2 minutes during the Zeus fight

...into...

Wonderverse
Stone Breaker
Fractured God Sphere Raid (Normal): Defeat Zeus after destroying every Awakened Effigy in under 2 minutes

Short, clean, and accurate.


Reassigned Icons

In addition to organizational and formatting issues, Feat icons themselves were just as jumbled and inconsistent.

Original Feat Icon assignments. Screenshot showing that the Feat for ranking an item to level 10 shares the same icon as a Feat for defeating a boss in a certain way.

Example: Some categories got so large and disorganized that finding a specific Feat within it could be tricky, like this power stance icon used in both itemization and boss fight mechanics (two very different areas of gameplay).

While my full documentation was more thorough, this quick primer shows my improved delineation for icon categories:

Updated Feat Icon assignments. Organized lists of Feat categories and their icons designed to make the Feat generally understandable at a glance.

See what players had to say about this update in the test server:

"YES YES YES!!! this was needed so badly. always appreciate these quality of life changes"
- Drathmor


"Honestly I wanted something like that for so long, it kind of sorted like the achievements in Guild Wars 2 and I really love that. I need to take a better look at this but I love what I am seeing so far. I am really looking forward to use it on the live servers"
- Eve


"Thank you.. Thank you..Thank you!!!!!!"
- Tabula Rasa


"I love this so much it needs work but my goodness it's enough to make you cry or it could be my damn allergies. I also loveee how now the most recent episodes will now start at top instead of the bottom."
- FlawlessTime


I loved getting to unleash the hero in us all with DC Universe Online. Onto the next adventure!

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